Feats
General Feats
Always At Hand
Prerequisites: None
Benefit: The character always has something around that can help with just such a situation. If he spends one round crafting a tool, he can then gain a +2 untyped bonus on his next skill check. The tool then breaks.
Artisanal Creation
Prerequisites: Craft 4
Benefit: When crafting an item, you no longer need to make checks for mundane or masterwork items, and any mundane or masterwork item you craft grants the user a +1 competence bonus on any rolls using the item. However, the time needed to craft the item is 1 hour longer.
Custom Fitment
Prerequisites: Craft 6
Benefit: When crafting an item, you design it for a single individual, tweaking it so that it fits them just so. However, this usually makes it more difficult for anyone else to use. A custom fitted item grants the individual it was designed for a +1 competence bonus on any rolls using the item. Anyone else using the item takes a -1 penalty on all rolls using the item.
Handwright
Prerequisites: Craft 6
Benefit: When you take this feat, select a single category of magical items (using the old crafting feats), such as Rings, or Arms and Armour. When crafting an item from this category, crafting takes only 75% of the normal time, and you pay only 75% of the cost of the item.
Special: You may take this feat multiple times. Each time select a new category of magical items.
Spellsong Feats
Blatant Performance [Spellsong]
Prerequisites: Able to use Spellsongs, Obvious Performance
Benefit: Your Spellsongs now have a range of 100' + 25' per point of effect modifier, and can target creatures any distance apart.
Deceptive Art [Spellsong]
Prerequisites: Able to use Spellsongs, one other spellsong feat
Benefit: The spellsinger confuses the target of the spellsong as to what the end result will be. By taking a -10 penalty on her spellsong check, the spellsinger causes the target of the spellsong to have a penalty on the save equal to the spellsinger's charisma modifier.
Easy Performance [Spellsong]
Prerequisites: Spellsong 9 ranks
Benefit: You may maintain Spellsongs with a faster action than normal; instead of normally using a full-round action, you may use a standard action; a move action instead of a standard action, and a swift action instead of a move action.
Editorial Performance [Spellsong]
Prerequisites: Able to use Spellsongs, two other spellsong feats
Benefit: If the spellsinger maintains a spellsong for more than one round, on the second round of maintaining increase the check result by her charisma modifier or half her caster level, whichever is lower.
Final Performance [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: So long as you are maintaining a Spellsong, you do not go unconscious at negative hit points, and you automatically stabilize at 0 or lower hit points. If you are not maintaining a spellsong at the end of your turn, you immediately fall unconscious. If you are at or below 0 hit points, increase the effect modifier of the spellsong you are maintaining by 2. You still die normally at -10 hit points.
Lingering Performance [Spellsong]
Prerequisites: Spellsong 6 ranks
Benefit: Your Spellsongs linger far after they should have dissipated; the effects of your Spellsongs last for two rounds after you stop maintaining them.
Moral Support [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: The spellsinger gains a +1 bonus on her spellsong check for every ally within 10 ft.
Obvious Performance [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: Your Spellsongs now have a range of 100' + 10' per point of effect modifier, and can target creatures up to 60' apart.
Orchestral Performance [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: The spellsinger draws strength from playing to a crowd, as listed on the table below. She gains a bonus to her spellsong checks based on the number of people in the audience. Members of the audience must be indifferent or better to provide a benefit, and have an intelligence score of at least 8. This does not stack with any use of Aid Another from any listeners.
Audience Bonus
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1-5 +1
6-10 +2
11-20 +3
21-40 +4
41-80 +5
80+ +6
Practiced Performance [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: Select a number of Spellsong Effects equal to your intelligence modifier. You gain a bonus on the Spellsong checks to use the selected Spellsong Effects equal to your Intelligence Modifier plus 3.
Reckless Creation [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: The spellsinger may choose to receive a +10 bonus on her spellsong check, but if so, the targets of her spellsong are determined randomly from all legal creatures.
Two Faced [Spellsong]
Prerequisites: Able to use Spellsongs and cast Divine spells
Benefit: You add one half your Spellsong caster level to your Divine caster level. This cannot increase your Divine caster level above your total class levels.
Voice of the Elements [Spellsong]
Prerequisites: Able to use Spellsongs
Benefit: Permanently choose a single elemental damage type (acid, cold, electrical, fire, sonic). You gain +1 damage per die for each die of damage your chosen element would do as part of a spellsong. You take a -1 penalty per die to all other elemental damage dice from spellsongs.
Racial Feats
Focus on the Challenge
Prerequisites: Chanwyr race
Benefit: The benefit from his Daily Challenge racial feature is increased by +1.
Talent Surge
Prerequisites: Chanwyr race
Benefit: A number of times per day equal to his Intelligence modifier, a Chanwyr can treat a single additional skill as if it were affected by his Talented racial ability. This benefit lasts for one minute.