Author Topic: Chitine  (Read 713 times)

Nanshork

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Chitine
« on: June 16, 2017, 11:41:51 PM »
Chitine




HD: d8

Level BAB Fort Ref Will Special
1 +1 +0 +2 +2 Chitine Body, Hooked Hands, Sunlight Sensitivity, Webbing, +2 Dex

Skills Points at Each Level: (2 + Int Modifier)
Class Skills: The Chitine's class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis).

Proficiencies: The Chitine gains proficiency with: all Simple and Martial Weapons, Light armor, and Shields (but not Tower Shields).

Chitine Class Features:

Chitine Body (Ex): Chitine lose all other racial bonuses and become Monstrous Humanoids gaining all racial traits of that type (primarily Darkvision 60 feet).  They are Small sized with a base speed of 30 feet and a climb speed of 20 feet.  In addition, chitine have four arms that are all capable of fine manipulation although the chitine can only wield three weapons at a time.

Hooked Palms (Ex):  Chitine have small hooks in their palms that grant them a +4 on rolls to resist being disarmed. In addition, chitine gain a +4 bonus to all grapple checks.

Sunlight Sensitivity (Ex): In sunlight of bright magical light (such as the daylight spell) chitine suffer the dazzled condition.

Webbing (Ex): Once per HD per day the chitine can create produce webbing to create items with.  This process takes one hour and the chitine can create any one of the following items: any light armor not normally made of metal, Dagger, Punching Dagger, Spiked Gauntlet, Dart, or a Javelin.  These items are all of normal non-masterwork quality and  disintegrate after 24 hours unless an hour is spent coating them with an oil secreted by a chitine's skin.  It takes one hour to coat all weapons and armor created by this ability.

In addition, the chitine can use webbing in trap creation.  If a use of Webbing is expended while crafting a trap using the Craft (Trapmaking) skill then crafting time is calculated per day, not per week (a use must be expended each day, otherwise revert entirely to the normal crafting rules).  In addition, calculate the amount crated per day in gold pieces, not silver pieces, and no money is spent on raw materials.

However, when crafting traps this way the following restrictions apply: only mechanical traps can be created and they cannot involve poison, mold, or weapons that cannot be created with the Webbing ability (daggers can be turned into spikes).  In addition, traps cannot be created that are integrated into an existing structure with the exception of pit traps.  Lastly, webbing can only be integrated into a trap with a CR of 1/2 HD (minimum 1).  Due to their complexity, traps created with webbing have to be maintained separately, each trap takes a separate hour to keep from disintegrating.

Ability Increase (Ex): Chitine gain a +2 to Dexterity.