Author Topic: Priest of the People [Osteo PrC]  (Read 982 times)

Stratovarius

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Priest of the People [Osteo PrC]
« on: June 22, 2017, 01:45:46 PM »
Priest of the People
"You know nothing of our struggles here!"
- Kavbnaoay, goblin Priest of the People

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Becoming a Priest of the People
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Table 1: Priest of the People
Hit Die: d6


Level  BAB    Ref   Fort  Will  Special Abilities                        Osteomancy
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  1    +0     +0    +0    +2    Impassioned Following, Furious Command   ---
  2    +1     +0    +0    +3    Thunderous Retort, Ceremonies            +1 Osteoblast level
  3    +2     +1    +1    +3    Proclamation                             +1 Osteoblast level
  4    +3     +1    +1    +4    Ceremonies                               +1 Osteoblast level
  5    +3     +1    +1    +4    People's Blessing                        +1 Osteoblast level
  6    +4     +2    +2    +5    Ceremonies                               ---
  7    +5     +2    +2    +5    Protective Aura                          +1 Osteoblast level
  8    +6     +2    +2    +6    Ceremonies                               +1 Osteoblast level
  9    +6     +3    +3    +6    People's Curse                           +1 Osteoblast level
  10   +7     +3    +3    +7    Ceremonies                               +1 Osteoblast level

 
Class skills (4 + Int modifier per level): Concentration, Craft, Knowledge (Arcana), Knowledge (History), Knowledge (Religion), Listen, Search, Spellcraft, Spot

Requirements:
Feats: Any two [Bone] feats
Skills: Concentration 6, Knowledge (Religion) 8, Spellcraft 7, Listen 4
Ossein Level: 3rd level Osseins
Special: Must have the leadership feat, or be the priest of a tribal village or larger compound.

Class Features
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  • Osteomancy: The Priest of the People increases his prior osteomancy class at each level indicated on the chart above.
  • Impassioned Following (Ex): The priest of the people is the spiritual leader of his tribe, holding a religious control over them not seen in more diverse societies. Any ally gains a +2 bonus when attacking a creature who is attacking the priest of the people. Allies within melee range of the priest of the people may voluntarily make a DC 15 Reflex save to take 1/2 the damage dealt to the priest of the people, as an immediate action. The priest of the people takes the other half, as normal.
  • Furious Command (Ex): Speaking clearly and with fervour, the priest of the people names a single foe the enemy and the heathen, to be destroyed at all costs. Any ally attacking that creature gains a +4 bonus on strength, and an extra attack when taking the full attack option. That attack is at a -2 penalty. The benefits last until the end of the encounter, and the priest of the people may use it a number of times per day equal to 3 + his charisma modifier. This is a full round action and can be used once per encounter.
  • Thunderous Retort (Su): Furious at the actions of his foe, the priest of the people shouts down the speech and the songs of his enemies, his voice a potent and searing weapon. Once per encounter, as an immediate action, the priest of the people can cancel any spell, SLA, supernatural, or other ability as it is being created, if that ability would provide a morale bonus.
  • Ceremonies (Su): For the people of his village, he is the centre of their lives, and the rituals and ceremonies that are the strands that hold them together. Unless otherwise mentioned, it takes ten minutes to perform one of these ceremonies. At each indicated level, he may choose one of the ceremonies below. If he is distracted, attacked, or otherwise loses concentration during the ceremony, it fails immediately and he must start again.
    • Madman's Dance: Swirling and twisting in a writhing dance of inhuman swaying, the priest of the people calls upon the ancestors to curse his foes with a madman's insanity. All enemies within 100 ft. per class level must make a Will save vs 10 + class level + wisdom modifier or be affected by insanity, as per the spell.
    • Ritual of Blessing: A soothing and contemplative energy flows out from the priest of the people into his followers, making them comfortable and at ease with the world. All allies within 100 ft. per class level heal 2d10 hit points, and gain a +2 bonus on attacks, saves, and skill checks, and damage resistance 2/- for one hour.
    • Blasphemer's Curse: Calling upon his most hated spirits, the priest of the people drives them towards his vile foes. All enemies within 100 ft. per class level must make a Will save vs 10 + class level + wisdom modifier or be affected by
    • bestow curse, as per the spell.
    • Ceremony of Cleansing: Driving out the evil within his dependents, the priest of the people leads them to a cleanlier life. All allies within 100 ft. per class level heal 4d10 hit points, and any curses, poisons, diseases, ability damage or drain are removed.
    • Ancestor's Bite: His home and his people under attack, the priest of the people has no recourse but to call out to the spirits who inhabit this place, begging them to protect his friends. All enemies within 100 ft. per class level are struck by spirits who steal a small amount of their soul. Every affected creature gains 1d4 negative levels, and must make a fortitude save vs 10 + class level + wisdom modifier 24 hours later or have the level loss become permanent.
    • Devil's Dance: Reaching into the hells of his people, the priest of the people calls forth the devils who reside there, casting them out upon his foes. Each enemy within 100 ft. per class level is attacked by a summoned evil outsider, whose CR is two less than the creature it is attacking. When either the summoned creature or its target is slain, the summoned creature disappears.
    • Angel's Mercy: Calling upon the heavens to save his village from assault by vicious foes, the priest of the people summons forth the angels who reside there, asking that they succor his brethren. Each ally within 100 ft. per class level is protected by a summoned good outsider, whose CR is two less than the creature it is protecting. When either the summoned creature or its charge is slain, the summoned creature disappears. The summoned creature cannot move more than 15 ft. from its charge.
    • Shadow's Flight: It wounds the priest to his heart, but some moments call for his people to flee, rather than risk destruction. Each ally within 100 ft. per class level is affected by a greater invisibility spell. At each location where an ally disappeared, a
    • major image spell is cast, creating the illusion of those allies taking actions different from where they flee. These spells last for one hour.
    • Safety: Calling upon the greatest of all those who nurture his village and his people, the priest of the people transports them to a safe and holy place, away from an evil and cruel world. This affects all the land about the priest of the people, but no more than 1 square mile per character level. All the affected land, and all non-hostile willing creatures upon it, are transported to their own private demiplane, safe from the predations of the outside world. Weather and seasons remain the same as in their original location, and it retains its same temporal pattern as before. This ceremony can only be taken at level 10, and can only be used to create a demiplane once. By performing the ceremony again, the Priest of the People may transport himself and up to ten people to and from the demiplane.
  • Proclamation (Su): A ringing voice cuts through the chatter and the meandering conversations, and the priest of the peopel steps to the podium, his voice carrying across all others. The priest of the people speaks, and others listen in rapt attention. All allies who can hear the priest of the people are caught up within the rhetoric, and are affected by the greater heroism spell. The priest of the people can only use this three times per day, at a caster level equal to his osteoblast level. This is a full-round action.
  • People's Blessing (Su): The priest of the people is able to spread his nurturing magic amongst his peoples, abjuring them from harm. Whenever he casts an ossein with a range of touch or personal, he may have it affect up to one ally per level in addition to himself. This only works on osseins whose level is equal to or less than half his class level, and the allies to be affected must be within 50 ft.
  • Protective Aura (Su): The shaman has become a living symbol of protection, his mere presence enough to reassure all those who stand near him. Any ally within 50 ft. of the priest of the people gains a +4 deflection bonus to AC and a +4 resistance bonus to saves, and any enemy who strikes a warded creature must make a Fortitude save vs 10 + class level + wisdom modifier or be dazed for one round.
  • People's Curse (Su): His magic strikes out at his foes, cutting them down. Whenever the priest of the people casts an ossein with a range of touch or close that affects a single creature, he may have it affect up to one enemy per 2 class levels in addition to the original target. This only works on osseins whose level is equal to or less than half his class level, and the enemies to be affected must be within 30 ft of the ossein's original target.
« Last Edit: June 22, 2017, 01:49:58 PM by Stratovarius »