Author Topic: Ice Beast, Awakened  (Read 687 times)

Nanshork

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Ice Beast, Awakened
« on: June 16, 2017, 11:58:45 PM »
Ice Beast, Awakened

Ice Beast Prerequisites:
-Must be a corporeal living creature with 10+Con that does not have the fire subtype

HD: d10

Level BAB Fort Ref Will Special
1 +0 +0 +0 +0 Ice Body, Frozen Faculty, Ice Power
2 +1 +0 +0 +0 Ice Power, Rime Coating
3 +2 +1 +1 +1 Ice Power, Ice Power
4 +3 +1 +1 +1 Ice Power, Ice Power
5 +3 +1 +1 +1 Ice Power, Ice Mastery
6 +4 +2 +2 +2 Ice Power, Ice Power
7 +5 +2 +2 +2 Ice Power, Ice Power
8 +6 +2 +2 +2 Ice Power, Ice Power
9 +6 +3 +3 +3 Ice Power, Ice Power
10 +7 +3 +3 +3 Ice Power, Arctic Abomination

Skill Points: (2 + Int Modifier)
Class Skills: None

Proficiencies: The ice beast doesn't gain any new proficiencies.

Class Features:

Ice Body (Ex): An ice beast creature's type becomes construct, gaining the following traits.
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It also gains a natural armor bonus to AC equal to its Wis mod (if positive). If it already had better natural armor, increase it by 1 instead.
In addition, it gains +1 HP per HD at 5 HD. This bonus increases to +2 at 10 HD, +3 at 15 HD, and +4 at 20 HD.
Finally, the ice beast gains the cold subtype but because it is now made of ice the maneuverability of any flight speed it currently has or gains in the future is reduced by one..

Frozen Faculty: The ice beast has become infused with ice to its very core, and gains an inherent power choosing either mental or physical.

Mental
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Physical
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Ice Power: At each level of Ice Beast, it can pick one or more of the following options. Each option can only be chosen once, and any requirements must be met before the Ice Power can be chosen.
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Rime Coating (Su): The ice beast gains DR/magic equal to 1/2 its HD.
If it already had DR of other kind, it now demands magic to bypass. If it already demanded magic to bypass increase it by 2.
The ice beast's natural weapons now also count as magic for bypassing DR.

Ice Mastery (Su): The ice beast becomes one with the cold.  Any time it would take cold damage, it now heals half of the damage that would have been dealt.  In addition, the ice beast starts to be able to damage creatures resistant or even immune to cold.  Against creatures resistant to cold, cold resistance is reduced by twice ice beast level.  Creatures immune to cold still take cold damage up to twice ice beast level (damage must still be rolled normally).

Arctic Abomination (Su):  Any time the ice beast would take cold damage it now fully heals all damage that it would have taken.  In addition, the ice beast is better able to damage creatures resistant or even immune to cold.  Against creatures resistant to cold, cold resistance is reduced by three times HD.  Creatures immune to cold still take cold damage up to three times HD (damage must still be rolled normally).




New Feat

Extra Ice Power
Prerequisites: Must have at least one Ice Power.
Benefit: Pick one Ice Power that you qualify for. You gain it.
Special: You may take this feat multiple times, each time choosing a new Ice Power that you qualify for.