Str 28 (
0
Dex 12 (14) 6
Con 20 (10) 2
Int 22 (-4 levels) -> 18 (18) 16 - correction, this is via a headband +4
Wis 16 (12) 4
Cha 13 (13) 5
Total 33 point buy.
Drop the Cha to 12, say that she actually did buy an 18 Intelligence, and then apply the +4 headband on top, to give her an intelligence of 26.
This should give her some more skill points, but I don't care that much...
32 point buy
Valbryn Morlydd CR 17
hp: 248 (29 HD)
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Female fire giant wizard 9/geometer 5
NE Large giant (fire)
Init: +5; Senses: darkvision 60 ft., low-light vision; Listen +2, Spot +13
Languages: Common, Draconic, Giant
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AC: 28, touch 14, flat-footed 27
(–1 size, +1 Dex, +4 armor, +3 deflection, +1 insight, +10 natural)
Immune: fire, giant immunities
Fort +18, Ref +10, Will +18
Weakness: vulnerability to cold, giant vulnerabilities
Speed: 40 ft. (8 squares)
Melee: +2 adamantine flaming longsword +27/+22/+17/+12 (2d6+15/19–20 plus 1d6 fire) and
slam +20 (1d4+4) or
Melee: 2 slams +25 each (1d4+9)
Ranged: +1 composite longbow +18 (2d6+10)
Space: 10 ft.; Reach: 10 ft.
Base Atk: +17; Grp: +30
Atk Options: Awesome Blow, Energy Substitution (cold), Improved Bull Rush,
Improved Sunder, Power Attack
Special Actions: rock catching, rock throwing
Combat Gear: 2 potions of cure serious wounds, scroll of telekinesis, scroll of tongues,
wand of rope trick (25 charges)
Wizard Spells Prepared (CL 18th); Save DC's 18 + spell level:
Spells per Day: (4/6/6/6/6/4/4/3)
*Spells marked with an asterisk have spellglyphs, and can be cast at CL 19 and as though affected by the Silent Spell feat.
7th—spell turning, sword of darkness*, limited wish
6th—disintegrate*, globe of invulnerability*,
greater dispel magic*, stone body
5th—arc of lightning*, true haste, teleport*,
transmute mud to rock
4th—dimension door*, greater invisibility*, fire shield,
polymorph self*, greater mirror image*, wall of fire
3rd—displacement*, haste*, fly, protection from energy,
remove curse*, gaseous form*
2nd—cat’s grace, detect thoughts*, glitterdust,
wraithstrike*, see invisibility*, resist energy
1st—endure elements*, grease, hail of stone*,
silent image, magic missile*, shield*
0—detect magic*, prestidigitation*, ray of frost*
(+18 ranged touch), read magic*
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Abilities: Str 28, Dex 12, Con 20, Int 26 (22), Wis 16, Cha 12
SQ: book of geometry, giant traits, pass sigil, powerful spellglyph,
sigilsight
Feats: Awesome Blow, Combat Casting, 15, Energy Substitution (cold),
Improved Bull Rush, Improved Initiative, Improved Sunder, Maximize Spell*, Power Attack,
Practiced Spellcaster, Rapid Spell, Scribe Scroll*
Skills: Bluff +6, Climb +14, Concentration +18 (+22 when casting defensively), Decipher Script +21,
Diplomacy +12, Disable Device +13, Disguise +1 (+3 when acting), Intimidate +8, Jump +18,
Knowledge (arcana) +21, Knowledge (nobility and royalty) +13, Listen +2, Search +15,
Sense Motive +8, Spellcraft +23, Spot +13, Survival +3 (+5 when following tracks)
Possessions: combat gear plus +2 adamantine flaming longsword, +1 composite longbow
(+9 Str bonus) with 40 arrows, amulet of natural armor +2, bracers of armor +4,
ring of protection +3, headband of intellect +4, ioun stone (dusty rose), bag of holding (type I),
highly polished silver mirror for scrying spell, spellglyph inks, 160 pp, 10 gp
Spellbook: spells prepared plus 0—all;
1st—benign transpostion, charm person, comprehend languages, disguise self,
swift expeditious retreat, protection from good, true strike, unseen servant;
2nd—bull’s strength, mirror image, rope trick, whispering wind, hold person;
3rd—dispel magic, fireball, gaseous form, tongues, glyph of warding;
4th—locate creature, scrying;
5th—dominate person, passwall, telekinesis, vitriolic sphere;
6th—disintegrate, geas/quest, greater glyph of warding, true seeing, stone body;
7th—delayed blast fireball, limited wish, spell turning
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Book of Geometry (Ex): Every spell Valbryn learns requires only a single page in her
spellbook. It still takes 24 hours to write each spell into her book and requires
materials costing 100 gp per page. In addition, the DC of Spellcraft checks for
a nongeometer to decipher or prepare spells from Valbryn’s spellbook is
increased by 5.
Pass Sigil (Su): Valbryn can temporarily negate magical wards based on written symbols,
sigils, runes, or glyphs. As a standard action, she can make a caster level check
(DC 6 + the sigil creator’s caster level). If successful, she can suppress the
effects of the device for as long as she maintains concentration. Valbryn must
be able to see the device.
Sigilsight (Ex): Valbryn can use a Search check to find magic traps based on runes,
glyphs, sigils, symbols, and other writing, as a rogue can. She gains a +11
bonus on Search checks to find traps of this sort. If she comes within 10 feet
of a magic rune, glyph, sigil, or symbol, or within the threshold of danger for
such a device, she is entitled to make a Search check as if she were actively
searching for a magic trap.
Spellglyph (Su): Valbryn can cast spells using spellglyphs. Such spells have a special
material component (the spellglyph) that substitutes for the spell’s verbal component
and any other material components it might normally require. When Valbryn casts a
spell using a spellglyph, the spell is treated as if it were affected by the Silent Spell
feat.