Actualizing TouchGrade: Novice Pressure Strike
Duration: 1d4+1 rounds
Saving Throw: None (harmless)
Your attack deals no damage. Instead, the subject you hit gains a +2 morale bonus on attack rolls and saving throws for the duration.
Bodily ReleaseGrade: Student Pressure Strike
Duration: Instantaneous
Saving Throw: None (harmless)
Your attack deals no damage. Instead, the subject can make a new saving throw against any number of ongoing stunning, paralyzing, or movement-impairing effects currently affecting it. If the subject succeeds at the new saving throw, the effect ends immediately. Bodily Release never undoes instantaneous effects, such as hit point or ability score damage, but it does eliminate any conditions such as stunning, paralysis, and entangling that were caused by the ongoing effect. If an ongoing effect doesn't allow a save (such as power word stun), then this pressure strike won't help the subject recover.
Circle KickGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal, but resolve it against up to two targets within reach. Both targets must be adjacent to each other. You make a single attack roll, damage rolls, and (if applicable) critical confirmation roll. These rolls apply against both targets of your attack.
Chakra Block, GreaterGrade: Master Pressure Strike
Duration: 1d4+1 rounds
This pressure strike functions as
lesser chakra block, except as noted above and that you can also select from the throat and waist chakras.
- Throat: -2 penalty on all Charisma checks and Charisma-based skill checks and 25% chance to fail to activate or cast spells and abilities with verbal components (similar to being deaf, although the two conditions stack).
- Waist: -2 penalty to Fortitude saves.
Chakra Block, LeastGrade: Novice Pressure Strike
Duration: 1 round
Saving Throw: Fort negates
Make your attack as normal. If you hit, choose one of the crown, feet, or hands chakras. The subject must make a Fortitude save or have that chakra blocked for the duration. On a failed saving throw, the subject loses the benefit of any chakra binds to that chakra, and is unable to use or benefit from magic items worn on that chakra's associated body slot. The subject also suffers an additional penalty based on the chakra blocked. Creatures that have no Constitution scores are immune to these effects.
- Crown: -2 penalty to Will saves.
- Feet: -2 penalty on all initiative checks, Dexterity checks, and Dexterity-based skill checks and a -10 foot penalty to all movement speeds.
- Hands: -2 penalty on weapon damage rolls and on all Strength checks and Strength-based skill checks.
Chakra Block, LesserGrade: Student Pressure Strike
Duration: 1d3 rounds
This pressure strike functions as
least chakra block, except as noted above and that you can also select from the arms, brow, and shoulders chakras, and that it lasts for 1d3 rounds.
- Arms: -4 penalty on grapple checks and a -2 penalty on attack rolls.
- Brow: -2 penalty on all Constitution checks, Wisdom checks, Constitution-based skill checks, and Wisdom-based skill checks.
- Shoulders: -2 penalty to Reflex saves.
Chakra Block, SecretGrade: Secret Pressure Strike
Duration: 1d6+2 rounds
This pressure strike functions as
greater chakra block, except as noted above and that you can also select from the heart and soul chakras.
- Heart: -2 penalty to AC.
- Soul: -2 penalty to spell and ability save DCs.
Deadly ReachGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, treat your melee reach as 20 feet longer than normal.
Focused FistGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, your weapon gains a +1 enhancement bonus. If you threaten a critical hit, you automatically confirm it. This pressure strike is a supernatural ability.
Focused Fist, Master'sGrade: Master Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, your weapon gains a +3 enhancement bonus and its critical threat range is tripled. If you threaten a critical hit, you automatically confirm it. This increase to your weapon's critical threat range stacks with the benefits of the Improved Critical feat, the Keen weapon property, and similar effects that multiply a weapon's threat range (but remember that a doubling and a tripling equal a quadrupling, and so forth). Only the weapon's base critical threat range is multiplied, not flat increases to it (such as those granted by the Disciple of Dispater prestige class). This pressure strike is a supernatural ability.
Focused Fist, SecretGrade: Secret Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, your weapon gains a +5 enhancement bonus and its critical threat range is 1-20. If you threaten a critical hit, you automatically confirm it. This pressure strike is a supernatural ability.
Focused Fist, Student'sGrade: Student Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, your weapon gains a +2 enhancement bonus and its critical threat range is doubled. If you threaten a critical hit, you automatically confirm it. This increase to your weapon's critical threat range stacks with the benefits of the Improved Critical feat, the Keen weapon property, and similar effects that multiply a weapon's threat range (but remember that two doublings equal a tripling, and so forth). Only the weapon's base critical threat range is multiplied, not flat increases to it (such as those granted by the Disciple of Dispater prestige class). This pressure strike is a supernatural ability.
Gut BlowGrade: Master Pressure Strike
Duration: 1 round
Saving Throw: Fort negates
Make your attack as normal. If you hit and the subject fails its saving throw, it is nauseated for the duration.
Hand AblazeGrade: Student Pressure Strike [Fire]
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, you deal an additional +2d6 fire damage. This pressure strike is a supernatural ability.
Hand AfireGrade: Novice Pressure Strike [Fire]
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, you deal an additional +1d6 fire damage. This pressure strike is a supernatural ability.
Hand of FateGrade: Secret Pressure Strike
Duration: 1d4+1 rounds
Saving Throw: None (harmless)
Your attack deals no damage. Instead, the subject is blessed by good fortune. For the duration, whenever the subject would make a d20 roll, it instead rolls twice and takes the better result. This pressure strike is a supernatural ability.
Hand of JudgementGrade: Secret Pressure Strike
Duration: 1d4+1 rounds
Saving Throw: Will negates
Make your attack as normal. On a failed saving throw, the subject is cursed to misfortune. For the duration, whenever the subject would make a d20 roll, it instead rolls twice and takes the worse result. This pressure strike is a supernatural ability.
Hand of RevelationGrade: Student Pressure Strike
Duration: 1 round
Saving Throw: None
Make your attack as normal. You ignore any miss chances caused by concealment. If your attack hits, the subject glows with an inner light for the duration, revealing its position. The subject does not benefit from the concealment normally provided by darkness,
blur, [/i]displacement[/i],
invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light.
Healing HandsGrade: Student Pressure Strike
Duration: Instantaneous
Saving Throw: Will half (harmless)
If your attack hits, roll for damage normally. Instead of taking damage, the subject heals that amount of damage.
Kneading HandsGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: Will half (harmless)
If your attack hits, roll for damage normally. Instead of taking damage, the subject heals that amount of nonlethal damage.
Leg SweepGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, you can attempt to trip the subject as a free action, using the same weapon that you used to make this pressure strike's attack (even if you cannot normally trip with such a weapon). This does not provoke an attack of opportunity, and you need not make a touch attack to initiate the trip attempt. If you fail to trip the subject, you are not at risk of being tripped in return.
LockjawGrade: Student Pressure Strike
Duration: 1 round
Saving Throw: Fort negates
Make your attack as normal. If you hit and the subject fails its saving throw, it finds its mouth and vocal cords nearly paralyzed. Any action that involves speaking takes an additional move action that also provokes attacks of opportunity. The subject is similarly unable to make any bite attacks unless it takes such a move action first. Bonuses and immunity against paralysis also apply to this pressure strike.
Mending TouchGrade: Master Pressure Strike
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Your attack deals no damage. Instead, the subject is instantly cured of all of the following conditions: blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. The subject is cured of any poisons or diseases current affecting it, although this does not remove any damage that a disease or poison may have already caused. Finally, this pressure strike also negates sleep effects and the effect of the
feeblemind spell.
Mental ReleaseGrade: Student Pressure Strike
Duration: Instantaneous
Saving Throw: None (harmless)
Your attack deals no damage. Instead, the subject can make a new saving throw against any number of ongoing mind-affecting effects currently affecting it. If the subject succeeds at the new saving throw, the effect ends immediately. Mental Release never undoes instantaneous effects, such as hit point or ability score damage, but it does eliminate any conditions such as stunning, paralysis, and fatigue that were caused by the ongoing effect. If an ongoing effect doesn't allow a save (such as power word stun), then this pressure strike won't help the subject recover.
Ordered StrikeGrade: Student Pressure Strike [Lawful]
Duration: 1 round
Saving Throw: None
Make your attack as normal. Your attack is considered lawful-aligned and automatically bypasses any damage reduction the subject may have (even DR/-). Further, if your attack hits, the subject's damage reduction (if any) is reduced by 5 (minimum 0) for the duration. This pressure strike is a supernatural ability.
Piercing TridentGrade: Secret Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal, but resolve it against any number of targets within a cone. The cone's length is equal to triple your normal reach. You make a single attack roll, damage rolls, and (if applicable) critical confirmation roll. These rolls apply against all targets of your attack. This counts as an area attack for the purpose of attacking and damaging swarms.
Pyrrhic HandGrade: Master Pressure Strike [Fire]
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, you deal an additional +3d6 fire damage. This pressure strike is a supernatural ability.
Quivering PalmGrade: Secret Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, and the subject already has at least one resonance, you generate two additional points of resonance in the subject, to a maximum of your Monk level. This pressure strike is a supernatural ability.
Resonant PalmGrade: Master Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, and the subject already has at least one resonance, you generate one additional point of resonance in the subject, to a maximum of your Monk level. This pressure strike is a supernatural ability.
Seven-Sided StrikeGrade: Student Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, treat the target as flanked and flat-footed.
Scorpion ClawGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, you can attempt to start a grapple with the subject as a free action. This does not provoke an attack of opportunity, and you need not make a touch attack to grab the subject. If you succeed in grappling the subject, you do not deal additional unarmed strike damage. However, you can choose to pull the subject into your space instead of moving into its. If you do, the subject's movement this way does not provoke attacks of opportunity.
Shadow HandGrade: Student Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. Treat your attack as an incorporeal touch attack when determining whether you hit and can deal damage. This pressure strike is a supernatural ability.
Shattered Palm StrikeGrade: Student Pressure Strike
Duration: 1 round
Saving Throw: Fort negates
Make your attack as normal. If you hit and the subject fails its saving throw, its hands go limp and numb. The subject immediately drops anything held in its hands and cannot use them for any purposes (such as unarmed strikes, claw attacks, or casting spells with somatic components) for the duration. Bonuses and immunity against stunning also apply to this pressure strike.
Sickening BlowGrade: Novice Pressure Strike
Duration: 1 round
Saving Throw: Fort negates
Make your attack as normal. If you hit and the subject fails its saving throw, it is sickened for the duration.
Staggering StrikeGrade: Student Pressure Strike
Duration: 1d3 rounds
Saving Throw: Will negates
Make your attack as normal. If you hit and the subject fails its saving throw, it is staggered for the duration.
Stunning FistGrade: Master Pressure Strike
Duration: 1 round
Saving Throw: Will negates
Make your attack as normal. If you hit and the subject fails its saving throw, it is stunned for the duration.
Sweeping StrikeGrade: Master Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal, but resolve it against any number of targets within reach. You make a single attack roll, damage rolls, and (if applicable) critical confirmation roll. These rolls apply against all targets of your attack. This counts as an area attack for the purpose of attacking and damaging swarms.
Three-Sided StrikeGrade: Novice Pressure Strike
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. For the purpose of this attack, treat the target as flanked.
ThunderclapGrade: Novice Pressure Strike
Duration: 1d4+1 rounds
Saving Throw: Fort negates
Make your attack as normal. If you hit and the subject fails its saving throw, it is deafened for the duration.
Touch of EternityGrade: Master Pressure Strike
Duration: 1 round
Saving Throw: Will negates
Make your attack as normal. If you hit and the subject fails its saving throw, it is frozen in time for the duration, as per the
temporal stasis spell. This pressure strike is a supernatural ability.
Void ReleaseGrade: Student Pressure Strike
Duration: 1d4+1 rounds
Saving Throw: None (harmless)
Your attack deals no damage. Instead, the subject you hit gains a +2 morale bonus to all of its ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) for the duration.
Volcanic HandGrade: Secret Pressure Strike [Fire]
Duration: Instantaneous
Saving Throw: None
Make your attack as normal. If you hit, you deal an additional +5d6 fire damage. This pressure strike is a supernatural ability.
Wholeness of BodyGrade: Master Pressure Strike
Duration: Instantaneous
Saving Throw: None (harmless)
If your attack hits, roll for damage normally. Instead of taking damage, the subject heals that amount of damage. In addition, choose one ability score. The subject heals 1d4 points of ability damage to that ability score.