I've got the Vigor aura. We'll be okay-ish out of combat.
Tr'Bon Karlat, 1st level CommanderHumanHit Dice: 1d8+2 (10 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 Dex, +2 Armour)
Base Attack/Grapple: +0/+0
Attack: +0 Guisarme (2d4) or +2 Light Crossbow (1d8)
Full Attack: +0 Guisarme (2d4) or +2 Light Crossbow (1d8)
Space/Reach: 5 ft./10 ft. (Guisarme)
Special Attacks: -
Special Qualities: Commander Aura, Warden, Aid Them All
Saves: Fort +4, Ref +2, Will +2
Abilities: Str 10, Dex 14, Con 14, Int 8, Wis 10, Cha 18
Skills: Bluff 8 (+4 Cha, +4 Skills), Diplomacy 10 (+4 Cha, +4 Skills, +2 Bluff), Intimidate 10 (+4 Cha, +4 Skills, +2 Bluff), Sense Motive 4 (+4 Skills)
Feats: Aptitude Focus (Combat), Commander's Will
Flaws: None
Traits: None
Environment: Campaign
Organization: The Party
Treasure: 125gp
Armor (20gp): 2 leather (20gp).
Weapons (91gp): 2 guisarmes (18gp), 2 light crossbows (70gp), bolts x30 (3gp)
14gp spare
Alignment: LN
Advancement: Commander
Wars are a thing of constancy, never really changing, never really altering – they are fought for the wrong reasons, the people who started them never end up punished, and the innocent suffer the most. These are the truths that Tr’Bon Karlat held to be self-evident. Once, he had been a young boy and played with blocks of wood and sticks, offcuts from his father’s wood-cutting business. He no longer remembered that boy.
Today, Tr’Bon is a battle-hardened veteran of war, having been tossed into one conflict and then another, starting when he could barely grasp a spear and mercenaries came to his village. Those they didn’t kill they “recruited”. Conflict begat conflict, merging together into an endless stream that is still little more than a blur of sound and anguish to Tr’Bon’s mind.
A leader of men before his fourteenth birthday, by now he has honed his talents into a brutal cutting edge, able to coordinate men and material at a level vastly more experienced soldiers could never hope to achieve. For where else could he have turned his talents when he started so young?
The only thing new about today is that he fights for himself, for his own profit instead of someone else’s. His mercenary corps is one man, but it will grow, until it is legion and Tr’Bon is never a victim again.
Aura bonus currently equals Class +1 from Commander's Will (+2 total).
Toughness: DR 1/magic for each point of his aura bonus. (Active)
Vigor: Fast healing 1 for every 2 points of his aura bonus, but only affects characters at or below one-half their full normal hit points.
Attack: Bonus on melee attack rolls.
Cwalu, 1st level Commoner
Human
Hit Dice: 1d4+2 (4 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 Dex, +2 Armour)
Base Attack/Grapple: +0/+1
Attack: +1 Guisarme (2d4) or +2 Light Crossbow (1d8)
Full Attack: +1 Guisarme (2d4) or +2 Light Crossbow (1d8)
Space/Reach: 5 ft./10 ft. (Guisarme)
Special Attacks: -
Special Qualities: -
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 13, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Skills: Listen +5, Spot +5, Jump +5
Feats: Combat Reflexes, Power Attack
Environment: Campaign
Organization: The Party
Treasure: From Commander
Alignment: LN
Advancement: Commoner
Cwalu, 1st level CommonerHumanHit Dice: 1d4+5 (7 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 Armour)
Base Attack/Grapple: +1/+2
Attack: +6 Guisarme (2d4+4) or +7 Light Crossbow (1d8+4)
Full Attack: +6 Guisarme (2d4+4) or +7 Light Crossbow (1d8+4)
Space/Reach: 5 ft./10 ft. (Guisarme)
Special Attacks: -
Special Qualities: Damage reduction 4/-
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 13, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Skills: Listen +5, Spot +5, Jump +5
Feats: Combat Reflexes, Power Attack,
Clever OpportunistEnvironment: Campaign
Organization: The Party
Treasure: From Commander
Alignment: LN
Advancement: Commoner
1 Maneuver Known:
Vanguard Strike.
Recover as per Warblade.