Author Topic: Baresark Psion [Base]  (Read 1120 times)

Stratovarius

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Baresark Psion [Base]
« on: June 26, 2017, 07:20:36 AM »
Baresark Psion
"HULK SMASH!"
- Hulk the Green, Orc Baresark Psion

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Making a Baresark Psion
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Abilities Charisma is the ability that the Baresark Psion uses to manifest powers. More at home in combat than manifesting, the Baresark Psion does well to have strong physical statistics.

Races Baresark Psion appear amongst all races.

Alignment Baresark Psion can be of any alignment, but there is a heavy bias towards chaos.

Table 1 The Baresark Psion
Level  BAB   Ref   Fort  Will  Abilities                                   Power Points/Day  Powers Known  Maximum Power Level
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1      +1    +0    +2    +2    Rage 1/day, Wild Rage, Psychic Enervation   2                 1             1
2      +2    +1    +3    +3    Fast Movement                               5                 2             1
3      +3    +1    +3    +3    Uncanny Dodge,                              9                 2             1
4      +4    +2    +4    +4    Rage 2/day                                  14                3             2
5      +5    +2    +4    +4                                                20                3             2
6      +6    +3    +5    +5                                                27                4             2
7      +7    +3    +5    +5    Damage Reduction 2/-                        35                4             3
8      +8    +2    +6    +6    Rage 3/day                                  44                5             3
9      +9    +3    +6    +6                                                54                5             3
10     +10   +3    +7    +7    Damage Reduction 4/-                        65                6             4
11     +11   +3    +7    +7    Greater Rage, Tireless Rage                 77                6             4
12     +12   +4    +8    +8    Rage 4/day                                  90                7             4
13     +13   +4    +8    +8    Damage Reduction 6/-                        104               7             5
14     +14   +4    +9    +9                                                119               8             5
15     +15   +5    +9    +9    Mighty Rage                                 136               8             5
16     +16   +5    +10   +10   Rage 5/day, Damage Reduction 8/-            154               9             6
17     +17   +5    +10   +10                                               173               9             6
18     +18   +6    +11   +11                                               193               10            7
19     +19   +6    +11   +11   Damage Reduction 10/-                       214               10            7
20     +20   +6    +12   +12   Rage 6/day, Supreme Rage                    236               11            7


Game Rule Information
Wilding Knives have the following game statistics.

Alignment Any
Hit Die d10
Starting Gold 5d4 x 10 (125 gp)
Starting Age Complex (as wizard)


Class skills
Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Psicraft* (Int), Ride (Dex), Survival (Wis), and Swim (Str)
Skill Points at 1st level (4 + Int modifier) x 4
Skill Points at Each Additional Level 4 + Int modifier

Class Features
Text

Weapon and Armor Proficiency
Wilding Knives are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Power Points/Day
A Baresark Psion’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table The Baresark Psion. In addition, she receives bonus power points per day if she has a high Charisma score (see Table Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known
A Baresark Psion begins play knowing one psychic warrior or wilder power of your choice. At every even-numbered class level after 1st, she unlocks the knowledge of new powers.

Choose the powers known from the psychic warrior or wilder power list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a Baresark Psion to learn powers from the lists of other classes.) A Baresark Psion can manifest any power that has a power point cost equal to or lower than her manifester level.

The total number of powers a Baresark Psion can manifest in a day is limited only by her daily power points.

A Baresark Psion simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

The Difficulty Class for saving throws against Baresark Psion powers is 10 + the power’s level + the Baresark Psion’s Charisma modifier.

Maximum Power Level Known
A Baresark Psion begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.

To learn or manifest a power, a Baresark Psion must have a Charisma score of at least 10 + the power’s level.

Rage (Ex)
A Baresark Psion can fly into a rage a certain number of times per day. In a rage, a Baresark Psion temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the Baresark Psion’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A Baresark Psion may prematurely end his rage. At the end of the rage, the Baresark Psion loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 11th-level Baresark Psion, at which point this limitation no longer applies; see below). A Baresark Psion can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a Baresark Psion can do it only during his action, not in response to someone else’s action.

Wild Rage (Su)
When a Baresark Psion lets her passion and emotion rise to the surface in a Wild Rage, she may transfer some of her furious anger into psychic energy when she manifests a power. During a Wild Rage, a Baresark Psion gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).

A Baresark Psion can choose to invoke a Wild Rage whenever she manifests a power and is under the effect of Rage. When she does so, she gains a bonus to her manifester level equal to her current Rage bonus to Strength divided in half (+2 at level 1, +3 at 11, +4 at 15, +5 at 20)  with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this Wild Rage. Instead, she augments the power by an amount of power points equal to the manifest level bonus supplied by Wild Rage. This does not cost any power points.

Level-dependent power effects are also improved, depending on the power a Baresark Psion manifests while under the effects of her Wild Rage.

This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on).

She cannot use the Overchannel psionic feat and invoke her Wild Rage at the same time.

Psychic Enervation (Ex)
Pushing oneself by invoking a Wild Rage is dangerous. Immediately following each Wild Rage, a Baresark Psion may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the Wild Rage.

A Baresark Psion who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her Baresark Psion level.

Fast Movement (Ex)
A Baresark Psion’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the Baresark Psion’s speed because of any load carried or armor worn.

Uncanny Dodge (Ex)
At 3rd level, a Baresark Psion retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Baresark Psion already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Greater Rage (Ex)
At 11th level, a Baresark Psion’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.

Tireless Rage (Ex)
At 11th level and higher, a Baresark Psion no longer becomes fatigued at the end of his rage.

Mighty Rage (Ex)
At 15th level, a Baresark Psion’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.

Supreme Rage (Ex)
At 20th level, a Baresark Psion’s bonuses to Strength and Constitution during his rage each increase to +10, and his morale bonus on Will saves increases to +6. The penalty to AC remains at –2.