Just collecting all my E6 Gestalt characters into one place.
Unseelie Fey* Entropic Reaper 6//Hexblade6
Houserules:
*Because of story stuff, The character was fey BEFORE becoming undead.
Unofficial Hexblade Errata by the author (link missing)
No racial restrictions on feats.
HD: d12
Level BAB Fort Ref Will Features
1 +1 +2 +0 +2 Hexblade's Curse, Body of the reaper, Scythe master
2 +2 +3 +0 +3 +1 Str, Fast healing, Power attack, Arcane Resistance
3 +3 +3 +1 +3 +1 Cha, Lesser reality tear, Mettle
4 +4 +4 +1 +4 +1 Str, Lesser entropic blade, Dark Companion
5 +5 +4 +1 +4 +1 Cha, Reapers warding, Bonus feat, Hexblade's Curse 2/day
6 +6 +5 +2 +5 +1 Str, Full swing, Forced Omens
STR: 17 ->18
DEX: 11 ->14
CON: -
INT: 12
WIS: 10
CHA: 16 ->20
Hexblade Capstone: Greater Hexblade's Curse
Entropic Reaper Capstone: Dark Harvest
Feats:
Level up (1): Dreadful Wrath
Flaw: Daunting Presence
Flaw: Trophy Hunter
Antifeat (2): Power Attack
Reaper (2): Cleave
Level up (3): Bloodsoaked Intimidate
Antifeat (4): Obtain Familiar
Hexblade (5): Combat Casting
Level up (6): Combat Brute
Antifeat (6): Improve Familiar (Krenshar)
Traits:
Unnatural Aura (-2 to all interactions with Animals/vermin, +2 to intimidate/fear)
Flaws:
� Must target the pseudo-undead (what happens if a player dies in this campaign) before anything else.
� Ignores full undead.
Antifeats:
1: -2 to will saves
2: -2 to Gather Information and Search
3: -1 to will saves for each person personally slain.
4: -2 to Disable Device and Open Lock.
5: -2 on saves vs enemies of your faith
6: -2 to Diplomacy and Sense Motive
Tactics:
Round 1: Dimension Door to melee range (-5) Dark Companion (-2), Daunting Presence (DC 18, -2), Curse (DC 18, -4), Krenshar Roar (DC 13, Frightened, Save=shaken)
Round 2a (All effects succeed): Enemies are panicked, commence reaping.
Round 2b (Partial Success): Enemies are frightened, commence reaping.
Round 2c (Failure): REAP ANYWAY.
Chosen Domains: Renewal, Retribution, and 1 other (can't remember the player's choice, I'll edit this later)
So, It's a full cleric caster with a built in greatsword of awesomeness. E6, so only up to 3rd level spells. Anything you think would be fun to add in the way of feats?
Level up (1):
Flaw:
Flaw:
Antifeat (2):
Level up (3):
Antifeat (4):
Level up (6):
Antifeat (6):
Flaws:
Antifeats:
1: Allergic to sunlight. (wow...)
2: Lose special vision
3: -2 to diplomacy/sense motive
4: Half natural healing
5: The first few poisons encountered grant no save...permanently.
6: Must make a will save 10+my own Charisma bonus to make attacks of opportunity.
Aeshkrau Illumian Duskblade6//Magus 6
Capstone: Armored casting applies to all spells, not just duskblade spells.
STR: 18
DEX: 10
CON: 14
INT: 12
WIS: 10
CHA: 10
Known problems:
� No 3rd level spells :bigeyes
Level up (1): Energy Substitution
Flaw: Spell Thematics
Flaw: Weapon Focus [Some sort of 1h weapon]
Antifeat (2): Improved Sigil [Aesh]
Level up (3): Improved Sigil [Krau]
Antifeat (4): Arcane Strike
Magus (5):
Level up (6):
Antifeat (6):
Flaws:
�
�
Antifeats:
1: Count as two levels lower for level dependent spells (sleep, cloudkill, etc)
2: -2 penalty on Craft: Alchemy and Heal
3:-2 penalty to untrained skills
4: Standing is a standard action rather than a move action.
5: -2 will
6: -2 Gather information and Search
Rogue1/Ninja/Rokugan Ninja1/Spellthief1/SA Fighter 1/(Sono)kineticist1//Leshay6
HD: d6
Level
BAB
Fort
Ref
Will
Features
1 +1 +0 +2 +2 Eternal Body, Charming Eyes, Twin Slash, Sneak attack +1d6, Trapfinding
2 +2 +3 +3 +3 LeShay Weapons, Sneak attack +2d6, AC Bonus
3 +3 +3 +3 +3 Eternal Magic Initiate, Sneak attack +3d6, Ninja Dodge +1
4 +4 +4 +4 +4 Eternal Beauty, Sneak attack +4d6, Steal Spell
5 +5 +4 +4 +4 Eternal Magic User, Sneak attack +5d6
6 +6 +5 +5 +5 Fire lash, Graceful Slash, +1 Cha
STR: 16
DEX: 11->12
CON: 16->17
INT: 12
WIS: 12
CHA: 9->10
Capstone: LeShay weapon merges with Pyrokineticist lash.
Feats:
Level up (1): Weapon Focus [Whip]
Flaw: Improved Initiative
Flaw: Wild Talent
Antifeat (2): Craven
Level up (3): Power Attack
Antifeat (4): Cleave
Level up (6): Enlarge PLA
Antifeat (6):
Flaws:
�
�
Antifeats:
1: -2 to diplomacy/intimidate
2: -4 to ride any exotic mount
3: -2 penalty vs poison, -1 reflex saves
4: -4 sense motive
5: -4 to ride any exotic mount
6: Learning languages cost an additional skill point, or two if an alphabet isn't shared.
Strengths:
+3 Fire Lash that performs touch AC sneak attacks!
Charm Monster and other useful SLAs.
Nimblewright6//Gemini Dancer6
HD: d6
Level
BAB
Fort
Ref
Will
Features
1 +1 +0 +2 +0 Nimblewright Body, Rapier Hands, Body Adaptation
2 +2 +0 +3 +0 Bonus Feat, Entropic Shield, Tripping Thrust
3 +3 +1 +3 +1 Spell Resistance, Feather Fall, Special Ability
4 +4 +1 +4 +1 Bonus Feat, Special Ability, Spell-like abilities
5 +5 +1 +4 +1 Special Ability, Repair
6 +6 +2 +5 +2 Special Ability, Accelerated Self-Repair
STR: 12
DEX: 16 -> 22
CON: -
INT: 13
WIS: 10
CHA: 16 -> 22
Capstone: Augmented Critical
Feats:
Level up (1): Combat Reflexes
Flaw: Combat Expertise
Flaw: Parry (DR301 feat)
Gemini (1): Weapon Finesse
Antifeat (2): Improved Parry (DR301 feat)
Nimble (2):Improved Disarm
Level up (3): Guarded Defense (DR301 feat)
Antifeat (4): Expert Parry (DR301 feat)
Nimble (4): Improved Trip
Gemini (4): Meticulous Moves
Level up (6): Improved TWF
Antifeat (6):
Nimblewright special abilities:
1: Dextrous
2: Beat
3: Parry
4: Trip
5: Like Water
6: Riposte
Flaws:
�
�
Antifeats:
1: Treated as 2 levels lower for level dependent spells (sleep, etc)
2: -2 to move silently, DC to track reduced by 4
3: -4 to bluff and diplomacy checks that involve speaking
4: -2 to bluff
5: -2 to math-using skills
6: -2 to appraise and bluff
^What.
Combat Tactics: Engage the biggest badass around. Counter his first attack, disarming and tripping him in the process.
Anthropomorphic 6/Tarrasque 6
HD: d12
Level
BAB
Fort
Ref
Will
Features
1 +1 +2 +2 +2 Hybrid body, What has magic done?(Tail/Pounce), Animal prowess, Ancient body, Assimilation, Brutal Grab, +2 Str, +2 Con
2 +2 +3 +3 +3 What has magic done? (Cute/Attach) , Animal Skill, Monstrosity, Rush +1 Str, +1 Con
3 +3 +3 +3 +3 Animal power (Stamp, Versatile Feet, Tentacle), Claws +2 Str, +2 Con
4 +4 +4 +4 +4 Animal power (+2 Con), Growth, Stomp, +1 Str, +2 Con
5 +5 +4 +4 +4 Animal apotheosis (+2 Con, +2 Str) , Horns, Beginning of the end, Terror from below +2 Str, +3 Con
6 +6 +5 +5 +5 Animal apotheosis (Swallow Whole), Primal Roar, +1 Str, +1 Con
STR: 14-> 25
DEX: 14
CON: 18 -> 33
INT: 8
WIS: 8
CHA: 12
Tarrasque Capstone: Reality Bend
Anthro Capstone: All "What has magic done" abilities gain their 8 HD bonuses.
Feats:
1: Improved Initiative
Flaw: Power Attack
Flaw: Cleave
2 (AntiFeat): Toughness (wut)
3: Multiattack
4 (AntiFeat): Improved Multiattack
6: Mighty Roar
6 (AntiFeat): Gape of the Serpent (Swallow whole works up to own size)
Post 6: Greater Mighty Roar
Flaws:
� Multiple Personality Disorder (Attack like a frenzied berserker whenever dropped to low health)
� Deadly Strength (Can't use nonlethal force and the DM rolls sunder on random items)
Antifeats:
1: Nefarious Visage (-4 to intimidate)
2: Multicultural (-4 to Charisma checks vs 1 race [Dwarves])
3: Greater Resiliency (-1 to DR)
4: Faster Healing (Heal naturally at half speed)
5: Know your enemy (-2 on attack rolls after 3 rounds vs a single enemy)
6: Patience (-2 to attack and damage)
FREE FEAT AT 2: What should I do?