Author Topic: Spellsinger [Spellsong Base]  (Read 670 times)

Stratovarius

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Spellsinger [Spellsong Base]
« on: June 21, 2017, 06:05:11 PM »
Spellsinger
"Art is the means through which the world emotes."

 - Arwyddlun Chreawdwr, Chanwyr Spellsinger

 
 Text

 
 
 Making a Spellsinger
 Text

 
 Abilities: Charisma is the ability that the Spellsinger uses for his spellsong abilities.
 
 Races: Text
 
 Alignment: Text
 
 Starting Gold: As Wizard.
 
 Starting Age: As Wizard.
 
 
 Table 1: The Spellsinger
 Hit Die: d6

Level  BAB   Ref   Fort  Will  Abilities             
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 1      +0    +2    +0    +2    Lucky, Controlled Speech, Creation's Hex
 2      +1    +3    +0    +3    Artiste
 3      +2    +3    +1    +3    Bonus Feat, Stumbling Curse
 4      +3    +4    +1    +4    Stroke of Song
 5      +3    +4    +1    +4    Bonus Feat, Chains of Despair
 6      +4    +5    +2    +5    Steady Performance
 7      +5    +5    +2    +5    Bonus Feat, Self-Hatred
 8      +6    +6    +2    +6    Cursed Music
 9      +6    +6    +3    +6    Bonus Feat, Magic Aborted
 10     +7    +7    +3    +7    Changeable Tune
 11     +8    +7    +3    +7    Bonus Feat, Crippling Anguish
 12     +9    +8    +4    +8    Two Voices as One       
 13     +9    +8    +4    +8    Bonus Feat, Strip Protections
 14     +10   +9    +4    +9    Apprentice             
 15     +11   +9    +5    +9    Bonus Feat, Inward Reflection 

 16     +12   +10   +5    +10   Virtuoso           
 17     +12   +10   +5    +10   Bonus Feat, Attraction         
 18     +13   +11   +6    +11   Artist Within
 19     +14   +11   +6    +11   Bonus Feat, Hex of Fasnachu                     
 20     +15   +12   +6    +12   Thunderous Finale
Class skills (8 + Int modifier per level, x4 at first level): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spellsong (Cha), Swim (Str), Tumble (Dex)
               

 Class Features
 Text

 
 
 
  • Weapon and Armor Proficiency: Spellsingers are proficient with all simple weapons and light armour, as well as all shields (except tower). Spellsingers suffer spell failure in armour above light.
  • Lucky (Ex): Of course, Fasnachu doesn't want to make things too hard, and she likes to show her divine hand in the everyday. Once per day, a spellsinger may re-roll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the re-roll, even if it's worse than the original roll. This counts as a luck reroll for the purpose of luck feats.
  • Controlled Speech (Ex): The spellsinger's long training in the vocal arts means that she is quite capable of pitching her voice and tone so that only the desired few hear her speak. She can designate up to five people who can hear her speak. Others can make a DC 20 spot check to notice she appears to be communicating, but cannot hear what she is saying without a DC 30 listen check or magical assistance.
  • Eyes of the Goddess: Being who she was, Fasnachu always took a perverse pride in making people fail at their appointed task. In fact, she took a great deal of pride in it, so much so that she had defined numerous ways in which someone might fail. These curses are a standard action to activate, and last for a number of rounds equal to the spellsinger's class level plus her charisma modifier. She can use this ability once per day per spellsinger level. The DC for all saves is 10 + 1/2 spellsinger level + spellsinger's Charisma modifier.
    • Creation's Hex: The affected target must make a Will save or suffer a -4 luck penalty on attack rolls, saving throws, ability checks, and skill checks.
    • Stumbling Curse: The affected target must make a Fortitude save or become staggered and flatfooted.
    • Chains of Despair: The spellsinger learns to link the misfortune of two creatures together. Chains of despair targets two creatures. While the curse remains, if either creature fails a saving throw against a non-harmless effect, both creatures are subject to the full effects of the failed save, even if the other creature succeeded on the saving throw or wasn't targeted at all. If the curse ends for one subject, it is also ended for the other. Will negates.
    • Self-Hatred: Deep anger at its actions affect the targeted creature. Any time it rolls a 10 or less on its attack roll, it strikes itself instead of the intended target.
    • Magic Aborted: A being suffering under this malefaction is wracked by horrid feedback whenever they attempt to cast a spell or use a spell-like ability; they suffer 3d6 + the spellsinger's class level in damage, and must then succeed at a Concentration check just as though this damage had disrupted their spell (failure, as normal, indicates that their spell fizzles into nothing and is wasted). Will negates.
    • Crippling Anguish: The affected target must make a fortitude save or become inflicted with wracking pain that limits it to a single move action or standard action, and deals it one point of constitution damage a round.
    • Strip Protections: The affected target must make a fortitude save or watch all of his magical protections be stripped from him. Every magical effect on his form (including those created by items) is supressed for the duration of the curse.
    • Inward Reflection: Any time the affected creature deals damage or a negative effect to another creature, it immediately is struck by that damage or negative effect. Will negates.
    • Attraction: The affected creature immediately becomes the enemy of every creature within 10 feet per class level, and they all attack it to the best of their ability. Will negates.
    • Hex of Fasnachu: Certain creatures have truly offended the chosen of the goddess. They treat every single roll they make as a natural 1. Will negates.
    Bonus Feat: At each indicated level, the spellsinger gains one [/color]luck feat for which she meets the prerequisites.
  • Artiste (Ex): The spellsinger receives a +1 morale bonus to all saves in any round she successfully affects a creature with a spellsong.
  • Stroke of Song (Ex): By expending a luck reroll, the spellsinger can increase the effect modifier of her spellsong sung this round by 1.
  • Steady Performance (Ex): The spellsinger can choose to take 10 on the spellsong check.
  • Cursed Music (Su): By expending a use of her Eyes of the Goddess ability as part of the action of creating a spellsong, she can affect all targets of the spellsong with the chosen curse in addition to the spellsong's normal effect.
  • Changeable Tune (Su): The spellsinger can, a number of times per day equal to her charisma modifier, change the effect of one spellsong she is maintaining to another effect of the same level, using the original check result.
  • Two Voices as One (Ex): The spellsinger can use Refrain a second time when creating a spellsong, taking an additional -20 penalty to sing three songs at once.
  • Apprentice (Su): The spellsinger can hand off maintaining a spellsong to a chosen companion. Doing so, however, cuts the effect multiplier of the spellsong in half.
  • Virtuoso (Ex): By expending a luck reroll, the spellsinger can add her class level to the result of her spellsong check.
  • Artist Within (Ex): The spellsinger adds one half her Charisma modifier as an additional bonus to all spellsong checks.
  • Thunderous Finale (Su): Once per day, the spellsinger can choose a number of spellsongs equal to her charisma modifier. The next spellsong she creates carries every chosen effect.