Bowman"Arrows shall blacken the sky."- Excasard the Brilliant, Elven Bowman
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Making a BowmanText
Abilities: Dexterity affects both damage and accuracy from the Bowman. The Bowman does well to have strong physical statistics, while those with a more skilful and philosophical edge would do well to remember their mental skills.
Races: Bowman appear amongst all races, for their talents are widespread and to be a jack-of-all-trades is always useful.
Alignment: Bowman can be of any alignment, and there is no bias in any one direction.
Table 1: The BowmanLevel BAB Ref Fort Will Abilities
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1 +1 +2 +2 +0 Sneak Attack +1d6, Fast Movement
2 +2 +3 +3 +1 Bonus Feats, Archer's Focus 1/day
3 +3 +3 +3 +1
4 +4 +4 +4 +2 Sneak Attack +2d6
5 +5 +4 +4 +2 Sniper's Skill, Archer's Focus 2/day
6 +6 +5 +5 +3 Bonus Feats
7 +7 +5 +5 +3
8 +8 +6 +6 +2 Sneak Attack +3d6, Archer's Focus 3/day
9 +9 +6 +6 +3 Agile Focus
10 +10 +7 +7 +3 Bonus Feats
11 +11 +7 +7 +3 Archer's Focus 4/day
12 +12 +8 +8 +4 Sneak Attack +4d6
13 +13 +8 +8 +4 Adept Focus
14 +14 +9 +9 +4 Bonus Feats, Archer's Focus 5/day
15 +15 +9 +9 +5
16 +16 +10 +10 +5 Sneak Attack +5d6
17 +17 +10 +10 +5 Archer's Focus 6/day
18 +18 +11 +11 +6 Bonus Feats
19 +19 +11 +11 +6 Supreme Focus
20 +20 +12 +12 +6 Sneak Attack +6d6, Archer's Focus 7/dayGame Rule InformationBowman have the following game statistics.
Alignment: Any
Hit Die: d10
Starting Gold: 5d4 x 10 (125 gp)
Starting Age: Complex (as wizard)
Class skillsClimb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering/geography/nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Class FeaturesText
- Weapon and Armour Proficiency: Bowman are proficient with all simple and martial weapons, and light, and medium armour.
- Sneak Attack: At level 1, the Bowman gains 1d6 sneak attack. This increases by +1d6 at levels 4, 8, 12, 16, and 20.
- Fast Movement (Ex): A Bowman’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the Bowman’s speed because of any load carried or armor worn.
- Bonus Feats: At 2nd level, a Bowman gets a bonus archery-oriented feat. The Bowman gains an additional bonus feat at 6th level and every four Bowman levels thereafter (10th, 14th, 18th). These bonus feats must be drawn from the feats noted as bowman bonus feats. A Bowman must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
- Archer's Focus (Ex): Scorching enemies with his focus, the bowman's arrows strike with precision and deadly force. He gains +4 to Dexterity and 1 extra attack per round. Duration of the focus is 3 rounds + one round per two class levels.
- Sniper's Skill (Ex): The Bowman adds his dexterity to damage when wielding a bow.
- Agile Focus (Ex): At 9th level, a Bowman’s bonus to Dexterity during his focus increase to +6, and a second extra attack per round.
- Adept Focus (Ex): At 13th level, a Bowman’s bonus to Dexterity during his focus increase to +8, and a third extra attack per round.
- Supreme Focus (Ex): At 19th level, a Bowman’s bonus to Dexterity during his focus increase to +10, and a fourth extra attack per round.