Author Topic: Martial Discipline - Sublime Tapestry, a very meta martial discipline  (Read 1762 times)

Garryl

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Sublime Tapestry martial discipline
Sublime Tapestry, a very meta martial discipline, is focused on affecting your other maneuvers.

Practitioners of Sublime Tapestry understand that to truly master their skills, they must understand and explore them in all conceivable ways. Sublime Tapestry is almost never practiced by itself. Alone, it is an incomplete style, like a sword hilt without the blade. The discipline functions through the exploration and improvement of all other martial disciplines, improving each of them through better understanding of all of their teachings.

Sublime Tapestry was not developed and mastered in a single monastery, temple, or school of martial practice. Rather, it is an agglomeration of techniques that numerous individuals have taught themselves as part of broadening their own studies beyond a single discipline. Over time, the best of these practices were collected and codified as a single discipline in and of itself. Of course, not everyone agrees on which techniques should be included, nor even what name the discipline as a whole should be called. Some call it Eternal Improvement Style, and emphasize the aspects that improve the techniques a martial adept already knows. To those who know it as Nine as One, the discipline is about merging the various disciplines of the sword into a cohesive whole. Its many names also include Underlying Succor, Unity of Form and Function, Balanced Way, Supportive Style, and still more depending on who you ask.

Discipline Access
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Sidebar: Greater Than the Sum of Its Parts
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Variant: Ranged Maneuvers
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Discipline Key Skill: Martial Study. Sublime Tapestry focuses on the understanding of other martial disciplines so as to make them greater than they are alone.

Discipline Favored Weapons: None. Sublime Tapestry has no favored weapons, as it is not designed to function as a complete discipline in and of itself. If anything, the other martial disciplines are its weapons.



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« Last Edit: July 07, 2017, 12:05:19 AM by Garryl »
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Garryl

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Re: Sublime Tapestry, a very meta martial discipline
« Reply #1 on: June 20, 2017, 11:56:37 PM »
Sublime Tapestry Maneuvers by Level
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Sublime Tapestry Maneuver Descriptions
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Garryl

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Re: Sublime Tapestry, a very meta martial discipline
« Reply #2 on: June 20, 2017, 11:56:55 PM »
New Feats
This section contains a number of new feats relating to the Sublime Tapestry discipline.

General FeatsPrerequisitesBenefit
A Tapestry of Many ThreadsOne Sublime Tapestry maneuver, one maneuver from another disciplineTreat known maneuvers as being from different disciplines
Tactical FeatsPrerequisitesBenefit
Maneuver SynergySee feat descriptionSee feat description



A Tapestry of Many Threads [General]
Prerequisites: One Sublime Tapestry maneuver known, one maneuver known from at least one other discipline.
Benefit: Select up to one maneuver you know from each discipline you know any maneuvers from. You may treat them as being of the disciplines of your choice instead of their normal disciplines. You can only select disciplines from which you already know at least one maneuver.
Special: Whenever you gain a level, you can change which maneuvers are affected and which disciplines you treat them as being from.



Maneuver Synergy [Tactical]
Prerequisites: BaB +6, any other Tactical feat, one Sublime Tapestry maneuver known, one maneuver known from each of at least three other disciplines.
Benefit: Maneuver Synergy gives you access to the following tactical maneuvers.
  • Escalating Assault: Whenever an opponent succeeds on a saving throw against one of your martial maneuvers, the save DC of the next martial maneuver you initiate before the end of your next turn that requires a saving throw is increased by 1.
  • Impromptu Tactics: You may expend a readied martial maneuver as a swift action in place of meeting the preconditions of an ability of a tactical feat you possess. If you use granted maneuvers for that maneuver, it must also be granted. This ability only allows you to ignore any preconditions of events that must occur during your first turn, and only for tactical maneuvers that require you to meet certain preconditions during your first turn in order to gain a benefit during your second turn. You must still meet any other conditions of the tactical maneuver. This benefit only applies one time to one tactical maneuver each time you expend a maneuver this way.
  • Training in Action: To use ability, you must initiate a boost during your first turn. You must then initiate a counter from a different martial discipline before your next turn. If you do so and you initiate a strike from a third martial discipline during your second turn, you may immediately recover all expended maneuvers from disciplines other than those of the three martial maneuvers you just initiated for this tactical maneuver. If you use granted maneuvers for any maneuvers recovered this way, they are also granted.


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