Min/Max Forum: Storm Shelter

Homebrew => Arhosa => Non-Arhosan Material => Topic started by: Stratovarius on June 30, 2017, 12:16:47 PM

Title: Warboss [Base]
Post by: Stratovarius on June 30, 2017, 12:16:47 PM
Warboss
"You gonna follow me, or I gonna kill you!"
- Rusty Gutstabba, Orc Warboss

Warbosses are the biggest, meanest, and strongest warrior within a tribe, being both a supreme iron-fisted tyrant and a hulking behemoth that is considered by himself to be the greatest warrior around. These powerful individuals are relatively cunning and exceedingly powerful warriors, having fought and pummeled his way through his tribe's hierarchy by winning battles and killing every challenger that would dare to defy his brutal rule.

Making a Warboss
Orcs and goblins become warbosses through being bigger and tougher than other members of their tribe, not necessarily through being more intelligent, and many an a Warboss simply sends his troops at the enemy with little thought for tactics, trusting to their innate strength and ferocity to win the day.

Abilities: Strength, Constitution.

Races: Warboss appear only amongst orc and goblin races.

Alignment: Warboss are usually non-good, but not entirely so.

Table 1: The Warboss

Level  BAB   Ref   Fort  Will  Abilities                             
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1      +1    +2    +2    +0    Horde, Cowardice, Bloodlust (+1, 0d6)
2      +2    +3    +3    +1    Get Them First
3      +3    +3    +3    +1    Fight You Cowards!, Bloodlust (+1, 1d6)
4      +4    +4    +4    +2    Blood Magic, Its Your Turn
5      +5    +4    +4    +2    Speed of Anger, Bloodlust (+2, 1d6)
6      +6    +5    +5    +3    Blood Fury
7      +7    +5    +5    +3    Bigger Hording, Bloodlust (+2, 2d6)
8      +8    +6    +6    +2    Get Them First, Its Your Turn
9      +9    +6    +6    +3    Fight You Cowards!, Bloodlust (+3, 2d6)
10     +10   +7    +7    +3    After Me!
11     +11   +7    +7    +3    Horde Fighting, Bloodlust (+3, 3d6)
12     +12   +8    +8    +4    Blood Magic, We Is Many
13     +13   +8    +8    +4    Circle Magic, Bloodlust (+4, 3d6)
14     +14   +9    +9    +4    Huge Horde
15     +15   +9    +9    +5    Mind Above Matter, Bloodlust (+4, 4d6)
16     +16   +10   +10   +5    Charge of Blades
17     +17   +10   +10   +5    Armour? What's That?, Bloodlust (+5, 4d6)
18     +18   +11   +11   +6    Inspirational Killing
19     +19   +11   +11   +6    Bloodlust (+5, 5d6)
20     +20   +12   +12   +6    Biggest Horde, Eternal Fight


Game Rule Information
Warboss have the following game statistics.

Alignment: Any
Hit Die: d12
Requirements: Race must be goblin or orc
Starting Gold: 5d4 x 10 (125 gp)
Starting Age: Complex (as Paladin)

Class skills (4 + Int modifier): Climb, Gather Information, Hide, Intimidate, Jump, Knowledge (Architecture and engineering, History, Geography), Listen, Move Silently, Ride, Spot, Survival, Swim, Warcraft (if available)

Class Features
All the following are class features of the Warboss class.
Horde Fighting
Prerequisites: BAB +1, proficiency with at least one two-handed melee weapon
Benefit: You fight in an angry horde alongside opther berserkers.
Berserker's Alliance: If you are using a two-handed weapon, you gain a +2 bonus to your damage dealt. If you are within 5 feet of an ally who is also using a two-handed weapon and who also has this feat, you can partner up. Partnering up gives you and your partner a +2 bonus to armour class against any enemy either of you has struck this round, and neither of you can be flanked by any opponents.
Take A Chance: Long accustomed to smashing through the defences of the civilized races, horde combatants has learned how to swipe at foes on the way past. When moving as part of a charge, you can make an attack at a -5 penalty against a single foe whom you move past. That foe must be in melee range at some point during the movement, and cannot be the target of the charge. You only gains half his Strength bonus on damage rolls for this attack.
Pile On: If your ally attacks and hits an enemy you and he are flanking, you can make an immediate attack of opportunity against that target, provided you have one remaining for the round. You gain the attack of opportunity only on the first successful attack.