So Garryl, having looked at everything (other than Green Man) that I originally posted, is it only the Ethos stuff which is basically ready to go out of the gate? (The proposed changes to Scaleshaper are miniscule.) It seems like you'd want a major rework of Cycle Warden, medium-to-major editing of Imagineer, and medium reworks of ley engineer.
Oh, you haven't commented on Warcrafter. SOOOO does that basically sum everything up? I'm ok with restricting to Scaleshaper or Warcrafter (depending on your thoughts there).
That sounds about right.
I'm tentatively inclined to allow the Warcrafter, but I'm not so sure about its disciplines. It's a bit of a pickle.
- There are a great many warnings about the power level of the Artificer class, and the Warcrafter has the same supercrafting power. I'm kind of curious how it actually plays out, in practice, and I don't expect you to try to break the game, so I'd be inclined to approve the class in that regard.
- The maneuvers I'm not as sure about. Several of them have effects based on properties of an item that are not directly connected to the item's value, which itself would still only be indirectly connected to your character level. For example, using Acquire Enchantment on the CL 20th, 50 gp Universal Solvent for +6d4 damage from a boost at level 1. Impromptu Virge maneuvers look like they're based entirely around claiming to have exorbitant costs, then negating those costs with stances. I'll do a more in depth analysis of things over in the Warcrafter discussion thread.