Author Topic: [Tomb] Martial Discipline - Restless Bones  (Read 835 times)

Garryl

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[Tomb] Martial Discipline - Restless Bones
« on: June 21, 2017, 01:50:15 PM »
Restless Bones martial discipline
Much like Undying Call, the history of the Restless Bones discipline can be traced back to the razing of the Temple of the Nine Swords. The discipline was created, not by martial adepts, but by the necromancers who fought by the sides of the Tiger Claw and Shadow Hand adepts in the Shadow Tiger horde. Having witnessed the awesome skill the martial adepts displayed, several of the surviving necromancers worked together to infuse this skill into their creations and create a perfect undead warrior with the same might and talent exhibited by the students of the nine swords. The magical processes available to them were simply unsuitable to the task; simple necromancy could bring motion to dead flesh and bone, but could not capture the spark of life that brought mastery to that motion. As their research became an obsession, these necromancers formed their own cabal dedicated to the study of martial techniques and new magics to retain the skill of a martial master after death. Over nearly a generation, the two paths of study merged into the Restless Bones discipline, and the cabal formed the first order of Death Knights.

Discipline Access
Death Knights have access to Restless Bones, allowing them to learn and use its maneuvers. Like all martial disciplines, any character can dabble in its techniques with the Martial Study and Martial Stance feats.

Discipline Key Skill: Craft

Discipline Favored Weapons: Armor spikes, greataxe, greatclub, morningstar, and spiked gauntlet.

Restrictions: Restless Bones maneuvers can only be initiated by or directly affect creatures with a skeletal structure (including an exoskeleton). Attacks made against creatures without skeletons as part of strikes function normally but do not gain any benefits of the strike, such as bonus damage or additional effects. Restless Bones maneuvers may still indirectly affect creatures without skeletons (such as the flanking and attacks of the skeletal hands created by the Grasping Hands maneuver).

Maneuvers by Level
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Maneuver Descriptions
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Change Log
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