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[D&D 3.5 + Homebrew] Shattered Gates of Slaughtergarde (or Red Hand of Doom)
Garryl:
Having just finished my grad courses for the summer, I'm in the mood to try to run a PbP game. I'd like to do The Shattered Gates of Slaughtergarde, although I could also be convinced to give Red Hand of Doom a try. I ran Slaughtergarde for my tabletop group back when we were playing, and it was a nice, solid, enjoyable dungeon crawl. We were going to do RHoD, but the group kind of fell apart a couple of encounters in.
This site looks to have the player-public information regarding the module and the campaign site.
If anyone knows any good resources for showing the dungeon/battlefield online, that's something I could use a hand with.
Rule set: 3.5 edition Dungeons and Dragons
Players: 4 or 5
Starting level: 1st
Character creation: 32 PB, average hp for rolled HD (1st level is still maximized). Average starting gold for 1st level.
Optimization: Tier 3-ish.
Resources: Core + any splatbooks I can get the relevant parts of + lots of homebrew. My library is limited to Tome of Battle + Races of Destiny/Stone/Wild, so anything beyond that check with me first. Homebrew-wise, most of my own brew is in, and there are a ton of other great homebrewers on this forum.
Posting: I know games tend to stall out during combat. I had some ideas to help alleviate that. I don't know which will work, so I'm just throwing them out there.
[*]I'll try to post the defenses (hp, AC, saves, etc.) for any monsters you're fighting. That way, when you attack or cast a spell, you can do all of the defensive rolls for them and figure out the results without having to wait for me to do it.
[*]To keep things moving, one combat round will be at most one week. One week after the round starts, anybody who hasn't posted an action (either a final action or at least a tentative plan) for their character forfeits their turn and the game moves on. And if I'm the one who forgets to do anything, I guess the monsters will, too.
[*]I'm not a huge fan of team initiative, game balance-wise, but it is an option.
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House rules and generally-applied homebrew:
[*]No xp penalties for multiclassing.
[*]I've been dying to try out healing surges in a game, so that's in.
[*]The Demolition and Endurance skills are in. Of the classes currently being looked at for play, Endurance is a class skill for the marshal, commander, and naturalist, and the commander's cohort will get a bonus to it with wild focus. I don't think anyone's playing a class that would get Demolition.
[*]No flaws. If you really need them for your build, we can renegotiate.
[*]Yes to PHB2 Retraining, although not full on rebuilding.
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You can find a complete listing of my homebrew here. I'll be updating it with links as I get things reposted here. Let me know if you have any priority requests.
Pre-Approved Homebrew
[*]Tomb of Battle: The Book of Dead Warriors
[*]Leaders of Men - Aura Classes
[*]Power of Cybernetics
[*]Soul Shell race
[*]Hexblade revised base class
[*]Medic base class
[*]Monk revised base class
[*]Soulknife revised base class
[*]Demolition skill
[*]Endurance skill
[*]Weaponizing Divination spells
[*]Sublime Tapestry martial discipline
[*]Rushes martial maneuver expansion
[*]Cheap Magic Items
[*]Microbrews
[*]Healing Surges variant
[*]Don Quixote's Spellshaping Codices (links) (GiantITP-hosted index)
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Other Approved Homebrew
[*]Stratovarius's Commander (aura bonus is Cha mod, to a max of class level; cohorts can't change focus after attraction until 2nd level)
[*]Stratovarius's Chameleon
[*]Stratovarius's Walker in the Wastes
[*]Sirpercival's Dragonmage
[*]Sirpercival's Scaleshaper (tentative)
[*]Sirpercival's Astronomer (including Soul Refractor AcF)
[*]FireInTheSky's Naturalist
[/list]
Disapproved Homebrew
[*]Mage base class
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I think that's it for game rules. Am I missing anything?
Stratovarius:
So, I'll stick my hand up. As well as request some of my homebrew. Which will depend on both DM approval and other player's choices.
dman:
I'm interested.
Garryl:
--- Quote from: Stratovarius on June 22, 2017, 07:24:47 PM ---So, I'll stick my hand up. As well as request some of my homebrew. Which will depend on both DM approval and other player's choices.
--- End quote ---
Any homebrew in particular? You have a lot of interesting material, but a lot of it also approaches from angles that I have difficulty evaluating.
Stratovarius:
--- Quote from: Garryl on June 22, 2017, 07:51:28 PM ---
--- Quote from: Stratovarius on June 22, 2017, 07:24:47 PM ---So, I'll stick my hand up. As well as request some of my homebrew. Which will depend on both DM approval and other player's choices.
--- End quote ---
Any homebrew in particular? You have a lot of interesting material, but a lot of it also approaches from angles that I have difficulty evaluating.
--- End quote ---
Most likely is Commander (Aura/Cohort class), Chameleon (PrC turned into a base class), or Walker in the Wastes (Wasteland anti-druid base class). I tend not to bring in something as complex as one of the alternate magic systems into someone else's game.
I haven't posted them back yet, but I will in short order. Commander is the most likely request, partly because as an aura class it tends to be good at helping everyone else.
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