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Author Topic: Carnivores Workshop (Read 14320 times)
Offline carnivore
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Re: Carnivores Workshop
« Reply #20: December 07, 2011, 08:18:00 PM »
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how about this:
Human
Lawful Good
Ranger(Trapfinding variant) 2/ Fighter 1/ Paladin 4/ Divine Crusader 3/ Contemplative 2/ Shining Blade of Heironeous 8....... not in that order
Domains:
Glory
Good
BAB +18
9th lvl Divine Spells @ 9th lv Caster(10th for Good spells)
Flaws:
Vulnerable
Murkey eyed
Feats:
Education(human Bonus)
Knowledge Devotion(Flaw bonus)
Weapon Focus(longsword)(Flaw bonus)
TWF(ranger bonus)
Power Attack(fighter bonus)
1st lvl: Oversized TWF
3rd lvl: Combat reflexes
6th lvl: Divine Might
9th lvl: 2 Weapon Pounce
12th lvl: Double Hit
15th lvl: 2 Weapon Rend
18th lvl: Robilars Gambit
does several things well..... Charges gets 2 attacks... if both hit, Rends also... if Attacked, hits back 2 times(if both hit, does Rend damage)
good spells ..... gains most of Shining Blade stuff
« Last Edit: March 14, 2015, 10:21:17 PM by carnivore »
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Offline carnivore
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Re: Carnivores Workshop
« Reply #21: December 07, 2011, 08:18:18 PM »
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Dragonborn(get wings) Human
Monk 4/ Soulknife 2/ Jaunter 4/ Soulbow 8/ Cragtop Archer 2
Stats(32pt buy) :
10 Str(10)
22 Dex(16+6 VOP)
18 Con(14+4 VOP)
14 Int(12+2 VOP)
29 Wis(16+5 lvls +8 VOP)
8 Cha( 8 )
with Tashalatora(Soulbow)
AC = Base 10 + 6 Dex +9 Wis +2 Monk +10 Exalted armor bonus +3 Deflection +2 Natural armor= AC 42
so at this level... a Balor(CR20) has this attack sequence: +31/+26/+21/+16 melee.... it has a 50% chance to hit you once and will probably miss with the Next attack... but definately miss with the next 2 attacks
a Pit Fiend will do better... but still has no guarantees
an Old Red dragon(CR20) attack bonus +36 will hit several times ..... but this is an Archer Character..... you should not be in Melee(hence the Teleport abilities)
great Attack Abilities with Soulbow(Wis to Attack and Damage).... mostly a Single Attribute build
« Last Edit: March 14, 2015, 10:22:35 PM by carnivore »
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Re: Carnivores Workshop
« Reply #22: December 07, 2011, 08:18:37 PM »
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Fighter 4/ Soulknife 8/ Soulbow 8
this would obviously NOT be the order they are taken in.....
Fighter 4 simply Gives the ability to Specialize with the Mindblade and makes sure to gain BAB +16 Pre-EPIC
Soulknife 8... is a natural Breakpoint for Soulknife builds
Soulbow 8 ... is the same for Soulbow builds
this character would get to make Ranged attacks that negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
heres a Fun build the uses the Late Entry approach:
Monk 2/ Paladin 2/ Swashbuckler 3/ SoulKnife 5/ Shou Disciple 5/ Iaijutsu Master 2/ Shiba Protector 1
Monk(variant) 1……………. imp unarmed/ dodge/ Wpn Focus(unarmed)/ improved Initiative
Monk(variant) 2….…………mobiltiy
Paladin 1......................Wpn Focus(Katana)
Paladin 2
Swashbuckler 1……….…….weapon finnesse
Swashbuckler 2.............quickdraw
Swashbuckler 3
SoulKnife 1………………...….wild talent/ Wpn Focus(mindblade)
SoulKnife 2………………….exotic weapon(Katana)
SoulKnife 3
SoulKnife 4
SoulKnife 5........………………….iron will
Shou Disciple 1
Shou Disciple 2……………...Combat expertise
Shou Disciple 3……………...Sacred vow
Shou Disciple 4……………..Alertness
Shou Disciple 5
iaijutsu master 1…………….VOP /weapon finnesse(Katana)/exalted feat
iaijutsu master 2
Shiba Protector 1...........exalted feat
the same build will also work using this:
Monk 2/ Swashbuckler 3/ Soldier of light 2/SoulKnife 5/ Shou Disciple 5/ Iaijutsu Master 2/ Shiba Protector 1
soldier of light is from Deities and Demigods, Full BAB, turn undead, and Cha to all Saves
Spoiler:
Monk(variant) 1……………. imp unarmed/ dodge/ Wpn Focus(unarmed)/ improved Initiative
Monk(variant) 2….…………mobiltiy
Swashbuckler 1………………….weapon finnesse/Wpn Focus(Katana)
Swashbuckler 2
Swashbuckler 3
SoulKnife 1………………….wild talent/ Wpn Focus(mindblade)/quickdraw
SoulKnife 2
SoulKnife 3
SoulKnife 4………………….exotic weapon(Katana)
SoulKnife 5
Sol 1
SoL 2 ........………………….iron will
Shou Disciple 1
Shou Disciple 2……………...Combat expertise
Shou Disciple 3……………...Sacred vow
Shou Disciple 4……………..Alertness
Shou Disciple 5
iaijutsu master 1…………….VOP /weapon finnesse(katana)
iaijutsu master 2
Shiba Protector 1
you end up with :
BAB +16
Int to AC
Int to Damage
Wis to AC
Wis to Attack
Wis to Damage
Dex to AC
Dex to Attack
Cha to all saves
Cha to Initiative
10 Str.....10
24 Dex....14 + 4 VOP+5 inherent +1 lvl
16 Con.....14+2 VOP
23 Int........14+6 VOP+3 inherent
30 Wis......14+4 inherent+4 lvls +8 VOP
18 Cha......14+4 inherent
424480gp 16 wishes (inherent ability scores)
BAB +16....all weapons are considered magic and good
full attack with flurry(16+10 wis+6 dex+5 VOP+1(wpn focus)-1 flurry)
+37/+37/+32/+27/22
Damage:
Unarmed= 2d6+6 Int+10 Wis +5 VOP enhancement = average 27
Soulknife= 1d10 +6 Int+10 Wis +5 VOP enhancement = average 26+1d6 Psychic
53 AC (base 10+10 wis +6 Int +7 dex+10 VOP +2 Natural +3 Deflection +3 Dodge +1 dodge+1 unnamed monk)
Benefits from a VOP:
Energy resistance 15
True seeing constant effect
Freedom of movement constant effect
DR 10/evil and magic
Mindshield constant effect
Regenerate 20 hp/hour
No need to Eat/ Drink/ Breath
not too bad for a character with no weapons, no armor, no items at all
« Last Edit: March 14, 2015, 10:20:00 PM by carnivore »
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Re: Carnivores Workshop
« Reply #23: December 07, 2011, 08:18:55 PM »
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BAB +20 and CL 20
Duskblade 5/ Abjurant Champion 5/ Arcane Archer 10
Duskblade 5/ Abjurant Champion 5/ Arcane Archer 10
Fire Elf(+2 Dex, +2 Int, –2 Con,–2 Cha)
Elf, Fire(an elf with an ancestor from the Elemental Plane of Fire)(UA p17)
+2 Dex, +2 Int, –2 Con,–2 Cha
Fav Class: Wizard
• Medium Size
• 30’ movement
• Immunity to magic sleep
• +2 Racial bonus on Listen, Search, & Spot checks.
• Automatic Search check if an Elf passes within 5’ of a secret or concealed door
• Low-light Vision
• Automatic proficiency with all straight Bows
• Automatic proficiency with Longsword and Rapier
• +2 Racial bonus to saves vs. Enchantments
• +1 Racial bonus on attacks vs. creatures with the (water) subtype.
• –2 penalty on all saving throws vs. the spell, spelllike abilities, & supernatural abilities that have the (water) subtype or are generated by creatures with the (water) subtype.
• Resistance to Fire 5.
Attributes(32 point buy):
24 Str (14+4 Inherent(arm) +6 Item)
34 Dex (16 +5 levels +5 Inherent +2 Racial +6 Item)
18 Con (14 +6 Item -2 racial)
24 Int (16 +2 Racial +6 Item)
14 Wis (8 +6 Item)
12 Cha (8 +6 Item-2 racial)
Feats:
Combat Casting(Duskblade bonus)
1st lvl: Weapon Finnesse
3rd lvl: Weapon Focus(longbow)
6th lvl: Point blank Shot
9th lvl: Precise Shot
12th lvl: Rapid Shot
15th lvl: Woodland Archer
18th lvl: Skewering Foe(Champions of Ruin)
BAB +20
20th Caster level
spells: 6/8/7/3
Melee Attack bonus= BAB+20 +12 Dex+ 5 Enhancement +1 Haste= +38
Ranged Attack bonus= BAB+20 +12 Dex+2 Competence +5 Enhancement+1 Haste-2 Rapid shot= +38
Full Attack:
Melee: +38/+38/+33/+28/+25+special: if she misses on any Attack, add +2 to the next attack
Ranged: +38/+38/+38/+33/+28/+23 +special: if she misses on the any attack, add +6 attack to next attacks
Ranged Special: each attack splits... giving this attack sequence:
:+38/+38/+38/+38/+38/+38/+33/+33/+28/+28/+23/+23
Damage:
Melee=Rapier +1d6(3.5) +5 Enhancement(GMW cast by party member) +7 Str+1d6(3.5) vampiric+1 point Con damage+ Special(Spell channeled)= ave 14 +1 point Con damage each hit , if all hit = 70 damage + 5 Con/ Round
Spells Channeled
can channel extended Chilling Touch to give 40d6 damage+ 40 Str damage(Fort negates DC 18)
Can channel Vampiric Touch to give 10d6 damage and gain Temp hp
Ranged= Composite Longbow Arrow+1d8+5 Enhancement +7 Str+ 1 Competence = average 17 Damage each arrow..... if all hit = 204 damage/ Round ......maybe not a record, but more than adequate for most any situation.... this applies to ANY opponent...and every arrow after the first Hit gains 1d6 damage(Skewering attack)so average damage could be 237/rd
can Imbue Arrow with Doom Scarabs to add 10d6 Damage(No Save, No SR)
Equipment
99400gp +1 Accurate Splitting Force Elvencraft Composite(+7 Str) Longbow
103600gp +1 Accurate Vampiric Wounding Eager Dwarvencraft Starmetal Rapier
22400 gp Celestial Armor
40000gp Paralyzing Arm Graft(+4 Inherent to Str)
137000gp +5 Inherent to Attributes
25000gp Greater bracers of Archery(+2 Competence Att, +1 Damage)
200000gp +6 Belt of Magnificense
21000gp Mask of Insightful detection
3500gp Lense of detection
20,000 gp Ring of Invisibility
2000gp Ring of the Darkhidden
2000gp Handy haversack
3600gp 2x Efficient Quiver
12000gp Boots of Speed
10000gp 2xGlove of Storing
6000gp 2x Rod of Extend
36036gp
Intelligence-based Spontaneous Arcane Spells(PH2 p24)
0th Level
Acid Splash(PH p196) – Orb deals 1d3 damage.
Disrupt Undead(PH p223) – Deals 1d6 damage to one undead.
1st Level
Chill Touch(PH p209) – 1 touch per level deals 1d6 damage and possibly 1 Strength damage.
Jump(PH p246) – Subject gains bonus on Jump checks.
Obscuring Mist(PH p258) – Fog surrounds you.
Resist Energy(PH p246) – Ignores the first 10 (or more) points of damage per attack from a specified energy type.
True Strike(PH p296) – Add +20 insight bonus to your next attack roll.
2nd Level
Dimension Hop(PH2 p110) – Teleport subject short distance.
Melf’s Acid Arrow(PH p253) – Ranged touch attack; 2d4 acid damage for 1 round + 1 round per 3 levels (7 rounds max).
See Invisibility(PH p275) – Reveals invisible creatures or objects.
Touch of Idiocy(PH p294) – Subject takes 1d6 Intelligence, Wisdom & Charisma damage.
3rd Level
Doom Scarabs(PH2 p110) – Scarab swarm deals 1d6 per 2 levels, gives you temporary hit points.
Regroup(PH2 p122) – Teleports nearby allies to your side.
Vampiric Touch(PH p298) – Touch deals 1d6 per 2 caster levels; caster gains damage as hit points.
why is this Arcane archer/ Duskblade so great ...... she can switch from ranged to Melee as a free action(gloves of storing) ..... and do great damage in either Combat mode.... see above(237/rd Ranged, 70+5 Con/rd+ Spell channeled)
She gets +20 BAB and 20th lvl Caster all the time, without feats(practiced caster) or items(Ioun Stones) .
this build is very self sufficient and can help any party in any environment
Although some feel the Arcane Archer is Sub-Par .... it can be seen by this build.... it can still Kick Butt with the best.... it does not rely on getting within 30'(like Swift Hunter builds) but can do its ranged damage @ ANY Range
EPIC ready character, that is very easy to use and Survivable at all levels, and contributes meaningfully to any party
« Last Edit: March 14, 2015, 10:23:56 PM by carnivore »
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Offline carnivore
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Re: Carnivores Workshop
« Reply #24: December 07, 2011, 08:19:19 PM »
Gray Elf
Ranger 3/ Swashbuckler 3/ Fighter 2/ Wildrunner 2/ Champion of Corellon 8/ Exotic Weapon Master 2
if Flaws are Allowed... add: Knowledge Devotion and something else
Ranger 1 ............................. Exotic Weapon(Thinblade)/ Track(Ranger Bonus)
Ranger 2 ............................. Two Weapon Fighting(Ranger bonus)
Fighter 1 ............................ Dodge/ Combat Expertise(Fighter Bonus)
Fighter 2 ............................ Mounted Combat(Fighter Bonus)
Swashbuckler 1 ................... Weapon Finnesse(Swashbuckler Bonus)
Swashbuckler 2 ................... Weapon Focus(Thinblade)
Ranger 3 ............................ Endurance(Ranger bonus)
Swashbuckler 3
Wildrunner 1 ....................... Combat Reflexes
Wildrunner 2
Champion of Corellon 1 .......... Mobility(bonus)
Champion of Corellon 2 ......... Robilars Gambit
Champion of Corellon 3 ......... Elusive Target(bonus)
Champion of Corellon 4
Champion of Corellon 5 ......... Deft Opportunist/ Improved trip(bonus)
Champion of Corellon 6
Champion of Corellon 7 ......... Sense Weakness(bonus)... ingore 5pts DR from any source, even EPIC
Champion of Corellon 8 ......... improved Critical(ThinBlade)
Exotic Weapon Master 1
Exotic Weapon Master 2
could save a feat @ 18th lvl by using Keen Thinblades.... substitue with Double Hit
Exotic Weapon Master ......... Exotic Weapon Stunts :
Twin Exotic Weapon Fighting – when wielding the same Light Exotic Weapon in each hand, you are treated as having the Feat: Two Weapon
Fighting. If you actually have the feat, then the penalty is reduced from –2 to –1 on each hand.
Trip Attack – you may make Trip attacks with your non-Light Exotic Melee Weapon. If the weapon already allowed trips, the action has a +2 bonus.
Wildrunner gives this:
1st: Fast Movement – when not wearing Heavy Armor, you receive +10’ movement.
Trackless Step – you cannot be tracked in natural surroundings (as the Druid class ability).
2nd: Gain the Scent special ability.
Primal Scream – as a Free Action, you may make a Primal Scream and enter a Feral Frenzy for 3 + Constitution modifier rounds (min 1). You may use this ability 3 + Charisma modifier (min 1) times per day. While in this state, you receive +2 Strength, +6 Dexterity, & a 1d6 secondary Bite attack. At higher levels, you gain additional abilities.
Weapons:
several Kaorti Resin Thinblade ..... 1d8 15-20/x4... with imp Crit, .... it will be enchanted with a lot of other stuff, whatever you like(suggest: things that work with crits )
Why would that be good though? The greatness of the INT to Damage is that it tends towards SAD instead of MAD.
with these stats:
Gray Elf
18 Str(14 base -2 racial +6 belt)
34 Dex(16 base +2 racial +5 levels +5 Inherent +6 Belt)
18 Con(14 base -2 racial +6 belt)
28 Int(16 base +2 Racial +4 Inherent +6 Belt)
14 Wis(8 base +6 belt)
14 Cha(8 base +6 belt)
with Primal Scream:
20 Str(14 base -2 racial +6 belt+2 Primal Scream)
40 Dex(16 base +2 racial +5 levels +5 Inherent +6 Belt+6 Primal Scream)
18 Con(14 base -2 racial +6 belt)
28 Int(16 base +2 Racial +4 Inherent +6 Belt)
14 Wis(8 base +6 belt)
14 Cha(8 base +6 belt)
the build focuses mainly on Dex and Int..... but also benifits from Str....... Swashbuckler is a Dex based Class, but gets a nice Boost from Int, which makes it nice for smart characters that can use lots of skills
this gets a lot of hits even Unbuffed .... does excellent damage, and is very versatile ..... can even Heal himself(lay on Hands, CoC)
« Last Edit: March 14, 2015, 10:25:53 PM by carnivore »
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Offline carnivore
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Re: Carnivores Workshop
« Reply #25: December 07, 2011, 08:19:37 PM »
heres my build .... with some details added:
Human
Ranger 3/ Fighter 4/ Soulknife 4/ Soulbow 8/ Shiba protector 1
use Trapfinding Variant Ranger
use Bonus feats Variant Soulknife
Attributes (32pt buy)
10 Str
14 Dex
14 Con
14 Int
16 Wis
10 Cha
@2th lvl:
16 Str(10 +6 Belt)
24 Dex(14 +4 inherent +6 Belt)
20 Con(14 +6 Belt)
20 Int(14 +6 Belt)
32 Wis(16 +5 lvl +5 Inherent +6 Belt)
16 Cha(10 +6 Belt)
Flaws:
Noncombatant
Vulnerable
Ranger 1 ..................... Improved initiative, Knowledge Devotion(Flaw bonus), Point blank Shot(Flaw bonus), Education(Human bonus)
Ranger 2 ..................... Rapid Shot(Ranger bonus)
Soulknife 1 .................. Precise Shot, Wild Talent(Soulknife Bonus), Weapon Focus(Mindblade)(Soulknife bonus)
Soulknife 2
Fighter 1 ..................... Combat Expertise(Fighter bonus)......req for Shiba Protector
Soulbow 1 ................... Psicrystal Affinity(gives Alertness... req for Shiba protector),Zen Archery(Soulbow bonus)
Soulbow 2
Fighter 2 ..................... Manyshot(Fighter bonus)
Fighter 3 ..................... Dark Stalker or Skewer Foe or Able Sniper
Fighter 4 ..................... Weapon Specialization(mindblade)(Fighter bonus)
Soulknife 3 .................. Practiced Mindblade(Soulknife Bonus)
Soulbow 3 ................... Ranged Weapon Mastery, Penetrating Shot(Soulbow bonus)
Soulbow 4
Shiba protector 1
Soulknife 4 ................. Quick Reconoiter
Soulbow 5 .................. Improved Rapid Shot(Soulbow bonus)
Soulbow 6
Soulbow 7 .................. Woodland Archer , Improved Precise Shot(Soulbow bonus)
Soulbow 8
Ranger 3 .................... Endurance(Ranger bonus)
Items:
3000gp Iron Will from Location: Otyugh Hole......req for Shiba Protector
213000gp +6 Monks Belt of Magnifiscense
247500gp +5 tome and +4 tome
helm of Hunter(gives Farshot)
+3 Mindblade Gauntlet(Splitting) or (Force +2)
Attack abilities:
BAB +16 +22 Wis +3 Enhancement + 1 Weapon Focus + 2 Ranged Weapon Mastery +5 Insight= +49
Full Attack with Rapid Shot and Haste(Boots of Speed):
+49/+49/+49/+49(weapon supremacy)/+39/+34
with Splitting Gauntlet:
+49/+49/+49/+49/+49/+49/+49/+49/+39/+39/+34/+34
Damage:
1d8 mindarrow(ave 4.5) +22 Wis +3 Enhancement + 4 Ranged weapon Mastery+Weapon Specialize +5 Insight = 38 damage per shot
makes a Great Scout.... good skills , also can be a Good Sniper(195 range Increment, 1950ft max range.....but can still spot at that distance)
for better range ... do this:
Ranger 2/ Fighter 4/ Soulknife 2/ Soulbow 8/ Shiba protector 1/ Cragtop Archer 3
« Last Edit: September 08, 2012, 10:36:10 PM by carnivore »
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Offline carnivore
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Re: Carnivores Workshop
« Reply #26: December 07, 2011, 08:19:59 PM »
need more workshop space 9
Dragon Disciple Build
Bard 4/ Fighter 6/ DD 10
Ranger 2/ Fighter 4/ Assassin 4/ DD 10
« Last Edit: September 19, 2012, 12:25:29 PM by carnivore »
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Offline carnivore
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Re: Carnivores Workshop
« Reply #27: December 07, 2011, 08:20:17 PM »
need more workshop space 10
Creation will be standard for a character starting at level 4, using a 28-pt buy, with 5400gp for equipment. If you are playing any of the common races please don't forget a subrace as they actually have a mechanical impact. You can choose one region and gain its benefit. LA buy-off is not allowed. Creatures with an LA or Racial HD up to 2 are acceptable for use but nothing with a base size larger than Medium unless you come up with something really really good and it must meet all the guidelines above.
1/2 Fey Whisper Gnome
+4 Dex,-2 Str,+2 Wis,+2 Cha
A Small character gets a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. A Small character’s carrying capacity is three-quarters of that of a Medium character.
Speed 30'/ Fly 60'(Good)
Darkvision 60
+1 Attack Goblin and Goblinoid
+4 Dodge vs Giant
+4 Racial Hide and Move Silent
+2 Spot and Listen
Spell-like:
1/day Silence, Ghost Sound, Mage Hand, Message
Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day
« Last Edit: September 26, 2012, 09:06:32 PM by carnivore »
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Offline carnivore
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Re: Carnivores Workshop
« Reply #28: September 06, 2012, 08:55:51 PM »
bump to save
CORE Only
Human
Wizard 7/ Loremaster 6/ Archmage 2
25pt buy
(click to show/hide)
28pt buy
(click to show/hide)
32pt buy
(click to show/hide)
Scribe Scroll(Wizard bonus)
Still Spell(Wizard bonus)
Silent Spell(Loremaster Bonus)
Spell Focus(Illusion)(Human Bonus)
1st lvl Quicken Spell
3rd lvl Spell Focus(Transmutation)
6th lvl Skill Focus(Knowledge(Arcana)
9th lvl Skill Focus(Spellcraft)
12th lvl Improved Initiative
15th lvl ?FEAT?
Loremaster Secrets:
Feat: Still Spell
=1 Attack
+1 Dodge AC
High Arcana(Spell-like ability: Quickened Magic Missile(8th lvl slot=4 uses/day, 5th lvl slot)
High Arcana(Spell Power(5th lvl Slot))
Equipment
(click to show/hide)
« Last Edit: September 22, 2012, 09:26:18 PM by carnivore »
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Offline PlzBreakMyCampaign
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Re: Carnivores Workshop
« Reply #29: September 06, 2012, 09:52:18 PM »
Carn, did I ever PM you my 'if you are using a ineffective class for your race, you get a free 1LA?' find? It can get your pixies fully bought off it you chose the right classes.
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Offline carnivore
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Re: Carnivores Workshop
« Reply #30: September 07, 2012, 09:57:46 AM »
no ...never got it
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Re: Carnivores Workshop
« Reply #31: September 08, 2012, 09:32:24 PM »
Quote
If a player makes a choice for a monster that the DM considers suboptimal, such as choosing to play an ettin wizard rather than an ettan barbarian, the DM may lower the level adjustment by 1 to represent the monster's reduced effectiveness.
SS14
Like always they assume low level (so we will assume only 1 PC level). Again they don't understand tiers so we can ignore the "wizard < barbarian" fluff everywhere. What basically matters is that we are given explicit green-light to lower LA by a specific amount (one) if the monster has reduced effectiveness because of class. How less effective? "Suboptimal." I'm not going to say this means anything strictly less than the best combination (if such a thing exists). Instead I think we can agree on Tier 6-4 being the suboptimal ones in comparison to the higher half of 3-1.
@carn As long as you don't chose them upper tier classes (see my list for every legal class), you can buy off your pixies fully!
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Offline carnivore
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Re: Carnivores Workshop
« Reply #32: September 08, 2012, 09:39:13 PM »
great find ...... unfortunately, for Pixies there seems to be no Class that is "suboptimal" for Pixies, since they naturally shine with virtually any class choice:
Pixie Fighter.... works because of Flight,Greater Invisibility,SR,DR, Bonus Feats,etc
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Re: Carnivores Workshop
« Reply #33: September 09, 2012, 12:25:47 PM »
Truenamer?
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