Author Topic: Immunities Handbook  (Read 925 times)

Garryl

  • Sr. Member
  • ****
  • Posts: 258
    • View Profile
Immunities Handbook
« on: June 20, 2017, 10:13:50 PM »
Immunities Handbook
Immunities are the best defense against a form of attack. Being immune means that you are not at risk of whatever it is you are immune to, period. So, here are a bunch of ways to become immune to a bunch of things.

Note: This does not include every type of monster with immunity to something. This is mostly for classes, feats, items, spells, and other more generally accessible options. Races described as player races, along with types, and subtypes, are included. Abilities common to a general category of creatures (such as the spell immunity of golems) may be included, but individual monster entries are not.

Immunities By Effect

Ability Damage
  • Special Ability - Nonability (Constitution)
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (8th) - Iron Body
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body
  • Power (8th) - Shadow Body
  • Construct Type - Trait
  • Undead Type - Trait: To physical ability scores (Str, Dex, Con).

Ability Drain
  • Special Ability - Nonability (Constitution)
  • Construct Type - Trait
  • Undead Type - Trait

Blindness
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (8th) - Iron Body
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body

Charms and Compulsions
  • Paladin of Freedom (Variant Base 3) - Aura of Freedom (Su): Immune to compulsions.
  • Intelligent Item (+16000 gp) - Greater Power: Item can create magic circle against (opposing alignment) at will.
  • Spell (8th) - Cloak of Chaos: As protection from law.
  • Spell (8th) - Holy Aura: As protection from evil.
  • Spell (4th) - Holy Sword: Sword also emits a magic circle against evil effect (as the spell).
  • Spell (3rd) - Magic Circle Against Chaos/Evil/Good/Law: As protection from chaos/evil/good/law.
  • Spell (1st) - Protection From Chaos/Evil/Good/Law: Possession and mental control are suppressed for spell's duration.
  • Spell (8th) - Shield of Law: As protection from chaos.
  • Spell (8th) - Unholy Aura: As protection from good.
  • Angel Subtype - Protective Aura (Su): As magic circle against evil.
  • Archon Subtype - Magic Circle Against Evil (Su): As magic circle against evil.
  • Epic Armor (616300 gp) - Armor of the Celestial Battalion: As magic circle against evil.
  • Epic Ring (250000 gp) - Adamant Law: As shield of law.
  • Epic Ring (250000 gp) - Chaotic Fury: As cloak of chaos.
  • Epic Ring (250000 gp) - Ineffable Evil: As Unholy Aura.
  • Epic Ring (250000 gp) - Virtuous Good: As holy aura.
Critical Hits
  • Aspect of Nature Druid (Variant Base 16) - Elemental Air: As gaseous form.
  • Magic Armor (+5 bonus) - Heavy Fortification
  • Psionic Armor (+10800 gp) - Ectoplasmic: As ectoplasmic form.
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (3rd) - Gaseous Form
  • Spell (8th) - Iron Body
  • Power (3rd) - Ectoplasmic Form
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (8th) - Shadow Body
  • Construct Type - Trait
  • Elemental Type - Trait
  • Ooze Type - Trait
  • Plant Type - Trait
  • Undead Type - Trait
  • Swarm Subtype - Trait
  • Cosmic Descryer (Epic 7) - Cosmic Connection (Su)
  • Perfect Wight (Epic 4) - Shadow Form (Su)
  • Epic Rod (600000 gp) - Invulnerability

Damage
  • Dragon Disciple (PrC 10) - Draconic Apotheosis: Energy type of breath weapon.
  • Feat - Controlled Immolation: Damage from catching on fire.
  • Kaiein, the Blazing Staff (Legendary Weapon 10, 24600 gp) - Immunity to Fire (Ex): Fire
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (8th) - Iron Body: Electricity
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Construct Type - Trait: Nonlethal
  • Undead Type - Trait: Nonlethal
  • Angel Subtype - Trait: Acid
  • Angel Subtype - Trait: Cold
  • Archon Subtype - Trait: Electricity
  • Cold Subtype - Trait: Cold
  • Demon Subtype - Trait: Electricity
  • Devil Subtype - Trait: Fire
  • Fire Subtype - Trait: Fire
  • Swarm Subtype - Trait: All weapon damage (Fine or Diminutive only).
  • Epic Armor (564550 gp) - Dragonskin Armor: Energy type based on dragon type.
  • Epic Ring (240000 gp) - Energy Immunity: Any one energy damage type.
  • Epic Ring (2160000 gp) - Universal Energy Immunity: All five energy damage types (acid, cold, electricity, fire, and sonic).
  • Gold Dragon Bloodline (Major 20) - Immunity to Fire (Ex): Fire
  • Red Dragon Bloodline (Major 20) - Immunity to Fire (Ex): Fire
  • Silver Dragon Bloodline (Major 20) - Immunity to Cold (Ex): Cold
  • Djinni Genie Bloodline (Major 20) - Immunity to Acid (Ex): Acid
  • Efreeti Genie Bloodline (Major 20) - Immunity to Fire (Ex): Fire
  • Storm Giant Bloodline (Major 20) - Immunity to Electricity (Ex): Electricity

Deafness
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (8th) - Iron Body
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body

Death Effects
  • Spell (4th) - Death Ward: Spells and magical only.
  • Construct Type - Trait
  • Undead Type - Trait

Divination Information Gathering
  • Slayer (PrC 6) - Cerebral Blind: While psionically focused.
  • Universal Item (120000 gp) - Third Eye Conceal: As psionic mind blank.
  • Spell (8th) - Mind Blank
  • Spell (1st/2nd/3rd) - Obscure Object: Divination (scrying) effects automatically fail vs. affected object.
  • Spell (7th) - Sequester
  • Power (7th) - Sequester, Psionic: As sequester.
  • Power (6th/7th) - Mind Blank, Personal: As psionic mind blank.
  • Power (8th) - Mind Blank, Psionic
  • Epic Infiltrator (Epic 3) - Mind Blank (Sp)
  • Epic Ring (300000 gp) - Sequestering: As sequester.
Disease
  • Monk (Base 5) - Purity of Body (Ex): Nonmagical only.
  • Paladin (Base 3) - Divine Health (Ex): Nonmagical only.
  • Prestige Paladin (PrC 3) - Divine Health (Ex): As Paladin's Divine Health class feature.
  • Wondrous Item (7400 gp) - Periapt of Health
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (8th) - Iron Body
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body
  • Power (8th) - Shadow Body
  • Construct Type - Trait
  • Undead Type - Trait
  • Epic Feat - Perfect Health: Nonmagical only.

Effects that require a Fortitude save unless the effect works on objects or is harmless
  • Special Ability - Nonability (Constitution)
  • Construct Type - Trait
  • Undead Type - Trait
  • Epic Weapon (3580308 gp) - Finaldeath

Energy Drain
  • Special Ability - Nonability (Constitution)
  • Spell (4th) - Death Ward
  • Construct Type - Trait
  • Undead Type - Trait

Exhaustion
  • Construct Type - Trait
  • Undead Type - Trait

Fatigue
  • Horizon Walker (PrC 1) - Terrain Mastery (Desert)
  • Construct Type - Trait
  • Undead Type - Trait

Fear
  • Paladin (Base 3) - Aura of Courage (Su)
  • Champion Cleric (Variant Base 3) - Aura of Courage (Su)
  • Prestige Paladin (PrC 3) - Aura of Courage (Su): As Paladin's Aura of Courage class feature.

Figments
  • Power (4th) - Steadfast Perception

Flanking
  • Barbarian (Base 5) - Improved Uncanny Dodge (Ex): Except against a rogue 4 levels higher.
  • Rogue (Base 8) - Improved Uncanny Dodge (Ex): Except against a rogue 4 levels higher.
  • Generic Classes (Base 1) - Uncanny Dodge (Ex): As Barbarian's Improved Uncanny Dodge class feature.
  • Dwarven Defender (PrC 6) - Improved Uncanny Dodge (Ex): Except against a rogue 4 levels higher.
  • Shadowdancer (PrC 5) - Improved Uncanny Dodge (Ex): Except against a rogue 4 levels higher.
  • Power (3rd) - Danger Sense: Grants Improved Uncanny Dodge.
  • Power (3rd) - Ubiquitous Vision
  • Elemental Type - Trait
  • Ooze Type - Trait
  • Swarm Subtype - Trait
  • Guardian Paramount (Epic 1) - Uncanny Dodge Enabler (Ex)
  • Epic Intelligent Item - Primary Ability: Wielder has free use of uncanny dodge (as a 5th-level barbarian).

Gaze Attacks
  • Power (1st) - Synesthete
  • Ooze Type - Blind

Glamers
  • Power (4th) - Steadfast Perception

Magical Aging
  • Druid (Base 15) - Timeless Body (Ex)
  • Monk (Base 17) - Timeless Body (Ex)

Massive Damage Death
  • Construct Type - Trait
  • Undead Type - Trait

Mind-Affecting Effects
  • Slayer (PrC 9) - Cerebral Immunity: While psionically focused.
  • Universal Item (120000 gp) - Third Eye Conceal: As psionic mind blank.
  • Special Ability - Nonability (Intelligence)
  • Spell (8th) - Mind Blank
  • Power (6th/7th) - Mind Blank, Personal: As psionic mind blank.
  • Power (8th) - Mind Blank, Psionic
  • Construct Type - Trait
  • Ooze Type - Mindless
  • Plant Type - Trait
  • Undead Type - Trait
  • Vermin Type - Mindless
  • Epic Infiltrator (Epic 3) - Mind Blank (Sp)

Movement-Impairing Effects
  • Ring (40000 gp) - Freedom of Movement: As the freedom of movement spell.
  • Domain - Travel: As the freedom of movement spell, 1 round/level/day.
  • Spell (4th) - Freedom of Movement
  • Power (4th) - Freedom of Movement, Psionic: As freedom of movement.
Necromancy
  • Construct Type - Trait

Negative Energy Effects
  • Spell (4th) - Death Ward

Paralysis
  • Duergar - Racial Trait
  • Aspect of Nature Druid (Variant Base 16) - Elemental Air
  • Aspect of Nature Druid (Variant Base 16) - Elemental Water
  • Aspect of Nature Druid (Variant Base 16) - Plant
  • Dragon Disciple (PrC 10) - Draconic Apotheosis
  • Construct Type - Trait
  • Dragon Type - Trait
  • Elemental Type - Trait
  • Ooze Type - Trait
  • Plant Type - Trait
  • Undead Type - Trait

Petrification
  • Angel Subtype - Trait
  • Archon Subtype - Trait

Phantasms
Note: All phantasm's are mind-affecting. Most immunities to mind-affecting effects specifically call out phantasm immunity as part of the more general mind-affecting immunity as well.
  • Duergar - Racial Trait

Poison
  • Aspect of Nature Druid (Variant Base 16) - Elemental Air
  • Aspect of Nature Druid (Variant Base 16) - Elemental Water
  • Aspect of Nature Druid (Variant Base 16) - Plant
  • Duergar - Racial Trait
  • Druid (Base 9) - Venom Immunity (Ex)
  • Monk (Base 11) - Diamond Body (Ex)
  • Psionic Armor (+10800 gp) - Ectoplasmic: As ectoplasmic form.
  • Wondrous Item (27000 gp) - Periapt of Proof Against Poison
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (2nd) - Delay Poison: Poison is delayed until after spell's duration.
  • Spell (3rd) - Gaseous Form
  • Spell (8th) - Iron Body
  • Spell (3rd/4th) - Neutralize Poison
  • Power (3rd) - Ectoplasmic Form
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body
  • Power (8th) - Shadow Body
  • Construct Type - Trait
  • Elemental Type - Trait
  • Ooze Type - Trait
  • Plant Type - Trait
  • Undead Type - Trait
  • Demon Subtype - Trait
  • Devil Subtype - Trait
  • Epic Feat - Perfect Health: DC 25 or less.

Polymorph
  • Ooze Type - Trait
  • Plant Type - Trait

Sleep Effects
  • Elf - Racial Trait
  • Half-Elf - Racial Trait
  • Aspect of Nature Druid (Variant Base 16) - Elemental Air
  • Aspect of Nature Druid (Variant Base 16) - Elemental Water
  • Aspect of Nature Druid (Variant Base 16) - Plant
  • Dragon Disciple (PrC 10) - Draconic Apotheosis
  • Construct Type - Trait
  • Dragon Type - Trait
  • Elemental Type - Trait
  • Ooze Type - Trait
  • Plant Type - Trait
  • Undead Type - Trait

Spell Immunity
Notes: This category refers to the general spell immunity that functions as infinite spell resistance and thus does not apply against spells that ignore spell resistance.
  • Spell (4th) - Spell Immunity: 1 spell/4 levels of 4th level or lower.
  • Spell (8th) - Spell Immunity, Greater: 1 spell/4 levels of 8th level or lower.
  • Golem Monsters - Immunity to Magic (Ex): Most golems are specifically vulnerable to a few spells.

Stunning
  • Aspect of Nature Druid (Variant Base 16) - Elemental Air
  • Aspect of Nature Druid (Variant Base 16) - Elemental Water
  • Aspect of Nature Druid (Variant Base 16) - Plant
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Spell (8th) - Iron Body
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body
  • Construct Type - Trait
  • Elemental Type - Trait
  • Ooze Type - Trait
  • Plant Type - Trait
  • Undead Type - Trait

Other
  • Air Races - Breathless (Ex): Drowning, suffocation, and attacks that require inhalation.
  • Horizon Walker (PrC 6) - Planar Terrain Mastery (Aligned): You incur none of the penalties for having an alignment at odds with that of the plane, and spells and abilities that harm those of the opposite alignment don’t affect you.
  • Psion Uncarnate (PrC 2) - Shed Body (Su): Become temporarily incorporeal.
  • Psion Uncarnate (PrC 10) - Uncarnate (Ex): Become permanently incorporeal.
  • Drakeblade (Legendary Weapon --, 14335 gp) - Bravery (Ex): Immune to frightful presence of dragons.
  • Psionic Armor (+5 bonus) - Time Buttress: As timeless body.
  • Ring (8000 gp) - Mind Shielding: The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.
  • Rod (50000 gp) - Absorption: Single-target or ray spells, up to 50 spell levels absorbed.
  • Wondrous Item (1500 gp) - Brooch of Shielding: Negates 101 points of damage from magic missile spells.
  • Wondrous Item (14000 gp) - Cloak of Arachnida: Immunity to entrapment by web spells or webs of any sort.
  • Wondrous Item (9000 gp) - Necklace of Adaptation: Immune to all harmful vapors and gases.
  • Wondrous Item (15000 gp) - Periapt of Wound Closure: Hit point damage that involves bleeding is negated for the wearer of the periapt.
  • Universal Item (129600 gp) - Skin of Iron: As psionic iron body.
  • Universal Item (6000 gp) - Torc of Free Will: Brain lock.
  • Universal Item (12000 gp) - Torc of Leech Freedom: Power leech 2/day.
  • Spell (4th) - Dwoemer of Transference: Spells cast at subject provide PP instead of normal effect.
  • Spell (9th) - Foresight: You are never surprised or flat-footed.
  • Spell (8th) - Iron Body: Drowning.
  • Spell (8th) - Iron Body: Spells and attacks that affect your physiology or respiration.
  • Spell (5th) - Mage's Private Sanctum: Detect thoughts.
  • Spell (1st) - Pass Without Trace: Tracking the subjects is impossible by nonmagical means.
  • Spell (3rd) - Protection From Energy: Negates 12 damage/level (max 120) from chosen energy type.
  • Spell (1st) - Shield: Magic missile.
  • Spell (7th) - Spell Turning: Reflects single-target spells, up to 1d4+6 spell levels reflected, fails erratically if attacker is similarly protected.
  • Power (4th) - Immovability: Teleportation, telekinetic powers.
  • Power (8th) - Iron Body, Psionic: As iron body.
  • Power (5th/7th) - Oak Body: Drowning.
  • Power (5th/7th) - Oak Body: Powers, spells, and attacks that affect your physiology or respiration.
  • Power (7th) - Reddopsi: Reflects single-target powers, except if attacker is similarly protected.
  • Power (8th) - Shadow Body: Drowning.
  • Power (9th) - Timeless Body: All attacks and powers.
  • Ooze Type - Blind: Immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
  • Incorporeal Subtype - Trait: Nonmagical corporeal attacks.
  • Incorporeal Subtype - Trait: Trip, grapple.
  • Swarm Subtype - Trait: Staggered or dying from damage.
  • Swarm Subtype - Trait: Trip, grapple, bull rush.
  • Swarm Subtype - Trait: Spells and effects that target a specific number of creatures (except mind-affecting if the swarm has a hive mind).
  • Perfect Wight (Epic 3) - Incorporeal (Su): Become temporarily incorporeal.
  • Perfect Wight (Epic 4) - Shadow Form (Su): Become temporarily incorporeal.
  • Epic Armor (+10 bonus) - Great Reflection: As spell turning, no limit.
  • Epic Rod (1500000 gp) - Epic Absorption: Single-target or ray spells, up to 150 spell levels absorbed.
  • Epic Staff (460000 gp) - Planar Might: Immune to the effects of any planar alignment traits, as well as the positive-dominant and negative-dominant traits of a plane.



Quote from: Chemus on November 14, 2014
Fist of Raziel (BoEd, 62) gets MC vs Evil at 1st, as does Celestial Mystic (blessing of the silver heaven, also improves saves), and Defender of Sealtiel gets it at 2nd. And Paladin of Freedom (UA, i forget page) gets immunity to compulsion (Aura of Resolve) at 3rd level.

These are for the immunity to compulsion/charm spot.

Quote from: Jackinthegreen on November 15, 2014
One way to gain immunity to Dazing: Favor of the Martyr - Paladin 4.

Quote from: Maat Mons on November 15, 2014
I started to look into this once.  I got overwhelmed though.  Probably, I took too broad a definition of "immunity."  For example, I figured the ability to breathe water should count as immunity to drowning.  Here's what I can find of my notes. 

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Quote from: Ithamar on November 18, 2014
Warforged Juggernaur PrC gives lots of immunites, as does Bone Knight.  Warshaper PrC gives immunity to stunning and critical hits (and thus also to precision damage).

Quote from: phaedrusxy on November 18, 2014
Stone Body provides many (all?) of the same immunities as Iron Body, but is lower level. You can also heal your full HPs with a Transmute Mud to Rock spell. Always wanted to use this to heal myself as a spellcaster, but still never have. :P

Quote from: TML on November 23, 2014
You need to add Mechanatrix, for their immunity to electricity damage.



Books Checked
  • SRD Core rules: Skipped artifacts.
  • SRD Epic rules: Skipped epic spells, epic artifacts, and epic monsters.
  • SRD Psionic rules: Skipped artifacts.
  • UA from d20srd.org: Done.



Change Log
(click to show/hide)
A Guide to Free D&D
Handbooks Index
My Homebrew Compendium
1001 Homebrew Ideas to Flesh Out Sometime