Conjurer 1 / Druid X Take Rapid Summoning and Enhanced Summoning alternate class features for the Conjurer, then just go regular Druid. RAW, this doesnt work, but you may be able to convince your DM. If youre allowed Precocious Apprentice trick then go...
Human Conjurer 1 / Druid 6 / Arcane Hierophant 10 / Mystic Theurge 3 and pick Precocious Apprentice and Education as your 1st level feats. Buy Summoners Totem and surprise your enemies with invisible bears.
Conjurer 3/master specialist 4/thaumaturgist 4/malconvoker 9 These are generally the best prestige classes available for a conjurer. Saru has put this forward as a good balance between the multiple classes.
Cleric 7/ Skypledged 3/ Contemplative 1/ Skypledged +7/ Contemplative +2
http://forums.gleemax.com/showpost.php?p=13399678&postcount=75 Summons large amounts of rocs at higher levels, and has some suitable options at low levels. Focuses more on air elementals and birdies, so not for the type of campaign with low rooves.
snizor
Anyways, Ive got a Raptoran Cleric/Skypledged summoner build for this thread that ive been working on for a while now.
Name: Flockmaster
Race: Raptoran
Build: Cleric 7/ Skypledged 3/ Contemplative 1/ Skypledged +7/ Contemplative +2
Feats:
1. Spell Focus: Conjuration,
3. Augment Summoning
6. Domain Sponteneity (Summoner)
9. Rashemi Elemental Summoning
12. Quicken Spell
15. Augment Elemental
18.
Racial Sub Levels/Alt. Class Features:
1st. Raptoran Cleric
1st. Spontaneous Domain Casting (Sky)
3rd. Raptoran Cleric
4th. Planar Cleric
Domains:
1st. Sky
1st. Summoner
11th. Windstorm
1. I have a personal aversion to Divine Metamagic so DMM cheese is not present.
2. The planar Cleric sub level is completely unnessesary for the main point of the build
3. One must either have the Sky or Air domains in order to take the Raptoran racial sub levels, so I chose Sky.
Summoning Tactics:
Level 3: The Flockmaster begins to earn his name with the Summon Dire Hawk spell from the Sky domain. The benefits his spell has are: a duration in minutes/level, telepathic commands as a free action, and an overall strong form. A dire hawk is absolutly vicious at this level with Augment Summoning (42 hp, +9 attack, etc). You also never have to prepare this spell due to the Spontaneous Domain Casting alt. feature.
Level 6: Now you can spend turning attempts to spontaneously cast summon monster since this build isnt using them on DMM or similar. This advantage lasts for the majority of your carear, though weakens slightly when summoner domain gives planar ally/gate spells instead of summon monster X
Level 9: Youre not so much of a flock master now as an Air Elemental master with Large Orglash Air Elementals from SM V. Air Elementals will now serve as the mainstream of your in-combat summoning life until, well..., forever
Level 17: This level gives us an out-of-combat summoning spell, Summon Devoted Roc, that allows for the creation of what I like to call a Flock oRocs. See, the spell has a duration of hours/level, which (along with a Greater Rod of Extend and Greater Consumptive Field) allows for summons that have a duration in excess of 48 hrs (60 with GCF and MM rod at lvl 20). The routine goes as follows:
Day 1: Cast Summon Devoted Roc 3 times using a Greater Rod of Extend
24 hrs later: Repeat Step one
24 hrs later (48hrs used of original summon duration): Adventure with 6 Rocs at your side. I recommend using your Divine Spellpool to access Animal Growth
For those that prefer, Summoning can be switched for Planning to give you Extend Spell, a rather nice feat.
Conjurer 3/master specialist 4/thaumaturgist 4/malconvoker 9 Posted by Saru. Hopefully self-explanatory. Conj 2/Sor 1/Conj +2/UM 10/Mast Spec 5
http://forums.gleemax.com/showpost.php?p=13367932&postcount=67 An attempt at using Ultimate Magus. This is probably not the best idea, but if people want to try and make an Ultimate Magus summoner, then here is a starting point. If people do try it, and it turns out to be good, please tell us. My opinion on this is entirely based on a theoretical standpoint. Although I would probably go Arcane Disciple (summoning) and Thaumaturgist instead of Master Specialist. Youve already lost some CL from going UM, so malconvoker isnt so good.
Gakochun
Hello,
I was planning for a backup charakter, a summoner, when i stumbled onto this gem off a guide. Verry nice !
Human
Conj 2/Sor 1/Conj 2/UM 10/Mast Spec 5
Lvl 1 Rapid Summoning (UA)
Lvl 1 Enchanced Summoning (UA)
Lvl 1 Conjuration Specialist
Lvl 1 Focused Specialist (PHB II)
Lvl 1 Meta Magic School focus (conjuration) (Comp. Mage)
Lvl 1 Extend Spell (+1)
Lvl 3 Divine Companion (Comp. Champ)
Lvl 3 Practiced Spellcaster (sorc)
Lvl 6 Augement Elementals (eberon)
Lvl 9 Repeat Spell (+3)
Lvl 10 Open
Anny ideas ?
Changeling Conjurer 3 / Master Specialist 4 / Recaster 5 (Races of Eberron) / Thaumaturgist 5 / Master Specialist 5-7
http://forums.gleemax.com/showpost.php?p=13520747&postcount=85 Uses Recaster to qualify for Thaumaturgist. And also gets nice little bonuses such as sudden extends and sudden maximizes. Definitely a good lead-in. Simple Moonspeaker Shifter Druid 8/Moonspeaker 12 -or- Shifter Druid 9/Moonspeaker 11 with Shifter Racial Sub and the Natural Bond feat to gain Rapid Summons for free
http://forums.gleemax.com/showpost.php?p=14790361&postcount=134 Exchanges wildshape for better summoning abilities.
Cromulent
Build Im looking at now:
Race: Changeling
Conjurer 3 / Master Specialist 4 / Recaster 5 (Races of Eberron) / Thaumaturgist 5 / Master Specialist 5-7
At Conjurer 1, take both the Rapid Summoning and Enhanced Summoning variants from UA. Thaumaturgist will eventually give you Augment Summoning for free as well, so if youre starting at high level, skip Enhanced Summoning.
You want to be at least character level 7 when you enter Recaster, so Master Specialist 4 is a great choice. The minor spell esoterica grants your summons bonus hit points, and you get GSF: Conjuration for free. You return later on to pick up the CL boost and the second esoterica, which makes your summons very difficult to dispel.
Recaster is a 4/5 progression class which grants you lots of instant metamagic options. You get the option to apply Extend and/or Maximize as sudden metamagic a couple times a day, which is great for summons. You can also shape spells, which can help keep your teammates out of your clouds (cloud spells are critical for Conjurers). Also important, if you can cast 5th level spells when you take Recaster 4, you can add lesser planar ally to your spell list for free, thus satisfying the pre-req for Thaumaturgist with no Domain Access gymnastics.
Thaumaturgist is great for reasons already discussed.
Im wondering if this is an improvement over existing builds. You have to be a Changeling to take Recaster, so you lose Fire/Sun Elf racial benefits. You also lose a level of spell progression. But you get neat instant metamagic and shaping abilities, and you get access to Thaumaturgist for free.
Yogo
The simple Moonspeaker-build should be added:
Shifter Druid 8/Moonspeaker 12
-or-
Shifter Druid 9/Moonspeaker 11 with Shifter Racial Sub and the Natural Bond feat to gain Rapid Summons for free
Pros:
-Augment Summoning for free
-Extend Spell always applied, stacks with the Feat "Extend Spell"
-Gate and Planar Ally Spells added (the Moonspeaker 12 version)
-Extended SNA List
->Triton (Summoner, Swimmer)
->Bralani Eldarin (Defense, Spells)
->Nymph (Healer, Blinder)
->Lillend (Caster)
-Great Abilities overall
Cons:
-Loss of 4 Levels Wildshape
Imo one of the strongest summoners available.