Author Topic: Paragon  (Read 1073 times)

oslecamo

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Paragon
« on: June 16, 2017, 03:56:18 AM »
Paragon




Prerequisites:
-Must have at least  5 HD.
-Cannot have Flaws.

Special: A character wishing to enter the Paragon prc can spend a week in meditation, careful contemplation and/or harduous training to get rid of any Flaws they had before hand, but they must also sacrifice one non-bonus feat they have for each Flaw lost.

HD:d12

 Level  Bab  Fort  Ref  Will  Feature
 1 +1  + 2 +2 +2 Potential, Excellence
 2 +2  +3 +3 +3  The One, Exceptional
 3 +3  +3 +3 +3 A Step Ahead, Excellence
 4 +4  +4 +4 +4 Know The Trick, Exceptional
 5 +5  +4 +4 +4  No Time To Rest, Excellence
 6 +6  +5 +5 +5  Greater Excellence
 7 +7  +5 +5 +5 Flawless, Champion
 8 +8  +6 +6 +6 Here and Now, Greater Excellence
 9 +9  +6 +6 +6  Know The Trick, Champion
 10 +10 +7 +7 +7 Simply The Best, Greater Excellence
 11 +11 +7 +7 +7 Perfect Excellence
 12 +12 +8 +8 +8 Lord, That Was Left Handed
 13 +13 +8 +8 +8 Perfect Excellence
 14 +14 +9 +9 +9 Know The Trick, Lord
 15 +15 +9 +9 +9 Perfect Excellence, Best of the Best
Skills:8+int modifier per level, all skills are Class Skills for the Paragon

Proficiencies:A Paragon gains no new Proficiencies

Features:

Potential: When a Paragon sets his mind to something, it can be very difficult to oppose him. He has a dominating presence, a pressure that gives them an edge against everyone else. One may even suspect they have some kind of telepathy or clarivoidance, but they're simply just that good.

You gain an amount of Potential points equal to your HD. Every time you make a 1d20 roll or weapon damage roll, you may spend an amount of Potential points up to your Paragon level to boost the result of that roll in a 1 per 1 basis. You need to choose to use this ability before knowing the result of the roll, but it takes no action to activate. Potential Points are refreshed at every hour.

Excellence: Paragons aren't just someone who is good at what they do. There are a lot of people who are good at their chosen field. A Paragon is one with virtually unlimited potential at what he does. At 1st,  3rd and 5th levels pick one of the following Excellences. Unless otherwise noticed, they're all Ex abilities and can only be picked once each.

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The One:You're special, there's no doubt of that. Things that would greatly hinder your normal kin are barely noticed by you.   At 2nd level the Paragon gains resistance to two elements of his choice (stacking with any other resistances he already had) and DR/magic equal to half his HD. If the Paragon already had a DR with magic as a bypassing component, then increase it by 5.

Exceptional: Either trough harsh training, natural raw talent or some other factor, Paragons are clearly faster, stronger, simply better than others of their kind. At 2nd and 4th level they gain a +2 bonus to two stats of their choice (you can pick the same pair of stats twice).

A Step Ahead: A Paragon isn't someone who stands idly waiting for things to happen. He's someone who goes forward to the future! At 3rd level all of the Paragon's movement speeds increase by 50%!

Know the Trick: A Paragon is so good that many people would think he's using magic. At 4th level the Paragon picks up one of the following spells and can use it as a SLA 1/day per 3 HD. Haste,  Greater Dispel Magic or See Invisibility, except they count as Ex abilities, thus being undispellable and useable inside an AMF. It's no magic, it's just the Paragon being that good!

At 9th and 14th level the Paragon picks one of the remaining options.


No Time to Rest: You recover from wounds at an alarming rate,  and others wonder just how is possible for you take so much punishment. At 5th level the Paragon gains Fast Healing equal to half its HD, which stacks with any other Fast Healing it might have.

Greater Excellence: Some Paragons are better than others. At 6th, 8th and 10th level pick one of the following Greater Excellences. Unless otherwise noticed, they're all Ex abilities and can only be picked once each.

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Flawless: Even magic seems to have an hard time catching up to you. At 7th level the Paragon gains SR equal to 11+HD. If he already had SR, increase it by 5. He can rise or drop his SR at any time as a free action even if it isn't his turn.

Champion: Truly you are a paragon of your kind, standing clearly above all others. At 7th and 9th level you gain +2 to three diferent stats of your choice. You may pick the same trio of stats at each time.

Here and Now: At 8th level all of the Paragon's Movement speeds are doubled (this doesn't stack with A Step Ahead).

Simply the Best: At 10th level the Paragon's Fast Healing from No Time to Rest doubles.

Perfect Excellence: The greatest Paragons of all have honed their abilities to once unimagineable extremes. At 11th, 13 and 15th levels pick one of the following:

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Three Times As Fast- At 12th level all of the Paragon's Movement speeds are tripled (this doesn't stack with Here and Now).

Lord: Others of your kind can't stop themselves from either admiring you or hating your guts, but either way you inspire respect, and why shouldn't you since you're clearly so superior to them? At 12th and 14th level the Paragon gains +2 to four diferent stats of his choice. He may choose the same quartet of stats at each time.


That Was Left Handed: You're so good you can perform incredible tasks even with your off-hand while holding something else with it! At 12th once per round as a free action even if it isn't your turn, you may perform either a  basic physical attack, basic move action or one of your Know The Trick SLAs.

Best of the Best: At 15th level, you gain an extra +2 to all your ability scores, and all your HD, past, current and future, are maximized. You may take an automatic 11 on any 1d20 rolls you make, and once per day you may take 20 on any one 1d20 roll.

New Feats

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(thanks to CritMagnon for cleaned up version!)
« Last Edit: June 18, 2017, 12:31:13 AM by oslecamo »