Archlute
Descriptors: None.
Classes: Jongleur.
Chakra: Feet or Waist.
Saving Throw: None.
This long-necked strummed instrument has 14 strings and a wide, pear-shaped body. The neck has two sets of pegs for tuning, indicating both high and low notes possible.
Just like an archlute strikes a balance between extremes, so too are you able to find a happy medium. You gain a +2 insight bonus on Balance checks. Essentia: Every point of essentia invested in an archlute increases the bonus by +2.
Chakra Bind (Feet)
While an archlute is bound to your feet chakra, you can move at full speed while balancing at no penalty.
Chakra Bind (Waist)
When you bind and archlute to your waist chakra, you gain a fly speed equal to your land speed.
Bassanelli
Descriptors: None.
Classes: Jongleur.
Chakra: Arms or Crown.
Saving Throw: None.
Incarnum forms into a long double-reed instrument of dark wood, with a curved neck and seven fingerholes.
The high, delicate tone of your bassanelli is the product of utmost precision on the your part, and you use that same precision in combat. Whenever you successfully attack an opponent, you gain a +1 insight bonus to future attacks against that opponent for a number of rounds equal to your meldshaper level, or until you attack a different creature, whichever comes first. Essentia: When you invest essentia in a bassanelli, each successive attack which successfully strikes the same opponent increases the bonus to future attacks by +1, to a maximum of +2 per invested essentia.
Chakra Bind (Arms)
When a bassanelli is bound to your arms chakra, you reduce any miss chance you suffer on attacks due to concealment by an amount equal to 5% per invested essentia (to a maximum of a 50% reduction). You also reduce any cover bonus to AC from which your opponents benefit (against your attacks only) by +1 per invested essentia.
Chakra Bind (Crown)
While a bassanelli is bound to your crown chakra, on your turn (before making any attacks), you may choose to subtract a number from all damage rolls and add the half that amount as a bonus to all attack rolls. The amount by which you reduce your damage roll may not exceed your base attack bonus, and the penalty on damage and bonus on attacks apply until your next turn.
Bass Drum
Descriptors: None.
Classes: Jongleur.
Chakra: Shoulders or Soul.
Saving Throw: Fortitude negates (see text).
A very large drum forms out of incarnum, hanging solidly on your back.
Like the hefty bass drum, your every move will not be ignored. Each successful attack you make deals +1d4 sonic damage. Essentia: Every point of essentia invested in a bass drm increases the bonus damage by +1d4.
Chakra Bind (Shoulders)
When you bind a bass drum to your shoulders chakra, your actions can create loud noises. As a free action, you may cause any movement or attack you make to possibly deafen your opponents. Any creature adjacent to you when this ability is activated must make a Fortitude save or be deafened for 1d6 rounds. However, whenever this ability is activated, you suffer a -6 penalty to Move Silently checks while performing the movement or attack.
Chakra Bind (Soul)
Binding a bass drum to your soul chakra causes sonic damage you deal to strike at your opponent's very soul. Whenever an attack you make would deal sonic damage, you may choose instead to have it deal 1 point of Wisdom drain per 4 sonic damage it would normally have dealt.
Bladder Pipe
Descriptors: None.
Classes: Jongleur.
Chakra: Heart or Shoulders.
Saving Throw: None.
Incarnum forms a rough skin bag with a long pipe at the end, which sounds a long, low drone.
A bladder pipe's mournful sounds fill you with resolve to keep fighting death. While you have it shaped, you automatically stabilize when reduced below 0 hp, and you can act normally while between -1 and -9 hp. This ability does not prevent you from dying when reduced to -10 or fewer hp. Essentia: You gain a +1 insight bonus to saves vs negative energy and death effects for each essentia invested in a bladder pipe.
Chakra Bind (Heart)
If you bind a bladder pipe to your heart chakra, you may spend 30 minutes making a Perform check (DC 15) to magically construct buildings, mines, tunnels, ditches, or whatever. The effect produced in 30 minutes of playing is equal to the work of 50 humans laboring for one day per invested essentia. Each time after the first that you activate this ability within 24 hours, increase the DC of the perform check by 3.
Chakra Bind (Shoulders)
You gain a measure of resistance against critical hits and precision damage while a bladder pipe is bound to your shoulders chakra. You have a 10% chance, +10% per invested essentia (to a maximum of 100%), of negating critical hits and precision damage.