From equally far back. I think I wrote these in my early days on brilliantgameologists.
Seeker, a natural and spiritual martial adept. If the Warblade was to replace the Barbarian and Fighter, the Crusader was to replace the Paladin, and the Swordsage was to replace the Monk and Rogue, then the Seeker is to replace the Ranger (and to a lesser extent, some aspects of the Druid).
Table: The Seeker Hit Die: d8
Base
Attack Fort Ref Will Maneuvers Stances
Level Bonus Save Save Save Special Known Readied Known
1 +1 +2 +2 +0 Animal Companion, Primal Awakening 3 3 (2) 1
2 +2 +3 +3 +0 Natural Blessing (0th), Wild Empathy 4 3 (2) 1
3 +3 +3 +3 +1 Natural Blessing (0th) 5 3 (2) 1
4 +4 +4 +4 +1 Natural Blessing (1st) 5 4 (2) 2
5 +5 +4 +4 +1 Natural Blessing (1st), Woodland Stride 6 4 (2) 2
6 +6/+1 +5 +5 +2 Natural Blessing (2nd) 6 4 (2) 2
7 +7/+2 +5 +5 +2 Primal Awakening (Warbeast) 7 4 (2) 2
8 +8/+3 +6 +6 +2 Natural Blessing (2nd) 7 4 (2) 2
9 +9/+4 +6 +6 +3 Natural Blessing (3rd) 8 4 (2) 2
10 +10/+5 +7 +7 +3 Trackless Step 8 5 (3) 3
11 +11/+6/+1 +7 +7 +3 Natural Blessing (3rd) 9 5 (3) 3
12 +12/+7/+2 +8 +8 +4 Natural Blessing (4th) 9 5 (3) 3
13 +13/+8/+3 +8 +8 +4 Primal Awakening (Feral) 10 5 (3) 3
14 +14/+9/+4 +9 +9 +4 Natural Blessing (4th) 10 5 (3) 3
15 +15/+10/+5 +9 +9 +5 Natural Blessing (5th) 11 6 (3) 3
16 +16/+11/+6/+1 +10 +10 +5 Camouflage 11 6 (3) 4
17 +17/+12/+7/+2 +10 +10 +5 Natural Blessing (5th) 12 6 (3) 4
18 +18/+13/+8/+3 +11 +11 +6 Natural Blessing (6th) 12 6 (3) 4
19 +19/+10/+9/+4 +11 +11 +6 Natural Blessing (6th) 13 6 (3) 4
20 +20/+15/+10/+5 +12 +12 +6 Primal Awakening (Primal Power) 13 7 (4) 4
Class skills (6 + Int modifier per level, x4 at 1st level): Climb, Concentration, Craft, Disable Device, Diplomacy, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering), Knowledge (geography), Knowledge (nature), Listen, Martial Lore, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Tumble, Use Rope
Weapon and Armor Proficiency: Seekers are proficient with all simple weapons and with martial melee weapons. Seekers are also proficient with light and medium armor.
Disciplines: Desert Wind, Tiger Claw, White Raven, Revealing Light*
Maneuvers:
When you expend a granted maneuver for whatever reason, it remains granted (but expended and thus not usable) for 1 round. After that time, if it is still expended and has not been recovered, it becomes withheld for you, but granted and recovered for your companion. Similarly, whenever your companion expends a maneuver, if it has not been recovered 1 round later, it becomes withheld for your companion, but granted and recovered for you.
If your companion has the ability to use maneuvers on its own, track its maneuvers and initiating abilities separately. A companion with its own initiating abilities learns and uses maneuvers and stances independently from the ones you grant this way, and still uses its own initiator level for its own maneuvers (for instance, it can ready the same maneuver twice this way; once from you, once from its own abilities).
If you have multiple companions (including, but not limited to, other animal comapnions, familiars, psicrystals, wild cohorts, special mounts), they each share the maneuvers gained from this class. Or, maybe it only applies to the animal companion granted by this class. I haven't decided.
Primal Awakening: You may use your initiator level in place of your effective Druid level for the purpose of your animal companion.
Beginning at 7th level, your animal companion gains the Warbeast template (MM2).
Beginning at 13th level, your animal companion gains the Feral template (SS).
Beginning at 20th level, your animal companion gains a modified version of the Monster of Legend template (MM2). Details to be decided. Something like 5th level Druid spellcasting, +2 to all ability scores, fast healing, an immunity or two, frightful presence, or something else from the Monster of Legend lists. I dunno. Definitely not the full template, though (that's too much).
These templates apply to your current companion, and to any new animal companion you acquire. They apply even if the companion does not qualify for the template, but not if the companion already has the template.
Natural Blessing: Choose a Druid spell. Use it 1/day as an SLA. CL = your IL. You can only use this to cast spells that target yourself or your animal companion, or that are harmless.
Can select the same thing multiple times for additional uses/day. Can select spells of lower levels than max. Save DCs are Wis-based. Must have a Wisdom of at least 10+level to cast a spell of that level.
Animal Companion: As the Druid ability. 1st
Wild Empathy: As the Druid ability. 2nd
Woodland Stride: As the Druid ability. 5th
Trackless Step: As the Druid ability. 10th
Camouflage: As the Ranger ability. 16th
Table: Animal Companion
Bonus Natural Armor Str/Dex Bonus
Level HD Adjustment Adjustment Tricks Special
1st-2nd +0 +0 +0 1 Link, Share Spells
3rd-5th +2 +2 +1 2 Evasion
6th-8th +4 +4 +2 3 Devotion
9th-11th +6 +6 +3 4 Multiattack
12th-14th +8 +8 +4 5
15th-17th +10 +10 +5 6 Improved Evasion
18th-20th +12 +12 +6 7