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1001 Homebrew ideas to flesh out sometime...

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Stratovarius:
Since it had to come back at some point...

Linked Magic
 
This is a very, very, basic skeleton of an idea, but it’s based partly on a conversation I had with another gamer I know yesterday: A system in which the caster class has to form a soul-link, of some form or variety. A series of 10 different links is possible, each of which confers certain benefits and penalties, and each can only allow certain spells to cross along those links.
 
Up to three rounds can be spent fortifying each link, in which case the effectiveness of the spell increases greatly, in a manner such that something using a two-round link is more than twice as powerful as something using a one round link. In effect, the greater reward is always the one more delayed.
 
Spells would likely be based upon a seed component, in much the same way as the links, and would not have a uses per day restriction. The inherent restrictions of the casting type would be enough.
 
Links could be attuned to a racial type, certain area of land, a single creature, an object, and would likely further subdivide into such categories as heart, mind, limbs, and so forth.
 
I am undecided on whether the process of linking would allow a saving throw, or whether it would involve the expenditure of a swift or a move action for each round of linkage that is to be created.
 
Spells cast would need to be quite different from the normal array of vancian or psionic magics, and I currently have no idea what form they would take, other than that of seeds, upon which each core is based.

Stratovarius:
Athasian Gladiator. To replace the rubbish one that Athas.org created.
Combat Styles - Gains bonus style and tactical feats. Does not need to meet prereqs.
Combat Tactics - at beginning of encounter, choose a combat tactic from this list. Can only use one for each combat, and can't use the same one twice in a day.
Play to the Crowd - benefits from people watching (resistance to damage, saves, immunity to mind control and freedom of movement)
Are You Not Entertained - delay round, act by spending immediate action (first move, then standard, then full)
Flourishing Blows - Shaken, then Stun/Daze, then Cowering
Not Done Yet - delay damage pool, delay effects, anything that would paralyze etc becomes staggered
Weapon & Armour Proficiency - All, including exotics
HD - d12
ToB - any two, pick at beginning of day. Recover when flourish or play to crowd

Garryl:
Transference, Psionic
Telepathy
Level: Psion/Wilder 1, Psychic Warrior 1
Display: Me, Vi
Manifestation Time: 10 minutes
Range: 10 ft.
Target: 10-ft.-radius burst centered on you
Duration: Permanent; see text
Saving Throw: Will negates (harmless)
Power Resistance: No
Power Points: 1

As the transference spell, except as noted here.

Garryl:
Hunt spells for Rangers. Get a little more favored enemy synergy going.

Hunt spells let you select a favored enemy when you cast them. Whenever you attack that favored enemy, you can discharge the hunt spell for a special effect. You can have any number of hunt spells active at once, although you can only discharge one with each attack.

Hunt spells typically have a casting time of 1 minute, and a duration (before discharge) of 1 hour/level.

archon:

--- Quote from: Garryl on June 27, 2017, 11:29:31 AM ---Hunt spells for Rangers. Get a little more favored enemy synergy going.

Hunt spells let you select a favored enemy when you cast them. Whenever you attack that favored enemy, you can discharge the hunt spell for a special effect. You can have any number of hunt spells active at once, although you can only discharge one with each attack.

Hunt spells typically have a casting time of 1 minute, and a duration (before discharge) of 1 hour/level.

--- End quote ---

ooh, Neat. I like this.

And for my own:

Transmuter Spontaneous Specialist.

Spells for a hedge witch / small town wizard. Things that make life easier, rather than making adventuring easier.

Rules/stats for really big creatures. Like, build a town on the back of it sized creatures - big and strong, but with classic tarrasque vulnerabilities to kiting/single take downs.

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