written by litthaSource: Draconomicon
Breath weapon: Random damage type, standard die size. At the beginning of each round, determine your damage type by rolling a d100; 01-20 acid, 21-40 Cold, 41-60 electricity, 61-80 fire and 81-100 sonic.
Attack: Random damage type, standard die size. At the beginning of each round, determine your damage type by rolling a d100; 01-20 acid, 21-40 Cold, 41-60 electricity, 61-80 fire and 81-100 sonic.
Defense: Random resistance type. At the beginning of each round, determine your resistance type by rolling a d100; 01-20 acid, 21-40 Cold, 41-60 electricity, 61-80 fire and 81-100 sonic.
Skills: Knowledge (the Planes), Jump
Ideal Powers:- Aberrant Psychology (Ex): You are immune to compulsion effects. [Wyrmling]
- Chaos Hammer (Sp): You can spend a use of your ideal powers to use chaos hammer as a spell-like ability. [Juvenile]
- Chaos Breath (Ex): In addition to the normal useage of your Breath, you also gain the ability to emit a cloud of disorienting gas. Creatures caught in the gas must succeed on a Will save (at the same DC as your breath weapon) or become confused for 1d4 rounds. [Adult]
- Word of Chaos (Sp): You gain the ability to use word of chaos as a spell-like ability once per day. [Ancient]
- Protection of Chaos (Su): You are continually protected by the effect of the cloak of chaos spell. [Wyrm]