Author Topic: Master of the Bones [Osteo PrC]  (Read 468 times)

Stratovarius

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Master of the Bones [Osteo PrC]
« on: June 22, 2017, 01:50:34 PM »
Master of the Bones
"Something wicked this way comes."
- Cghana, elven Master of the Bones

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Becoming a Master of the Bones
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Table 1: Master of the Bones
Hit Die: d6


Level  BAB    Ref   Fort  Will   Special Abilities                   Osteomancy
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  1    +0     +0    +0    +2     Graceful Dance, Strong Skeleton     ---
  2    +1     +1    +1    +3     Twinned Bones, Lethal Skeleton      +1 Osteoblast level
  3    +1     +1    +1    +3     Skeletal Shape                      +1 Osteoblast level
  4    +2     +2    +2    +4     Osseus Mastery, Shard Spray         +1 Osteoblast level
  5    +2     +2    +2    +4     Hordewalker                         +1 Osteoblast level

 
Class skills (4 + Int modifier per level): Concentration, Craft,  Knowledge (Arcana), Knowledge (History), Knowledge (Religion), Knowledge (The Planes), Spellcraft.

Requirements:
Feats: Bone Dancer
Skills: Concentration 5, Craft (Boneworking) 6, Intimidate 2, Knowledge (Arcana) 8.
Ossein Level: 3rd level Osseins.
Special: Dance of the Bones class feature.

Class Features
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  • Osteomancy: The Master of the Bones increases his prior osteomancy class at each level indicated on the chart above.
  • Graceful Dance (Ex): His skill with the dance improving, the master of the bones can move his normal speed as a full-round action while dancing for Dance of the Bones.
  • Strong Skeleton (Ex): The master of the bones gains the Strong Skeleton feat.
  • Twinned Bones (Ex): Whenever the master of the bones uses his Dance of the Bones class feature, he controls two skeletal creatures instead of one. At every odd level of the class, he can control two additional skeletons.
  • Lethal Skeleton (Ex): The master of the bones gains the Lethal Skeleton feat.
  • Skeletal Shape (Su): There are within the nature of the bones many secrets to be hid, and the master of the bones may reveal them, step by slow step. As a full-round action, the master of the bones can transform into a skeletal creature, gaining a +2 natural armour bonus, two 2d4 claw attacks (as a medium creature), immune to cold, damage reduction 5/bludgeoning, the improved initiative feat, and a +2 bonus to dexterity. This lasts until he changes back to his normal form, as a full-round action.
  • Osseus Mastery (Ex): Whenever the master of the bones casts an ossein that uses a bone, he doubles the benefits provided by that bone.
  • Shard Spray (Ex): The master of the bones gains the Shard Spray feat.
  • Hordewalker (Su): Strong and invulnerable, the master of the bones calls upon his gods and his powers to bring forth a great rain. All creatures within 100 ft. of the master of bones take 10d6 piercing damage, and one round after the damage is dealt, 4d4 10 hit dice skeletons rise from the boneshards that felt from the sky. These skeletons are under the control of the master of the bones, but do not count against his control limit, and can be directed with a free action. The skeletons crumble into dust 10 rounds after they appear. He may use this ability once per day.
« Last Edit: June 22, 2017, 01:53:05 PM by Stratovarius »