General Feats | Prerequisites | Benefit |
A Tapestry of Many Threads | One Sublime Tapestry maneuver, one maneuver from another discipline | Treat known maneuvers as being from different disciplines |
Armored Magic | Mana pool, armor proficiency | Spend extra MP to ignore Arcane Spell Failure. |
Ascetic Supplicant | Eldritch Blast 2d6, Improved Unarmed Strike | Monk and Warlock levels stack for CL, EB damage, and unarmed damage. Apply eldritch essences to unarmed strikes. |
Aura Focus | Ability to project an aura | Get +1 aura bonus and +2 DC with an aura |
Aura Knowledge | Ability to project an aura | Learn a new aura or two minor auras |
Backup Plan | Presence, ability to use tactical commands | Recover Marhsal level in Presence a few times per day. |
Barbed Curses | -- | Deal +1d6 damage/curse to cursed foes |
Black Fog | Black cloud, hexblade's curse | Black cloud curses also creating obscuring fog |
Black Miasma | Black Fog, black cloud, hexblade's curse | Black fog also sickens creatures within it |
Blood Magic | Power Burn | Take damage when casting a spell to gain +1 CL and save DC. |
Combat Casting | -- | Gain a +2 bonus on attacks with spells. Shield allies from your own magic. |
Command Presence | Diplomacy 6 ranks, ability to project an aura | Learn and use two momentary commands. |
Curse of Malfeasance | Hexblade's curse, curse of misfortune | Curse of misfortune applies lesser penalties to other statistics |
Dark Alliance | Diplomacy 18 ranks, hexblade's curse, dark companion | Allies can target dark-companion victims through you |
Distant Hexblade's Curse | Hexblade's curse | Hexblade's Curse range is 250 feet |
Expanded Mana Pool | Mana pool | Your maximum MP increases by your maximum spell level. |
Extra Aura | 12 HD, two or more auras of the same type | Project two auras of the same type simultaneously |
Extra Hexblade's Curse | Hexblade's curse | Gain +4 uses/day of Hexblade's Curse |
Extra Retrieved Spell | Retrieved spells | Retrieve an extra spell. |
Improved Healing Hands | Healing Hands, 4th level Medic or Healer | Healing Hands provides more healing per Medic, Healer, and spell level. |
Indefinite Magic | Mana pool | Spells don't count against your MP after 24 hours and needn't remain retrieved. |
Magical Aptitude | -- | Learn and cast a small number of Sorcerer spells. |
Malign Commands | Intimidate 12 ranks, Combat Reflexes, hexblade's curse, chaotic commands | Chaotic commands forces subject to make AoOs |
Master Commander | Skill Focus, Presence | Add Presence score as a bonus on focused skills. |
Mystic Opposition | Hexblade's curse, mystic contrariness | Mystic contrariness also interferes with beneficial spells |
Natural Spell | -- | Learn and cast a small number of Druid spells. |
Persistent Hexblade's Curse | Hexblade's curse, double hexblade's curse | Spend +2 uses of Hexblade's Curse to curse foes for 24 hours |
Shackles of Adversity | Hexblade's curse, chains of adversity | Enemies linked by chains of adversity become entangled when not adjacent to one another |
Suggestible Stupor | Bluff 9 ranks, hexblade's curse, curse of stupor | Make a suggestion to foes fascinated by curse of stupor |
Thriller Animator | Corpsecrafter, Nimble Bones, Perform (dance) 4 ranks | Animate dancing zombies. |
Toughness | +1 natural armor bonus | Gain +1 to Fort saves and hardness based on your natural armor. |
Veteran Commander | Cha 13, Diplomacy 4 ranks, Presence | +2 maximum Presence score. |
Improved Veteran Commander | Cha 15, Diplomacy 9 ranks, Veteran Commander, Presence | +4 maximum Presence score. |
Greater Veteran Commander | Cha 17, Diplomacy 14 ranks, Improved Veteran Commander, Veteran Commander, Presence | +6 maximum Presence score. |
Battlefield Treatment Feats | Prerequisites | Benefit |
Battlefield Triage | Battlefield Treatment | Cast Medic spells while maintaining battlefield treatments. |
Extra Treatment | Battlefield Treatment | Gain 4 extra battlefield treatment uses per day. |
Restorative Treatment | Battlefield Treatment, Heal 6 ranks | Use battlefield treatment to emulate restoration effects. |
Exalted Feats | Prerequisites | Benefit |
Honorable Vow | Diplomacy 2 ranks | Your deity or ideal grants you bonuses to Diplomacy and to defense against evil creatures. |
Vow of Conviction | Sacred Vow or Honorable Vow | Vow to stay true to your ideals, gain bonuses against charms, compulsions, and lies. |
Vow of Determination | Vow of Conviction, one of Sacred Vow or Honorable Vow | Vow never to give up, gain bonuses against fear and movement-impairing effects. |
Vow of Justice | Sacred Vow or Honorable Vow | Vow to bring wrongdoers to justice, gain bonuses against unjust creatures. |
Vow of Redistribution | Level 3, Sacred Vow or Honorable Vow | Vow to give your excess wealth to those need it, gain bonuses based on level. |
Breath Feats | Prerequisites | Benefit |
Vitalizing Breath | Con 13, Cha 13, Touch of Vitality, breath weapon, draconic vitality, dragonblood subtype | Your breath weapon heals instead of harming |
Draconic Feats | Prerequisites | Benefit |
Draconic Recovery | Con 13, Cha 11, dragonblood subtype | Gain a pool of draconic vitality with which to heal your wounds |
Persistent Aura Boost | Cha 13, draconic aura, draconic vitality, dragonblood subtype | Make draconic aura boosts last 24 hours |
Project Draconic Aura | Cha 13, 3 HD, draconic vitality, dragonblood subtype | Learn to project a draconic aura |
Projection Boost | Cha 13, draconic aura, draconic vitality, dragonblood subtype | Boost draconic auras as you activate them |
Touch of Vitality | Cha 13, draconic vitality, dragonblood subtype | Heal wounds by touch |
Rejuvenating Vitality | Cha 15, Touch of Vitality, 6 HD, draconic vitality, dragonblood subtype | Remove conditions with Touch of Vitality |
Vitalizing Breath | Con 13, Cha 13, Touch of Vitality, breath weapon, draconic vitality, dragonblood subtype | Your breath weapon heals instead of harming |
Fighter Feats | Prerequisites | Benefit |
Alertness | -- | Resist fatigue and exhaustion, require less sleep, and reroll initiative checks 3/day. |
Cleave | Str 13 | Move with other creatures as an immediate action. |
Great Cleave | Str 13, Cleave | Cleave no longer takes an action and can be used more often. |
Combat Expertise | Int 13 | Use Int instead of Str for attack rolls and tripping. |
Combat Reflexes | -- | Take 10 on initiative checks and reduce the penalties of iterative attacks. |
Dodge | Dex 13 | Gain Uncanny Dodge. Add your Reflex bonus to touch AC or your armor and shield bonuses to Reflex saves. |
Mobility | Dex 13, Dodge | Gain Improved Uncanny Dodge. Make 5 foot steps as an immediate action. |
Great Fortitude | -- | Gain immunity to fear and a +4 bonus on saves against charms and compulsions. |
Improved Turning | -- | Make a 90 degree turn while moving in a straight line. |
Extra Turning | Improved Turning | Make more turns each round while moving in a straight line. |
Point Blank Shot | -- | Ranged attacks don't provoke AoOs. Add Dex to ranged damage in melee range. |
Precise Shot | Dex 13 | Take a penalty on ranged attack rolls to add a bonus on ranged damage rolls. |
Deflect Arrows | Dex 13, Precise Shot | Reroll missed ranged attacks with a -5 penalty to attack another nearby foe. |
Self-Sufficient | -- | Recover rapidly when at negative hit points. Gain a +2 bonus on damage and skills when working alone. |
Weapon Finesse | BaB +1 | Use Cha instead of Str for damage rolls. |
Leader Feats | Prerequisites | Benefit |
March of Nations | Cha 13, Leadership, knowledge (geography) 8 ranks, survival 4 ranks | Lead groups on a journey to distant locations |
March of Worlds | Cha 13, Leadership, March of Nations, knowledge (geography) 12 ranks, knowledge (the planes) 12 ranks, survival 4 ranks | Lead groups on a journey to other planes |
Metabreath Feats | Prerequisites | Benefit |
Breath Energy Substitution | Con 13, breath weapon | Your breath weapon deals damage of a different energy type |
Metapsionic Feats | Prerequisites | Benefit |
Power Attack | Manifester level 3rd, Weapon Focus | Channel touch powers through your melee weapon or ray powers through your ranged weapon. |
Spell Focus | Ability to cast spells, any other metapsionic feat | Apply metapsionic feats to your spells. |
Tactical Feats | Prerequisites | Benefit |
Maneuver Synergy | See feat description | See feat description |
Psionic Feats | Prerequisites | Benefit |
Astral Lifeshaping | Ability to manifest astral construct, Boost Construct | Your Astral Constructs are living creatures and have additional options. |
Ectopic Lifebond | Astral Lifeshaping, Skin of the Construct, Constitution score | Living Skin of the Construct grants you improved defenses. |
Astral Thoughtbinding | Ability to manifest astral construct, Boost Construct | Your Astral Constructs are sentient creatures and have additional options. |
Astral Lifeshaping | Astral Thoughtbinding, Skin of the Construct | Sentient Skin of the Construct grants an extra mind to manifest powers. |
Conjunctive Mind | Int, Wis, or Cha 15 | Use subpsionics, +1 ML with Metacreativity, Clairsentience, and Telepathy. |
Insidious Mind | Conjunctive Mind | Your powers are harder to detect by non-subpsionic creatures. |
Tenacious Mind | Conjunctive Mind | Your powers are harder to dispel by non-subpsionic creatures. |
Tainted Construction | Conjunctive Mind, ability to manifest astral construct | Your Astral Constructs use tainted ectoplasm and have additional options. |
Psionic Sidestep | Dex 13, Wis 13, Dodge | Avoid attacks of opportunity once per round while you maintain your psionic focus. |
Improved Psionic Sidestep | Dex 15, Wis 15, Dodge, Psionic Sidestep | Use Psionic Sidestep one more time per round and move farther when you do. |
Share Mantle Granted Power | Cha 13, mantle aura | Expend your psionic focus to share mantle granted powers |
Skill Focus | -- | Expend your psionic focus to take 15 on any skill. |
Weapon Focus | Manifester level 3rd | Store an extra psionic focus in your weapon. |