Author Topic: Winter Wolf  (Read 852 times)

oslecamo

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Winter Wolf
« on: June 26, 2017, 02:57:27 AM »
Winter Wolf


Table: Winter Wolf   HD: d10

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Skill Points: 4 + Int mod / level (x4 at 1st level ). Class Skills: Balance, Handle Animal, Hide, Intimidate, Jump, Listen, Move Silently, Spot, Survival, Swim.

Weapon & Armor Proficiency: Proficient with its own natural attacks.

Class Features:
Winter Wolf Body: The Winter Wolf loses all existing racial traits and gains the Magical Beast type (basically, Darkvision 60ft and low light vision), and the [Cold] subtype (cold immunity, fire vulnerability). The wolf is a medium sized creature with a natural bite attack that deals 1d6+1.5 x Str mod damage. The wolf also gains 50’ base land speed and natural armor equal to its con modifier. The wolf may not use weapons or manipulate objects, as it has wolf paws, not hands. The winter wolf gains a +2 bonus to Spot, Listen, Hide, and Move Silently checks. The wolf gains a +4 to survival checks when tracking by scent and its bonus to hide checks increases to +7 when in an area of snow or ice. All the skill bonuses increase by +1/3 HD.

Wolf Trip (Ex): A wolf that hits with its bite attack can immediately attempt to trip as a free action without a touch attack. The target is not allowed an attack of opportunity and may not react to a failed trip attempt.

Scent (Ex): The winter wolf gains the Scent ability, as per the SRD.

Frostbite: Any target hit by the winter wolf's bite must make a fortitude saving throw (DC 10+1/2 HD+Con modifier) or be fatigued until they heal the damage. At 8HD, this no longer allows a saving throw.

Ability Score Bonuses: The winter wolf gains a +1 to str at levels 2 and 4, and a +1 to con at levels 3 and 5.

Freezing Bite (Su): The bite attacks of a winter wolf deal 1d6 extra cold damage, as if they were frost weapons. Every 3 HD after gaining this ability, the damage increases by 1d6.

Cold Cunning: Whenever the Winter Wolf attacks a flanked enemy, they must succeed on a Fort save with DC 10+1/2 HD+Str mod or become fatigued. If they were already fatigued they become exhausted.

Freezing Breath (Su): The wolf gains a breath weapon that deals 1d6 cold damage per HD in a 15ft cone (Reflex save for half damage, DC 10 + 1/2 HD + Con mod). Using this is a standard action and after use, it may not be used again for 1d4 rounds. At 12 HD, it becomes a 30ft cone.

Growth: The wolf becomes increases in size by one category (long).

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Contributed by Frog Dragon from GITP