Author Topic: [Aura] Spells  (Read 674 times)

Garryl

  • Moderator
  • *****
  • Posts: 258
    • View Profile
[Aura] Spells
« on: June 22, 2017, 08:34:23 PM »
New Spells
Many of the new spells here are designed to enhance a paladin's smiting ability. However, any spellcaster who can cast these spells can use them with any smiting abilities they may have, such as the granted power of the Destruction domain or the smite good ability of a blackguard. These new smite spells share certain things in common. They all have a casting time of 1 swift action, a range of personal, and a target entry of "your smite attack". They affect a single smite attack made immediately after casting.

Sidebar: Smite Spells
(click to show/hide)



New Blackguard Spells
(click to show/hide)

New Cleric Spells
(click to show/hide)

New Paladin Spells
(click to show/hide)



Admixtured Smite
Evocation [See Text]
Level: Blackguard 2, Cleric 2, Paladin 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. Choose two of the following energy types: cold, electricity, or fire. Your smite's bonus damage applies twice, once as each of the two chosen energy types instead of its normal type. This spell's descriptor is the same as the two types of energy you choose (for example, if you chose both cold and fire, this would be an Evocation [Cold, Fire] spell).

Admixtured smite, elemental smite, and energized smite do not stack with each other. Only the most powerful one applies.



Anchoring Smite
Abjuration
Level: Blackguard 4, Paladin 5
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round/level
Saving Throw: Reflex negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject's movements, both physical and metaphysical, become impeded. On a failed save, the subject is entangled and held fast and is blocked from extradimensional travel, as per the dimensional anchor spell. On a successful saving throw, the subject is still entangled, but can move at half speed and is not blocked from extradimensional travel.



Awesome Smite
Transmutation
Level: Blackguard 2, Paladin 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject must make a saving throw. On a failure, the subject is knocked flying 10 feet in a direction of your choice and falls prone. You can only push the subject in a straight line, and the subject can’t move closer to you than the square it started in. If an obstacle prevents the completion of the subject’s move, the subject and the obstacle each take 1d6 points of damage, and the subject stops in the space adjacent to the obstacle. The subject's movement in this way does not provoke attacks of opportunity from you, although it may from other creatures.



Banishing Smite
Abjuration
Level: Blackguard 4, Paladin 4
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject and that subject is an extraplanar creature, it may be sent back to its home plane. The subject must make a special Will save (DC = spell's save DC - subject's HD + your caster level) or be instantly whisked away, as per the dismissal spell. Just like dismissal, there is a 20% chance of actually sending the subject to a plane other than its own.



Blinding Smite
Necromancy
Level: Blackguard 2, Cleric 3, Paladin 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round/level
Saving Throw: Fort negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject is blinded.



Dazzling Smite
Evocation
Level: Blackguard 1, Cleric 0, Paladin 0
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round/level
Saving Throw: Fort negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject is dazzled.



Dispelling Smite
Abjuration
Level: Blackguard 3, Cleric 3, Paladin 3
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, any magical auras affecting the subject are at risk of being dispelled. This functions as a targeted dispel magic spell against the subject.



Dispelling Smite, Greater
Level: Cleric 6, Paladin 5

This spell functions as dispelling smite, except that functions as a targeted greater dispel magic spell against the subject instead.



Disrupting Smite
Necromancy
Level: Cleric 4, Paladin 4
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No

This spell enhances a smite attack that you make. If your smite attack hits a valid subject and that subject is an undead creature, the subject is destroyed on a failed save.



Distant Smite
Transmutation
Level: Blackguard 1, Cleric 2, Paladin 1
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your melee smite attack

This spell enhances a smite attack that you make as a melee attack. Your reach is tripled.



Efficient Smite
Evocation
Level: Blackguard 1, Cleric 1, Paladin 1
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. Your smite attempt does not count against your limited daily number of smite attempts. This spell does not apply to forms of smiting that do not have a daily limit.



Elemental Smite
Evocation [Cold, Electricity, Fire]
Level: Blackguard 4, Paladin 4
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. Your smite's bonus damage applies three times, once as each of cold, electricity, and fire damage.

Admixtured smite, elemental smite, and energized smite do not stack with each other. Only the most powerful one applies.



Empowered Smite
Evocation
Level: Blackguard 1, Cleric 1, Paladin 1
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. The bonus on your attack roll is increased by +2 and the bonus damage is increased by +50%. These benefits only apply if you attempt to smite a valid subject.



Energized Smite
Evocation [See Text]
Level: Blackguard 1, Cleric 0, Paladin 0
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. Choose one of the following energy types: cold, electricity, or fire. Your smite's bonus damage is of the chosen energy type, instead of its normal type. This spell's descriptor is the same as the type of energy you choose.

Admixtured smite, elemental smite, and energized smite do not stack with each other. Only the most powerful one applies.



Extended Smite
Transmutation
Level: Blackguard 3, Paladin 3
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round
Saving Throw: None
Spell Resistance: No

This spell enhances a smite attack that you make. After resolving your smite attack, each subsequent attack that you make against the same subject to which you could apply your smite ability counts as a smite attack, using the same smite ability as the original, although they do not count against your limited of uses of your smite ability. These benefits only apply if you attempt to smite a valid subject.



Far Smite
Transmutation
Level: Blackguard 1, Cleric 0, Paladin 0
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. You can smite with a ranged attack, instead of only a melee attack.



Heal Planar Servant
Conjuration (Healing)
Level: Paladin (Celestial Servant ACF) 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Your planar servant touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell functions like heal, but it affects only the caster’s planar servant, and it heals it regardless of whether it is healed or harmed by cure spells and positive energy. This spell even fully affects creatures that normally cannot be healed (such as Constructs) and creatures that normally receive a reduced effect from healing spells (such as creatures with the Living Construct subtype). In addition, the planar servant can lower its spell resistance with respect to this spell and immediately raise it afterwards without an action, even if it is unconscious or unaware or this spell.



Merciful Smite
Abjuration [Good]
Level: Cleric 0, Paladin 0
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. Your smite attack deals all of its damage as nonlethal damage instead of lethal. This includes both the bonus damage from your smite ability, and the normal damage of the attack, including any bonus damage dice such as Sneak Attack or a Flaming weapon. This benefit only applies if you attempt to smite a valid subject.



Persistent Smite
Transmutation
Level: Paladin 6
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 24 hours (D)
Saving Throw: None
Spell Resistance: No

This spell enhances a smite attack that you make. After resolving your smite attack, each subsequent attack that you make against the same subject to which you could apply your smite ability counts as a smite attack, using the same smite ability as the original, although they do not count against your limited of uses of your smite ability. These benefits only apply if you attempt to smite a valid subject.



Piercing Smite
Transmutation
Level: Blackguard 1, Paladin 1
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. Your smite attack's damage ignores all damage reduction, resistances, and hardness. Immunities still apply normally. This includes both the bonus damage from your smite ability, and the normal damage of the attack, including any bonus damage dice such as Sneak Attack or a Flaming weapon. This benefit only applies if you attempt to smite a valid subject.



Piercing Smite, Greater
Level: Blackguard 3, Paladin 3

This spell functions as piercing smite, except that your smite's damage also ignores all immunities and regeneration. Effects that have a chance of negating the extra damage from critical hits and precision damage do not apply against your smite attack. Consequently, this may allow you to deal precision damage to creatures that are normally have an immunity that would prevent it, although creatures that are unaffected by precision damage without being specifically immune to it or to critical hits (such as creatures without discernible anatomies) remain unaffected. Immunities still apply to any additional, non-damage effects of your smite attack.



Punishing Smite
Necromancy
Level: Blackguard 1, Paladin 1
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject is sickened.



Ravaging Smite
Necromancy [Evil]
Level: Blackguard 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject is infected with a disease, as per the contagion spell. Just like contagion, the disease strikes with no incubation time, dealing its damage immediately.



Reckoning Smite
Necromancy [Death]
Level: Paladin 6
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject dies.



Seeking Smite
Divination
Level: Blackguard 2, Cleric 2, Paladin 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. You gain an additional +20 insight bonus on your attack roll and you ignore the miss chance imposed by any form of concealment. These benefits only apply if you attempt to smite a valid subject.



Shielding Smite
Abjuration
Level: Cleric 2, Paladin 2
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round
Saving Throw: None (harmless)
Spell Resistance: No

This spell enhances a smite attack that you make. You gain a deflection bonus to your Armor Class equal to the bonus your smite ability granted on your attack roll and you gain DR /- equal to the bonus it granted on your damage roll. These benefits only apply against the attacks of the subject of your smite attack. These benefits only apply if you attempt to smite a valid subject.



Stunning Smite
Evocation
Level: Blackguard 3, Cleric 4, Paladin 3
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack
Duration: 1 round
Saving Throw: Fort negates
Spell Resistance: No

This spell enhances a smite attack that you make. If your smite attack hits a valid subject, the subject is stunned.



Twin Smite
Transmutation
Level: Blackguard 3, Paladin 3
Components: V
Casting Time: 1 swift action
Range: Personal
Target: Your smite attack

This spell enhances a smite attack that you make. After resolving your smite attack, you may make an extra attack at the same attack bonus against the same subject using the same weapon. This extra attack also counts as a smite attack, using the same smite ability as the original, although it does not count against your limit of uses of your smite ability. These benefits only apply if you attempt to smite a valid subject.



Change Log
(click to show/hide)
« Last Edit: June 27, 2017, 02:09:46 AM by Garryl »
A Guide to Free D&D
Handbooks Index
My Homebrew Compendium
1001 Homebrew Ideas to Flesh Out Sometime