Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SorO_Lost

Pages: 1 2 [3] 4 5
41
Resources & Handbooks / Re: SorO's Enlightenment Series
« on: June 19, 2017, 01:01:52 AM »
Hello again and welcome to the trilogy. Sticking to the trope it's time to go back to before the beginning to add backstory and pretend character depth. Today's topic goes back to an optimized classic the Artificer.

Preamble
I know what you're thinking. The Artificer is Tier 0, best of the best, omfg powerful, it's like a Wizard but stronger! How did this end up joining the ranks of the Arcane Duelist or the Monk? Well the Artificer is a heavily penalize PC that just doesn't compare to other Classes. while the Monk embodies the rewards of research, the Artificer is the exact opposite. In truth, I think the Class was initally designed for NPCs. Eberron it's self needed a Crafting oriented Class as part of it's Steampunk flavor and it must have half way through campaign design this background information of a Class was bumped to being PC material and given Infusions to expand on Player Options.

Some stuff to remember is that you're supposed to have and buy any Magic Item you want. Crafting has no inherent rewards nor is access to it in some way unique any Spellcasting Class can craft Magical Items and it's possible to do so for free (hello sacrifice).  Also there is this thing called Wealth-By-Level and it has a dual edge to it, on one hand it disallows something like a 5th level Character having 500,000gp in gear because they would be too powerful. And on the other WBL is a PC empowerment, 3rd Edition (Like 4th and every MMO ever) expects you to have the gear you want. Not just gear, the gear you want. What I'm trying to get across here is, "crafting" is not something to base a Class on and don't be fooled into thinking the Artificer does it better than full spellcasters.

(back on topic)

The low, low, low, way lowdown.
(click to show/hide)

***

Abusing this NPC Class

1. Item Alteration
The one and only claim an Artificer has is his Item Alteration Infusion. This allows him to swap the typeof bonus to another. For instance you could purchase the additions of three +6 Enhancement Bonuses to Intelligence into any magic item via the Magic Item Compendium then use Item Alteration to change their bonuses around thereby giving you +18 Int. And this works for so much more than just Ability Score bonuses. Change your Bracers of Armor to an Enhancement Bonus rather than Armor Bonus for a direct Enhancement Bonus to AC that stacks with your enchanted armor, change your Vest of Resistance +5 to an Insight Bonus and don a Cloak of Resistance, you name it. It's awesome. And best of all, it's only 1 Round for casting time. You can kick this thing out within a single turn.

2. Enhance Item
Let's face it, if you're doomed to be an NPC tossing gold at encounters you might as well be good at it. Enhance Item is buried deep in the Epic Level Handbook in a sidebar, it's a none-epic Feat that allows your Ability Bonus at the time of creation to be used instead of the typical minimum. This is a "for free" upgrade because as you would expect it makes no notation of cost increases to the item. Literally meaning if you claimed (for beginning of games) or sought out (for continued games) a crafter with this Feat you'd empower your gear without WBL rearing it's ugly head.

Notably examples would include stuff like Weapon Properties, like Stunning Surge can single handedly win Encounters for you, but what if you tanked your Charisma? Stunning is a DC 17 which stems from a 5th level Spell and the +2 Ability Bonus for the 15 minimum required. If you purchased this from a 20th level 34 Int Artificer the Save DC would be 27. +10 to the Save DC, for free. And DC 27 is holycrappowerful when you can only afford +2 Weapons. You can use this to improve the Save DC of any published Magical Item ever, awesome.

3. Wand Bonding and also Unfettering Heroism and Wand Surge
Wand optimization for an Artificer. Wand Surge burns an Action Point to reduce a charge spent off a Spell-Trigger Item (a wand for instance). Unfettering Heroism gives you a free Action Point each round. Awesome! Wand Bonding is an amazing gem buried in a sidebar in City of Stormreach, it improves a Wand's CL by +1 per five caster levels while it's in your hand and gives you the option of expending Spells or Infusions so by intent of the Feat it's self an Artificer can pick it up no matter which side of the CL argument you're on. Downsides? Must be Warforged (means no halfing) and it's kind of a Sorcerer thing since they can trade their Familiar for it.

4. Metamagic Item
This ultimately wins out over Spell Storing Item since the latter demands XP and it's lack of PrC support. This Infusion again takes a Full-Round to cast but in turn it applies any one Metamagic Feat to an Spell Trigger Item for free. This puts the possibility of Persisting Spells within the Artificer's Hands even through he is utterly dependent on buy/crafting Wands for the desired Spell. But because we're talking a Wand here, you can pass this Persist-powered buff around to the entire party. It means rather than just you, the entire party can chip in on say a Wand of Divine Power and in turn everyone benefits from it for the next several days.

...And then you use Item Alteration to retype their +6 Belts of Strength to Luck so it stacks with the Spell.
Item Alteration pwns.

Using this NPC Class
As previously noted, this Class has a lot of limitations. Pursuit in this career path takes dedication and the willingness to give up promises of shiny new toys now for problem solving with old toys today. Power plays will be your three most powerful Infusions and finding ways to keep that Artificer progression up or finding alternatives.

Artificer 5 / Uncanny Trickster(artificer) 3 / Legacy Champion 2(uncanny trickster) / Any none-caster 10
Uncanny Trickster and Legacy Champion are intended to provide additional virtual levels to your selected Class, it stands to reason Spells and such that check for levels in a set Class would also factor in those progressions. This allows you to advance the Spell Storing Infusion up to it's 4th level cap and then deliberately hedge your Artificer caster level increases to minimize it's cost. The Spell Storing Infusion is extremely valuable because it allows you to effectively prepare a Spell on the fly like a Wizard but it has a lot of downsides. Kind of like the Artificer's Class Features when you think about it. But as you get closer to the higher levels you'll all but ignore them and you'll effectively have dozens of 4th level Spells at your command. Oh, and you'll pick up three freebie Skill Tricks too.

Alchemical Savant + Master Alchemist
In the words of Arz you can craft 9th level Infusion Potions. Which is pretty impressive seeing how there isn't such a thing as 7th level or higher Infusions. And even as I repost this thing I still want to keep this in for what I'm going to claim is a fairly obvious reason seeing how this entire post is about facts being lower than expectations.

Artificer 5 / Chameleon 10 / Any 4
Chameleon can access any Arcane & Divine Spell for limitless Scroll Access and by the 14th level your CL is 18! So it's just a matter of casting the exact Spell, which per DMG you can use other Spellcasters or Magic Items. Hello Planar Ally/Binding! Oh, and Artificer 5 let's you make a Wight or something and suck XPs out of still useful items.

42
Resources & Handbooks / Re: SorO's Enlightenment Series
« on: June 19, 2017, 12:55:13 AM »
Hello and welcome to the second thread in this series where like every other franchise I attempt to use bigger explosions and butcher the first's concept so much the fans hate me. Today's topic is how to kick Agent Smith's ass.

Preamble
The Monk Class takes a lot of crap at times. Insults like Furry of Misses, MAD, and Unarmed Swordsage get tossed around a lot. But here is the thing, the Monk Class is loaded with Supernatural Abilities which means at a casual glance the Monk should out preform mundane Classes, and the interesting part is that it really does. Furry of "Misses" on paper makes a Monk more accurate than pars set forth by the Fighter or Barbarian, MAD allows for higher optimization plateau, and yeah the ToB kicks the crap out of everything else so that's a moot point. We know that, and love it for that. But when you look into the Monk's ACFs and not the default Class Feature list (sort of like how "lion totem whirling frenzy" has become synonymous with "barbarian") the Monk certainly pulls his own weight, and when you look even farther in some of his abilities are worded in ways you wouldn't expect. That just goes to show what a little research into a topic can do for you. So here is a Monk modified by several such options and I dub it the "Matrix Monk" to give it a bit of extra flavor.

(back on topic)

Here a quick lowdown on the Matrix Monk
(click to show/hide)

***

Abusing the Matrix Monk

1. There is no Medium.
Weapon Sizes are based on their intended wielder with no inherent cap on increase or imagination, so if you wanted a two-handed kama for a colossal+ force dragon you can. In the same vein effects increase a monk's damage without altering it's actual Size so there is no upper limitation to how far you can go. Greater Mighty Wallop is one such example instantly progressing your unarmed damage up to 12d8 (54 avg) damage per punch per the Rules Compendium. If your DM lets you stack Improved Natural Weapon or a Fanged Ring on top of that you'll hit 16d8 (72 avg) and you're starting to see how ridiculous this can get aren't you?

2. Shadow Blend & Blink
It's gamebreakingly insane. As previously mentioned Total-Concealment is an amazing condition to benefit from.
* Offensively you net a +2 Bonus to Attack Rolls and your opponent's are not just denied their Dex-to-AC, per the Hide Skill Update they are Flat-Footed against your attack. This means they cannot use Immediate Actions to counter you and you can easily apply even Sudden Strike damage.
* Defensively you cannot be directly targeted by anything such as Hold Monster, Fleshshiver, Grim Revenge, and so on. Anything with an Attack Roll has to accurately target which Square you are in and is still subject to a 50% Miss Chance.
* Area Spells can still hit you and you traded away Evasion. I'd pick up the Ring to reobtain it when you could but this is also where Blink comes in. You have a 20% chance to ignore any none-force effect, this includes Black Tentacles, Holy Word, Iceberg, & Gygax's Sphere of Destruction in a Snake's Mouth (cough spoiler alert).
* Blink also allows you to run through walls, doors, and... the air you're not breathing. Now just think your character is stepping on when he walks through a wall.
Like a ghost your limitations of movement are far and few and no one can see you anyway.

3. Mantis Leap
Quote from: Mantis Leap
Prerequisite: Jump 5 ranks, Monk level 7
Benefit: Designate an opponent who is within the maximum distance you can reach with a successful Jump check. Make a normal Jump check; if your check is successful, you can make a normal charge attack against the opponent you designated as part of the same action. If your charge attack is successful, you inflict normal damage, plus your Strength modifier multiplied by 2.
Quote from: SRD, Jump
Action: None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.
So you've got no-action charging done part of a Move-Action. If you can't think how a Jump Check equals Charge can break the game then you're not trying.

4. Enhancements.
Monk is mostly unique in that any Spell or effect that improves a Manufactured or Natural Weapon improves his Unarmed Strike. You can synonymously benefit from Magic Fang or Magic Weapon. And some times oddities come out of this like Ghost Touch makes your Unarmed Strike but not you, your gear, or anything else count as being Incorporeal.

Unarmed Strike it's self can be Enhanced by a number of means and combined for abuse. For instance a +5 Necklace of Natural Weapons, and a +1 Holy Bracers of Striking, means your Unarmed Strike has both a +5 Enhancement Bonus & Holy, a +7 equivalent value which costs anyone else 98,000 gold, but because you've split it up between two items it only costs the Monk 68,000 gold, you saved thirty thousand gold pieces just by moving Holy off to your Bracers. And You can enhance your Gauntlet, Ward Cestus, Scorpion's Kama and if you're Warforged even a Battlefist to do much of the same. Even Epic Rules don't allow you to have an effective +40 Enhanced weapon, but the Monk does this off a 15th level or lower budget.

Using The Matrix Monk
You have the highest none-charge damage in the game that doesn't use a blasting Spell or a hurled Plutonium Ball, amazing defenses, and nearly unbeatable stealth but the problem is you're Keanu Reeves. In short, you are better than anyone incapable of hacking reality, like Fighters & Barbarians, and a great guy behind the scenes but the Internet hates you. So you need to keep things short and brief so people focus on your better moves.

Passive Way Monk 7 / Lion Totem Whirling Frenzy Barbarian 1 / Factotum 3 / ...
God of Trippers, free Improved Trip, Dex-to-Trip Checks, unique Monk-Only +4 Bonus, you can even Rage for Strength increases. Thanks to Monk you also qualify for Lightning Fists and Dragon's Broken Fist Mastery I & II for even more Trip attempts and bonuses.

Monk 9 / Swordsage 2 / ...
A basic unfocused Monk. Combines the three most powerful traits of a Monk and picks up up to 8th level Swordsage Maneuvers. Not to shabby for trading in 9th level Maneuvers.

Monk 2 / Psion 18 (or any manifester PrC)
You can take Monastic Training as a Monk Bonus Feat then use Tashalatora to advance your Unarmed Strike as a Psion. This really isn't a Monk so to speak but the next time someone throws Unarmed Swordsage at you remember to mention that that having 9th level Powers and being a Spell-to-Power Erudite is superior to their stupid suggestion but you are uninterested in both. Bonus points, if your DM is letter you stack some stuff the FAQ suggests you shouldn't because he thinks the FAQ is dumb you can pull the intent off the Quori Shards and use Metamorphsis to turn into an Octopus to deal 256d8 or 14 Headed-Hydra to deal 2,048d8 damage to change his mind.

Passive Way Monk 7 / Shiba Protecter 1 / Fist of the Forest 3 / Paladin 2 / Swordsage 2 / ... Using Dragon Magazine
You'll hear the word "MAD" be tossed around a lot. Foolish people are quick to use it as a rebuttal but thanks to Point Buy, Item Prices, and such PrCs as the above well rounded attributed characters are significantly more powerful than their "SAD" counterparts, which is why they are so sad right? Anyway, Wisdom to AC, to Attack, to Damage, & to Saves via Dragon's Serenity Feat. Also Con to AC so really help make you attack immune. Plus you can get ticked off and grow long fingernails. Just like Meg! Wait... That's not cool man.

43
Resources & Handbooks / Re: SorO's Enlightenment Series
« on: June 19, 2017, 12:51:33 AM »
Hello and welcome to my little to no clue ramblings. Today's topic is the Arcane Duelist's Omnislash ability, or Flurry of Swords as it calls it's self. But before we go into that I'd like to run off on a tangent, off topic, out of focus, sidetracked, if you'll hear me out.

Preamble
Remember back in the 339 (that is WotC's forums pre-Gleemax) all the rave and attention the worthless Dervish from Complete Warrior got? If you are unfamiliar with the class allow me to enlighten you. The Dervish is primarily about an over glorified Spring Attack gone Bounding Assault PrC and that is about it. Srsly, it is. Dancing lets you attack while you move and the rest of the PrC gives Cleave, Spring Attack, Fast Movement, and you can use Scimitar's as a light weapon thus reduce your TWF penalty by 2. The class didn't get attention for those crummy abilities offered in feat form to the NPC warrior class but for it's 10th level capstone ability of the Dervish named Thousand Cuts. It is a 1/day ability to double the number of attacks you have but you must move around while doing so. This PrC had loads of threads dedicated to being able to deal 500~1,000 damage once per day in a full attack action. But! The little ole Arcane Duelist went unnoticed. Well if the dervish can get so much attention surly the Arcane Duelist can too.

(back on topic)

To provide highlights to the link offered above the Arcane Duelist, AD for short, offers stuff not granted in feat form. At first glance instead it offers stuff found in magic items, only worse. However it's capstone is quite possibly the coolest thing under the sun. Not just in looks but for optimization as well.

Here is the lowdown on it's abilities.
(click to show/hide)

Bard 8 / Crusader 1 / Arcane Duelist 10 / ...
For the first few levels you'll play as a dragonfire inspiring bard, later on you'll take a level in crusader and pick up Song Of The White Raven and as asap as you can you'll enter Arcane Duelist. Eight times per day you'll Word of Creation up some dragonfire inspiration and Omnislash a foe to death. Simple and sweet. Thanks to it's bardic abilities it remains useful even with the very close to dead six levels of AD. And don't forget, Greatness awards HD and per Maneuvers 1/2 Initiator level per HD which lets use Maneuver granting items to access a higher level of Maneuvers than normal.

Hexblade 4 / Paladin of Tranny 2 / Arcane Duelist 10 / Marshal 1 / Iajutsu Master 2
Cha to saves twice (sort of), Cha to AC, Cha to Initiative using marshal, and also +9d6 damage on every attack. Not the strongest option but I'm sure you grasp the concept of what it tries to do. the more you can stack Cha to stuff the more simple leveling becomes useful.

Sorcerer 6 / Arcane Duelist 10 / Abjurant Champion 5 / ...
Take Arcane Disciple(diabolic domain) just for Devil's Ego and it's +4 profane to charisma. It's not a super powerful caster by any means but you can create a stack of +1 Spellstoring Gnome Quick Razors to use in your downtime too. Just use Dexterous Attack to cover the lack of proficiency.

Factotum 8 / Arcane Duelist 10 / Swordsage 2
Yes, even a factotum works. This one picked up Knowledge Devotion and Burning Blade for an extra boost to attack & damage. This my be the one case Cunning Strike's +1d6 per inspiration point becomes useful as each point spent gives a total of +5d6~+8d6 damage in total.

44
Resources & Handbooks / SorO's Enlightenment Series
« on: June 19, 2017, 12:46:16 AM »
Hello and welcome to my Enlightenment Series where I ramble on about stuff, good and bad, in relation to Classes under the pretenses I'm so damn awesome I'm enlightening you. For the most part I'm looking at Classes that prove contrary to their forum reputations or it's a well hidden and often overlooked Class that has a cool gimmick.

(click to show/hide)

Quote from: New FAQ entry on Tiers
Q: You make it sound like Tiers are useless.
That's because they are. My dad can beat up your dad debates have spawned countless heated debates producing hatred for your fellow community members, increased moderation work effort, and people made asses of them selves to a point where most people just wish their comments were buried and forgotten once they grew up a little. And the long lasting impact of this is forms of stigmata like mundanes can't use wands or buy spells and wizards are just too powerful to even see play. These stigmatas prevent us from exploring optimizing UMD or spell-buffed mundanes and convince DMs that classes break the game when in reality it's the Player which leads them to all sorts of terrible houserules.

Thread Index (if unlinked, means I'm working on it. Maybe)
1. Using The Omnislash (arcane dualist)
2. I know Kung Fu (monk)
3. Robots are cool, but costly and prone to breaking down (artificer)
4. The Superhero (divine crusader)
5. Jedi Knights are playable too (arcane swordsage)
6. Empty.
7. Empty.
8. I attempt to get away with racism (most powerful D&D races)
9. Why the editors need to be fired (stuff that should never have been published)
10. Whatever disagrees with (rules interpretation and faq)

Be sure to check out my Discussion thread where people complain about me!
Which will be linked later

45
Homebrew / MMX's Unoffical Complete Psionic Fixes
« on: June 19, 2017, 12:26:53 AM »
Part of MMX's Unofficial Errata project but died before being finished, credit goes to nijineko for the compilation and project head but general thanks to the community involved.

(click to show/hide)

(click to show/hide)

46
Resources & Handbooks / Re: Fun Finds Discussion (First Party)
« on: June 18, 2017, 01:34:48 AM »
The original sat in optimization and compilation sat in Handbooks. It's nice you want to help, being Father's Day weekend forcing social interaction I didn't get the rest of Fun Finds' links & information assembled to port over after doing the Compilation yesterday.

So we're not overlapping here. How about poking around digging into the Wayback Machine and pretty much just grabbing everything you can like you just did? If you stick to the format of "Book, Type,, Name, Short Description" I can even turn it into a table in seconds and get it loaded into the compilation post without having to go back and rearrange everything.

47
Offtopic / Re: Got our first spambot
« on: June 17, 2017, 03:40:24 AM »
Or... maybe I was the spambot all along!
Nah, based on the bots I'd say the Captcha is trying to filter people that speak English.

The bots are posting stuff like "Urine knight, coping he elapse." which sounds like a rejected Shovel Knight villain. "Next premises, fails, treatment polypeptide." might be a typo that promises failed treatment and "This ambivalence officers extremis; crepitations." seems like the exact opposite thing you'd want medication to do. And I submit their king.
In buy cialis online caries implanted autocratic acetate; subfascial levitra sluggish immediately noting constipation; uncorrectable doxycycline hyclate 100 mg collapsible, dangers demented, thing well-recognized buy cipro online urgent sexual equate desirable mite lipitor pharmacy significant enhancing catheterization protrusions, maturity-onset audits.
Catheterization protrusions sounds a little more than kinky.

48
Board Discussion / Re: Request what you need!
« on: June 16, 2017, 11:42:10 PM »
Maybe fill out the rest of the board?

Quote
Metaboard
- Board Business
- Introductions

General Discussion
- Off Topic Fun
- Plug or Promote
- Other Board Games
- Video Games

Gaming
- Advice
- Ask A Question
----Polling Place
- Talespinning
---- Campaign Journals
---- Game Creation

D&D
- General Discussion
- Optimization
- 3rd/3.5/PF
---- Handbooks
-------- Handbook Discussion
- 5th
- Other (2nd/4th/etc)

House Rules
- Homebrew
- Member's boards

Playground
- Forum Games
- Play By Post
---- Current Games
---- Retired Games
It's just a hair different than MMX's layout, namely inspiration strikes is a redundant subforum and then mechanical writing & your game here kind of already falls into homebrew and such but it still has it's own area under game creation. Unofficial Errata & Podcasts were dropped and I think someone already called for 4th being renamed too. Meetups never really seemed to happen to much (more of a pm thing imo anyway) but I figured we needed an actual video game subforum since we had one thread for discussions and some times multiple things might get talked about at once.

49
Board Discussion / Re: Thanks! Now how can we help?
« on: June 16, 2017, 10:36:59 PM »
Not really Solo, table2/row/cell is also working (can confirm) and Prime fixed cellspan two days ago when I mentioned it in chat but I haven't tried it. You just have to type it out.

50
Resources & Handbooks / Re: Fun Finds Compliation (archive)
« on: June 15, 2017, 11:39:26 PM »
Useful Dragon Magazine Stuff
Credit to Suzerain.

Alternate classes/class features
(click to show/hide)

Base classes, prestige classes, races, templates
(click to show/hide)

Feats
(click to show/hide)

51
Resources & Handbooks / Re: Fun Finds Compliation (archive)
« on: June 15, 2017, 10:35:59 PM »
Second/Third Party
(click to show/hide)

Pathfinder
(click to show/hide)

52
Resources & Handbooks / Re: Fun Finds Compliation (archive)
« on: June 15, 2017, 10:29:54 PM »
Dragon Magazine
(click to show/hide)

53
Resources & Handbooks / Re: Fun Finds Compliation (archive)
« on: June 15, 2017, 10:27:34 PM »
1st Party (continued)
(click to show/hide)

54
Resources & Handbooks / Fun Finds Compliation (archive)
« on: June 15, 2017, 10:08:42 PM »
Credits to Gazzien.
Last update: October 10, 2015, 10:20:59
This is a quick HTML to bb conversion so expect many HTML tags to appear.

1st Party
(click to show/hide)

55
Homebrew / MMX's Unoffical Tome Of Battle Fixes
« on: June 15, 2017, 09:51:18 PM »
Part of MMX's Unofficial Errata project, credit goes to Sinfire_Titan for the compilation and project head but general thanks to the community involved.

Chapter 1 - Disciples of the Sword
(click to show/hide)

Chapter 2 - Skills and Feats
(click to show/hide)

Chapter 3 - Blade Magic
(click to show/hide)

Chapter 4 - Maneuvers and Stances
(click to show/hide)

Chapter 5 - Prestigious Classes
(click to show/hide)

No fixes issued for Chapters 6~8.

56
Board Discussion / Re: 5e
« on: June 15, 2017, 07:28:31 PM »
SorO hey post your stuff ( ... is much more useful etc)
Your wish has been granted.

57
D&D 5th / D&D - 5th - Unearthed Arcana Releases
« on: June 15, 2017, 07:25:19 PM »
Unearthed Arcana Releases
Here is a semi-recent copy of all the UAs released for 5th since it's release.

Updating
2~4 times a year I check for 5th updates and archive them using the standard format so I'll start providing a copy for you guys to sync up to as well. Due to this, keep an eye out for recent discussions for the newest releases as this is mostly just an archive that runs a few months behind (besides, WotC probably tracks web traffic, so download the newest ones from them to contribute to 5th).

Current Link
Here

Change Log
06-15-17, uploaded my archive as of May which contains 35 entries.

58
Resource & Handbook Submission / Bunko's Fantastic Addition!
« on: June 15, 2017, 05:04:33 PM »
Bunkos has gotten moved into a new line of threads titled "One Stop Shop" while is going to soak up a few threads to consolidate a bunch of stuff into a single page. And one of the biggest things about the move is Bunkos is now open to 2nd party material including Dragon Magazine and Dragonlance supplements similar to how I've opened up Class Boosters before and I'll keep up the color coding too since many people don't have access to Dragon Magazine but I still want to index it for those who do.

So here's what I need from you guys: your submissions.
If it's Dragon Magazine I need an issue and page number along with a short description and it's price. If it's from Dragonlance and just need the book unless you know if another book has errata/updates for it then I'll need both, use the prefix of DL: before book abbreviations as well. Then of course I need an idea of where to put it in case it isn't obvious.

For example, War Paint Ithin Carthian (DL:RoA, 500gp): +5 untyped bonus to natural armor and fast healing 5 until it heals 20hp, put it on in the morning to stay alive until the night.

Thanks and I hope to hear back from you guys.

59
Resources & Handbooks / One Stop Shop - Bunkos
« on: June 15, 2017, 04:25:18 PM »
"Yessir, step right up, ladies and gentlemen! Cedric P. Bunko, at your service...and welcome to Bunko's Bargain Basement!  The old storefront was getting a little rickety, but we're still open for business!

"What, you may ask, is a Bunko's Bargain Basement?  Why, only the finest clearinghouse for magical bargains in seventeen dimensions!

"You see, my friends, every adventurer worth his or her iron rations knows that the right tools make all the
difference between life and death.  But the problem is, adventurers are a busy lot, and they don't always have time to shop around for bargains...and, strictly between you and me, friends, there are a lot of overpriced magical gadgets out there, and people willing to sell them for far more than they're worth.

"Not so here at Bunko's!  Here, we stock only the items which really give you bang for the buck...either those items that are dirt cheap but effective, or the items that may cost a bit more but give you more than you pay for!  Satisfaction is guaranteed at Bunko's!

"For your shopping convenience, items are organized in departments.  Of course, we're always on the lookout for new merchandise...if you have a suggestion for an item we should stock, please feel free to offer it up!

"Please enjoy our selection and don't forget to ask about our buy twenty and get one free deal.

"And now, without further ado, on to the departments..."




(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)



"My competitors are always trying a hostile takeover and adventurers are always crashing my workshop to slay my zombies and steal my loot but I, Cedric P. Bunko, has my own rules of acquisition that keeps me in business.

"And one of those rules is to sell advertisements when me and my costumers can profit off it. So why don't you go on down to slumtown and check out Shax's line of sacks", if you're worried about feeling dirty or your safety, we sell showers and feel free to stock up here before going over.




Did I miss something? Tell me what, where to find it, how much it costs, and what it does that makes it awesome. I can update this faster if I don't have to dig for that information.

60
Resources & Handbooks / Re: Building a Weapon of Legacy For Dummies
« on: June 15, 2017, 02:09:52 PM »
Example Walkthrough

Pages: 1 2 [3] 4 5