Author Topic: [Tomb] Creature - Dark Unicorn  (Read 456 times)


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[Tomb] Creature - Dark Unicorn
« on: June 21, 2017, 01:44:31 PM »
Dark Unicorn creature
Dark unicorns are descended from a line of unicorns corrupted by dark magic. They are attuned to death, not life.

From a distance, dark unicorns are all but indistinguishable from regular unicorns. As one gets closer, the dark unicorns features seem to twist and morph, revealing the true, subtle mockery of the unicorn's beauty. Teeth too sharp, piercing eyes as black as a moonless night, what seemed to be a silver mane actually gunmetal gray up close, a bone-white and pitted horn, and so forth.

Dark unicorns are attuned to the flow of negative energy, rather than positive energy. They are healed by negative energy and can channel it through their horns. Mindless undead can often be found in their company, mistaking a dark unicorn for a more powerful necromantic master.

Dark Unicorn      CR 4
Always CE Large Magical Beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +12, Spot +12
Aura magic circle against good (5th)
Languages Common, Sylvan
AC 19, touch 12, flat-footed 16; magic circle against good
   (-1 size, +3 Dex, +7 natural)
hp 52 (5 HD)
Immune charm, compulsion, poison
Fort +9, Ref +7, Will +6; magic circle against good
Speed 60 ft. (12 squares)
Melee horn +11 (1d8+7 plus 1d6 negative energy) and 2 hooves +4 melee (1d4+2)
Space 10 ft.; Reach 5 ft.
Base Atk +5; Grp +14
Special Actions baleful teleport 1/day (+9 melee touch; DC 19)
Spell-Like Abilities (CL 5th):
   At will -- detect good, detect undead, inflict light wounds (1d8+5; +9 melee touch; DC 18)
   3/day -- inflict moderate wounds (2d8+5; +9 melee touch; DC 19)
   1/day -- poison (+9 melee touch; DC 21; CL 8th)
Abilities Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24
SQ false beauty, undead empathy +18
Feats Alertness, Skill Focus (Survival), Tomb-Tainted SoulB
Skills Disguise +7*, Jump +21, Listen +12, Move Silently +9, Spot +12, Survival +8
Advancement 6-10 HD (Large); Level Adjustment +4 (cohort)
Baleful Teleport (Su) Once per day, a dark unicorn can touch another creature with its horn. If the subject fails a Fortitude save, it takes 5d6 points of damage as miniscule portions of its body are teleported across the dark unicorn's home. The subject must then make an additional Will save or be teleported 1d20x5 ft. in a random direction. If it is teleported into a solid object, the subject is ejected into the nearest occupiable space and takes an additional 1d6 points of damage. The save DC is Charisma-based. A dark unicorn can only use this ability while in its home.
False Beauty (Su) From a distance, a dark unicorn looks like a regular unicorn. A DC 27 Spot check is necessary to recognize the dark unicorn for what it is from far away, although any creature that comes within 10 feet of it automatically sees through the illusion. This is an illusion (glamer) effect.
Magic Circle against Good (Su) This ability continuously duplicates the effect of the spell. A dark unicorn cannot suppress this ability.
Magic Horn (Su) A dark unicorn's horn functions as a +2 weapon, and it deals an additional 1d6 points of damage from negative energy (as per an inflict spell) with each hit. Its power fades if removed from the dark unicorn.
Undead Empathy (Ex) A dark unicorn can improve the attitude of a mindless undead. This ability functions just like a Diplomacy check made to improve the attitude of a person. The dark unicorn rolls 1d20 and adds her Hit Dice and her Charisma modifier to determine the undead empathy check result. A dark unicorn has a +6 racial bonus on the check.
   To use undead empathy, the dark unicorn and the undead must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an undead in this way takes 1 minute but, as with influencing people, it might take more or less time.
   A dark unicorn can also use this ability to influence an undead with an Intelligence score of 1 or 2, but it takes a -4 penalty on the check.
   Additionally, mindless undead instinctively react to a dark unicorn as though it were another undead creature. Typically, this means a starting attitude of indifferent or unfriendly (rather than hostile).
Skills Dark unicorns have a +4 racial bonus on Move Silently checks. Dark unicorns have a +10 racial bonus on Disguise checks to look like unicorns.

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