Author Topic: Xixecal  (Read 1070 times)

oslecamo

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Xixecal
« on: June 26, 2017, 02:21:15 AM »
Xixecal


HD:d12
Level Bab Fort Ref Will Feature
1 +0+2 +0 +2 Glaciar Body, Breath Weapon, +1 Str, +1 Con
2 +1 +3 +0+3Glaciar Skin, Rend, +1 Str, +1 Con
3 +2+3+1+3Ancient Senses, Winter Companion+1 Str, +1 Con
4 +3+4+1+4Growth, Cold Magic+1 Str, +1 Con
5 +3+4+1+4Freezing Cold, +1 Str, +1 Con
6 +4+5+2+5Fast Healing, Winter Magic, +1 Str, +1 Con
7 +5+5+2+5Glaciar Endurance, Wasting Cold, +1 Str, +1 Con
8 +6+6+2+6Crushing Trample, +1 Str, +1 Con
9 +6+6+3+6Glaciar Magic, +1 Str, +1 Con
10 +7+7+3+7Dire Snowstorm, +1 Str, +1 Con
11 +8+7 +3+7Unholy Thoughts+1 Str, +1 Con
12 +9+8+4+8Regeneration, True Sight, +1 Str, +1 Con
13 +9+8+4+8Stomp, Ice Plates, +1 Str, +1 Con
14 +10+9+4+9Ice Mountain Magic, Channel Winter, +1 Str, +1 Con
15 +11+ 9+5+9Dire Winter, +1 Str, +1 Con
16 +12 +10+5+10Eternal Glaciar, Crushing Blow, +1 Str, +1 Con
17 +12 +10+5+10Ice Break, +1 Str, +1 Con
18 +13 +11+6+11Apocalypse Magic, +1 Str, +1 Con
19 +14 +11 +6+11Glaciar Wrath, +1 Str, +1 Con
20 +15 +12 +6+12Toppling Mountain,  Abomination, +1 Str, +1 Con
21 +15 +12 +6+12Glaciar Power, +1 Str, +1 Con
22 +16 +13 +7+13Glaciar Aegis, +1 Str, +1 Con
23 +16  +13 +7+13Dragon Roost, +1 Str, +1 Con
24 +17 + 14 +8+14Walking Mountain, +1 Str, +1 Con
25 +17 + 14 +8+14Icicle Fall, +1 Str, +1 Con
26 +18 + 15 +9+15Perfect Freeze, +1 Str, +1 Con
27 +18 + 15 +9+15Diamond Blizzard, +1 Str, +1 Con
28 +19 + 16 +10+16Living Mountain, +1 Str, +1 Con
29 +19 + 16 +10+16Frost Columns, +1 Str, +1 Con
30 +20 + 17 +11+16Wither Away, +1 Str, +1 Con
31 +20 + 17 +11+16Minus Kelvin, +1 Str, +1 Con
32 +21 + 18 +12+18Moving Glaciar, +1 Str, +1 Con
33 +21 + 18 +12+18Apocalypse Now, +1 Str, +1 Con
34 +22 + 19 +13+19Freeze Atmosphere, +1 Str, +1 Con
35 +22 + 19 +13+19Great Crusher, +1 Str, +1 Con
36 +23 + 20 +14+20Living Glaciar+1 Str, +1 Con

Skills:2+int modifier/level (x4 at 1st level). Class skills:: Balance, Climb, Concentration, Diplomacy, Intimidate, Jump, Knowledge (any), Listen, Search, Sense Motive, Spot, and Swim.

Proficiencies: Its own natural weapons.

Features:
Glacier Body: The Xixecal loses all other racial traits and gains Outsider traits (basically darkvision 60’). It's a medium sized creature with base speed of 40’. A Xixecal has two natural claw attacks dealing 1d6+Str damage each and a natural bite attack dealing 1d4+1/2 Str damage.

The Xixecal has the [Cold] subtype, making it immune to cold but taking 50% more damage from fire. In addition, the Xixecal gains a bonus to Nat armor equal to 2+ Con modifier, and is under effect of a permanent NonDetection effect with a Caster Level equal to its HD.

Breath Weapon: The Xixecal can breathe a cone of cold with 10’/HD, dealing 1d6 cold damage/HD (Fort save for half, DC=10+1/2HD+ConMod). It must wait 1 minute before using it again.

Ability Score Increase: The Xixecal gains an extra +1 to Str and Con at every level, for a total of +36 Str and +36 Con at 36th level.

Glacier Skin: At 2nd level the Xixecal gains DR/ magic, good, and adamantine equal to ½ its HD, and spell resistance equal to 11+HD. It may lower or raise its spell resistance as a free action, even if it isn't its turn. It also gains the [Chaotic] and [Evil] subtypes, and its melee attacks count as Chaotic and Evil for bypassing DR.

Rend: At 2nd level, if the Xixecal hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals additional damage equal to twice the claw damage plus 1.5x Str mod.

Ancient Senses: At 3rd level, the Xixecal gains Blindsense with a range of 15’/HD and telepathy with twice that range.

Winter Companion: At 3rd level, the Xixecal is visited by a white dragon that entrusts it with a dragon egg. If the Xixecal keeps it close to its cold body for 1d12 days, it hatches into a White Dragon that's utterly loyal to the Xixecal as long as treated with respect. This White Dragon quickly grows with the Xixecal, starting at level 1 (use the White Dragon class), and then gaining one more WD level for each extra HD of the Xixecal, up to 20th level when the Xixecal reaches 22 HD.

Should it perish, in one month's time the Xixecal is visited by another white dragon that entrusts it with a new egg that hatches on the same timeline, and then the new wyrmling quickly grows at the rate of 1 level/day until it reaches the appropriate level. Alternatively, should he meet another White Dragon of a level suitable to it, the Xixecal may befriend it to become its Winter companion. This befriending demands beating the White Dragon in single combat. Successful or not, the Xixecal doesn't gain XP from such a duel.

Growth: At 4th level the Xixecal grows one size category, its natural armor increases by 1 and its base speed increases by 20’. At 8th, 12th and 16th level it grows another size category, each time its natural armor increasing by 1 and its land speed gaining a +20’ enhancement bonus (multiple size increases from Xixecal levels stack with each other but not with other enhancement bonuses).

Cold Magic: At 4th level the Xixecal can use Desecrate, Hold person, and Invisibility 1/day/HD. Save DCs are 10+1/2HD+Con mod.

Freezing Cold: At 5th level, any opponent hit in melee by the Xixecal must make a Fort save (DC 10+1/2HD+Str mod) or be affected as a Slow spell for 1 round/4 HD. This effect ignores any immunity besides Cold Immunity. At 10 HD even creatures immune to cold can be affected by it, but they get a +5 bonus on their saves.

As a swift action, the Xixecal may power up his Breath Weapon with this effect, or any thrown weapon it uses it uses until the end of turn.

Fast healing: At 6th level the Xixecal gains Fast Healing equal to half its HD.

Winter Magic: At 6th level the Xixecal can use Haste, Wall of Ice and Dispel Magic as SLAs 1/day/2 HD. Save DCs are 10+1/2HD+Con mod.

At 11 HD the Dispel Magic upgrades to Greater Dispel magic.

Glacier Endurance: At 7th level the Xixecal becomes immune to Energy Drain, Ability Drain and Ability Damage.

Wasting Cold: At 7th level, the Xixecal’s melee attacks deal 1 point of Con Drain unless the opponent succeeds on a Fort Save (DC 10+1/2 HD+Str mod). A Rend attack or Critical hit deals double the Con drain. The Xixecal heals 5 HP for each point of drained Con. Should he gain excess HP this way, the extra are kept as temporary hit points, but multiple drains don't stack for temporary HP. The Xixecal cannot heal more times in a round than his Con modifier.

At 12 HD this ability ignores immunity to Con Drain, but opponents with such immunity still gain a +5 bonus on their saves.

Eternal Glacier: At 8th level the Xixecal becomes immune to polymorphing, petrification and any other effects that would alter its form.

Glacier Magic: At 9th level the Xixecal can use Cone of Cold, Hold Monster and Improved Invisibility as SLAs 1/day/3 HD. Save DCs are 10+1/2HD+Con mod, and the Cone of Cold has no caster level limit. As a swift action the Xixecal can add the Freezing Cold ability to its Cone of Cold SLA.

Dire Snowstorm: At 10th level as a swift action the Xixecal can start a snowstorm affecting a circle with a radius of 1 mile/5 HD. The DC of any saves created by this snowstorm is 10+1/2HD+Con mod. The Xixecal is fully immune to all the effects of this snowstorm. It can keep it up for any amount of time, and end it with another swift action.

While the snowstorm rages, as another swift action the Xixecal can further intensify this snowstorm for 1 round, blocking all planar travel in or out from inside the snowstorm area. Ethereal creatures are exposed and made vulnerable as if they were material by the snow and ice, being shunted out from inside any object they were hiding in. Creatures within 30’/HD of the Xixecal take 1d6 cold damage/5 HD.

Allies of the Xixecal are unaffected by the storm as well. The Xixecal may revoke this protection at any time as a free action.

Unholy Thoughts: At 11th level the Xixecal becomes immune to mind-affecting effects, and it can use Blasphemy and Word of Chaos as SLAs 1/day/ 4 HD. Save DCs are 10+1/2HD+Con mod.

True Sight: At 12th level the Xixecal is under a permanent True Sight effect.

Stomp: At 13th level the Xixecal gains a natural Stomp attack dealing 2d8 Damage+1/2 Str mod.

In addition, whenever the Xixecal attacks, it may choose to simply smash the area with its massive limbs! With this option the Xixecal targets an area two size category smaller than itself instead of a single target. Creatures inside the affected area must succeed a reflex save with the DC equal to the attack roll or take the damage. So a Gargantuan Xixecal could affect a 10’ square, a colossal could affect a 15’ square and so on. When using this option, the Xixecal ignores miss chances from opponents two or more size category smaller than itself.

Regeneration: At 13th level the Xixecal gains Regeneration equal to half its HD, which is bypassed by Lawful weapons. This regeneration stacks with the fast healing. However the Xixecal now also takes double damage from burning or fiery weapons (this already takes in account the Xixecal's natural vulnerability to fire).

Ice Mountain Magic: At 14th level the Xixecal can use Unholy Aura and Temporal Stasis 1/day/5 HD. Save DCs are 10+1/2HD+Con mod. The Xixecal can choose to entomb a creature inside its own body with the Temporal Stasis, as long as it is at least one size category smaller than the Xixecal.

Channel Winter: At 14th level whenever the Xixecal hits an opponent in melee, it may as a swift action cast Blasphemy, Word of Chaos, Temporal Stasis, Cone of Cold or Greater Dispel Magic targeting the enemy struck in melee.

Dire Winter: At 15th level the Xixecal can surround itself in a mighty storm of ice, snow, and cold death! This works like the Dire Snowstorm ability, except the weather can now be turned into a Blizzard, and the cold damage inflicted every turn is doubled.

Ice Plates: At 15th level the Xixecal's DR is doubled, and its SR increases by 4.

Eternal Glacier: At 16th level the Xixecal is just so massive that the strongest blows only chip away at his rocky skin. The Xixecal has 20% chance of simply ignoring any attack from any opponent smaller than itself. Characters with Great Cleave and at least as many HD as the Xixecal ignore this chance with physical melee attacks.

Crushing Trample: The Xixecal’s sheer body mass allows it to simply walk over others. At 16th level the Xixecal may move up to its speed and trample its opponents as a move action. It can enter the space of any creature of its size category or smaller. Whenever it does so, it deals 3d6+1.5xStr mod to that creature (the base damage increases with size). You can only deal trampling damage to a creature once/round. You must move into every square a creature occupies to trample it. Opponents can either attempt an attack of opportunity against you or a reflex save with DC 10+1/2HD+Str mod to avoid half of this trampling damage.

Crushing Blow: The Xixecal’s attacks can simply crush its opponent with sheer bulk. At 17th level whenever the Xixecal deals damage equal to or greater than 2x the Con score of the target, the target must make a Fort save with DC 10+1/2 HD+Str mod or be destroyed by being reduced to a fine paste. If the attack was a successful critical hit, the DC is 10+HD+Str mod instead.

Ice Break: At 17th level, at the end of each of the Xixecal's turns, one harmful effect currently affecting it with a duration other than instantaneous or permanent is automatically ended without need of any action. This cannot bring the Xixecal back to life.

Apocalypse Magic: At 18th level, as a standard action 1/day/5 HD, the Xixecal can cause giant fiery rocks to drop from the sky. One meteor is produced for every 5 HD of the Xixecal, and they have no range limit, being only limited by line of sight. If used in an enclosed space, they burst from the Xixecal's own body.

Each meteor deals 5d6 fire and 5d6 bludgeoning damage in a 40’ spread (Reflex save DC 10+1/2HD+Con mod for half). If a creature would be damaged by multiple meteors, count all the damage as coming from one source for resistance and save purposes (so a creature in an area of 3 meteors would take 15d6 fire damage and 15d6 bludeoning damage).

The Xixecal may combine this attack with Freezing Cold by expending an extra swift action, in which case the targets are partially covered by molten rock.

The Xixecal may also choose to aim at specific targets and use the meteors as ranged touch attacks. If they hit the opponent isn't allowed the save for half damage. Even if the ranged touch attack fails the meteor still explodes over the target.

Glacier Wrath: At 19th level whenever the Xixecal is harmed by an opponent it may use one of its SLAs as an Immediate action.

Toppling Mountain: At 20th level the Xixecal grows even more! Its space and reach both increase by 10’, its height is doubled, its natural armor increases by an extra 1, its natural weapons increase one die size and its base speed increases by 20’.

In addition the Xixecal gains one extra Swift/Immediate action/round.

Abomination: At 20th level the Xixecal no longer fails saves or attacks on a natural 1, and its DR now can only be bypassed by epic, good and adamantine weapons.

Glacier Power: At 21st level the Xixecal may use its SLAs any number of times/day. Any limits on Caster Level are removed.

Glacier Aegis: The ice and rock crust surrounding the Xixical becomes even thicker. At 22nd level the Xixecal Eternal Glacier ability is improved to 50% chance of ignoring any attack. Characters with Great Cleave and at least as many HD as the Xixecal have a 10% chance of seeing their melee physical attacks ignored. In addition, its Wasting Cold ability now inflicts 2 Con Drain/melee hit.

Dragon Roost: At 23rd level the Xixecal's white companion attracts a mate. The Xixecal now has two great wyrm white dragons following it! For every 4 HD from here, the Xixecal gains another loyal Great Wyrm white Dragon.

Walking Mountain: At 24th level the Xixecal grows even more! This works as Toppling Mountain, except that now the Xixecal can choose to ignore any harmful area effect that fills an area smaller than the Xixecal itself.

Icicle Fall: At 25th level the Xixecal can choose to deal the damage from an Intensified Dire Winter in the entire area of the effect, and the damage is doubled again.

In addition, Wasting Cold now deals 4 Con Drain/melee attack.

Absolute Freeze: At 26th level the Xixecal may enter an Absolute Freeze mode as a fullround action, which lasts for 1 minute. During it, creatures being dealt cold damage from the Xixecal must succeed on a Reflex save with DC 10+1/2 HD+ Con mod or be frozen in a block of ice, unable to take any actions. They may attempt a new save every round to get free, but if they do so, there's a 1/3 chance they shatter themselves. If the Xixecal strikes them with a melee attack while they're frozen, they are shattered intp little pieces anyway.

Once used, the Xixecal must wait 1 hour before using this again. During both the activation and the duration the Xixecal and its ice attacks glow especially brightly with mysterious forgotten runes.

In addition the Xixecal now fully ignores cold resistance from opponents, and enemies immune to cold still take half damage.

Diamond Blizzard: At 27th level, 1/round as a free action even if it isn't its turn, the Xixecal may summon a massive hail of snow crystals in response to an enemy attack, blocking it and dealing 1d12 cold damage/HD to the fool that dared to attack it.

Living Mountain: At 28th level the Xixecal keeps growing. As Toppling Mountain, and the Xixecal may use Earthquake 1/turn as a free action as long as it moves. Save DC 10+1/2HD+Str mod. The Xixecal is immune to its own earthquake.

Frost Columns: At 29th level the Xixecal may as an immediate action raise giant blocks of ice from any nearby surface within view. Any number of columns may be created, as long as their total volume is not more than 100 cubic feet/HD. While the Xixecal lives, this ice won't melt naturally, and it has double the hardness, HP and break DC of a Wall of ice of the same size. The Xixecal may sculpt fine detail on the columns as it wishes, and even make them hollow to create refined instant houses/fortresses, but this doesn't allow for extra creation volume. The columns cannot be created over things already there, but may be created around them. Creatures that would be entrapped are allowed a reflex save with DC 10+1/2HD+Str mod to get out in time. This ice doesn't deal area damage.

If a creature is adjacent to an ice column when the Xixecal uses Earthquake, that creature is affected by the Earthquake as well.
   
Wither Away: Just being close to the Xixecal is bad to your health. At 30th level any creature within 30’ of the Xixecal automatically has its Max HP reduced by 1d20 at the beginning of its turn, multiple turns stacking (creatures whose max HP is reduced to -10 die). This effect doesn't demand line of sight or effect, or the Xixecal being aware of the creature. The Xixecal may will any allies it wishes to be immune to this ability without need of any action, or to reverse their HP back to normal.

Once a creature is affected by this ability, it continues to have its max HP reduced each round, regardless of its distance from the Xixecal. The only way to stop Withering is to slay the Xixecal, or present it with an offering that satisfies it. Once one of those two conditions is fulfilled and the creature is more than 30’ away from the Xixecal, its HP max is restored to normal. If the creature approaches within 30’ of the Xixecal again, it is again subject to this ability.

In addition, the Xixecal's fast healing and regeneration are doubled, and it gains another extra swift/immediate action/round.

Minus Kelvin: At 31st level as a full round action the Xixecal can lower the temperatures so much for a moment that even the laws of magic collapse. Within the Dire Winter area all magic effects within the area are dispelled (even epic ones), all magic items are suppressed for 2d6 rounds and all creatures are exhausted for 1d8 rounds (even if they're immune to exhaustion). The dispelling and magic item suppression affect even the Xixecal and its allies, but not the exhaustion.

No immediate or free actions may be used in answer to this ability.

Moving Glacier: Even at 32nd level the Xixecal just doesn't stop growing. This works as Toppling Mountain, but now the Xixecal has a 90% chance of ignoring attacks from those smaller than it (which is pretty much everybody but other Xixecals of same level or higher). This stacks with glacier aegis, but Characters with Great Cleave and at least as many HD as the Xixecal have the chance of their physical melee attacks being ignored increased to 20% (still stacks with glacier aegis).

White Portal: At 33rd level the Xixecal may let a reality-defying howl as a full round action, which causes a portal of its own size to open in mid-air, linking the plane where it is in now and one other of the Xixecal's choice through a massive arc of indestructible rock and ice. This includes personal planes and even deity-personal planes. The portal has no time limit but the Xixecal may only have one such fissure open at a time. Creating a new one ends the other. Slaying the Xixecal ends the portal as well.

Any creatures and terrain features in the area of the portal when it is created are utterly destroyed, being completely erased from existence without possibility of recovery in any known way. Creatures in the area must make a Fort, Reflex, and Will save all with DC 10+HD+Str mod. If they succeed on all three saves they manage to survive.

Freeze Atmosphere: At 34th level the Xixecal can lower temperatures to new absurds as a swift action. For 1 round all within the Dire Winter area must make a Fort save with DC 10+1/2HD+Con mod or only be able to take a move action. Even if they succeed they can only take a standard action. The Xixecal can exclude any allies it wishes from this effect.

Great Crusher: At 35th level as a standard action the Xixecal may create a massive block of ice in mid-air, filling a 100’ cube, and drop it over any area within view,  automatically dealing 2d12 damage/HD and trapping any caught under it, rendering them unable to act. A successful reflex save with DC 10+1/2HD+Str mod halves the damage, and the enemies are just Slowed for 1d4 rounds. They must still get out from under the Cube somehow, each 5-feet section having double the HP, hardness and Break DC of a wall of ice of the same size.

No immediate or free actions may be taken against a Great Crusher, nor any automatic no-action defensive abilities like contingency trigger.

Living Glacier: At 36th level the Xixecal grows for the final time. This works as Toppling Mountain, but in addition the Xixecal may choose to “sleep”, in which case it becomes a terrain feature where it stands as an immediate action. While being a terrain feature, all methods of observation, magic or otherwise, say it is a normal mountain covered by ice and snow. The climate around the Xixecal becomes colder as well so it doesn't stand out of place. The Xixecal cannot take any actions while on this state but retains all its senses of its surroundings. ”Awakening ” is a move action.

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« Last Edit: June 26, 2017, 02:29:58 AM by oslecamo »