Author Topic: Athasian Gladiator [WIP] [Wasteland Base]  (Read 1031 times)

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Athasian Gladiator [WIP] [Wasteland Base]
« on: June 26, 2017, 08:17:14 AM »
Athasian Gladiator
"Text."
- Excasard the Brilliant, Human Athasian Gladiator

The arena is the battlefield of the gladiator. From hand–to–hand combat in the mud pits of small forts to the grand games of the city-states, the gladiator is a warrior who fights to the sounds of people cheering his name or cursing his presence. They train to best wild beasts in deadly games for the amusement of the masses. They fight for glory, wealth, prestige and power. They fight to survive. Some are merely slaves, having to fight and perhaps hoping to win a chance to obtain freedom, while some fight willingly for the thrill of combat or the promise of riches and fame. 

Making a Athasian Gladiator
Gladiators are among the best one–on–one fighters in all the Tablelands. They are trained in hand–to–hand combat before moving on to the use of exotic weapons of the arena. They learn to improvise weapons, wielding broken bones or wooden shafts with deadly precision. They learn how to taunt and tease opponents, driving them to reckless acts and taking advantage of the situation to strike down or maim a foe. After all, a long, drawn-out combat is more a crowd pleaser than a ten-second bout. 

Abilities: Athasian Gladiators are heavily martial classes

Races: Athasian Gladiator appear amongst all races, for their talents are widespread.

Alignment: Any

Table 1: The Athasian Gladiator

Level  BAB   Ref   Fort  Will  Abilities                                                                   
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1      +1    +2    +2    +2    Bonus Feats, Mercy, Bare Hands
2      +2    +3    +3    +3    Bare Hands
3      +3    +3    +3    +3    Uncanny Dodge
4      +4    +4    +4    +4    Bonus Feats, Bare Hands
5      +5    +4    +4    +4   
6      +6    +5    +5    +5   
7      +7    +5    +5    +5    Improved Uncanny Dodge
8      +8    +6    +6    +6    Bonus Feats
9      +9    +6    +6    +6   
10     +10   +7    +7    +7   
11     +11   +7    +7    +7   
12     +12   +8    +8    +8    Bonus Feats
13     +13   +8    +8    +8   
14     +14   +9    +9    +9   
15     +15   +9    +9    +9   
16     +16   +10   +10   +10   Bonus Feats
17     +17   +10   +10   +10   
18     +18   +11   +11   +11   
19     +19   +11   +11   +11   
20     +20   +12   +12   +12   Bonus Feats   


Game Rule Information
Athasian Gladiator have the following game statistics.

Alignment: Any
Hit Die: d12
Starting Gold: As paladin
Starting Age: Complex (as paladin)

Class skills
Balance, Bluff, Climb, Diplomacy, Heal, Intimidate, Jump, Listen, Perform, Profession, Ride, Sense Motive, Spot, Swim, Tumble.
Skill Points at 1st level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

Class Features
All the following are class features of the Athasian Gladiator class.
  • Weapon and Armour Proficiency: The Athasian Gladiator is proficient in all weapons, armour, and shields, including exotics and improvised weapons, shields, and armour.
  • Bonus Feats (Ex): At 1st, 4th, 8th, 12th, 16th, and 20th levels, the Athasian Gladiator gains a bonus Style or tactical feat. He does not need to meet the prerequisites of these feats. At the start of each day, he can choose to change these bonus feats to any other Style or Tactical feats.
  • Mercy (Ex): At 1st level, the Athasian Gladiator suffer no penalty to attack rolls when attacking with a weapon to inflict nonlethal damage. 
  • Bare Hands (Ex): At 1st level, the Athasian Gladiator gains Improved Unarmed Strike as a bonus feat. At 2nd level, he gains Versatile Unarmed Strike as a bonus feat. At 4th level, he gains Superior Unarmed Strike as a bonus feat.
  • Uncanny Dodge (Ex): At 3rd level, you retain your Dexterity bonus to AC (if any) even if you are caught flatfooted or struck by an invisible attacker. However, you still lose your Dexterity bonus to AC if immobilized. If you already have uncanny dodge from a different class, you automatically gain improved uncanny dodge (see below) instead. 
  • Improved Uncanny Dodge (Ex): At 7th level and higher, you can no longer be flanked. This defense denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more rogue levels than you have gladiator levels. If you already have uncanny dodge (see above) from a second class, the levels from all classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank you.
  • Are You Not Entertained? (Ex): A gladiator is often called upon to delay his own actions, risking injury, to heighten the tension in the arena. The gladiator can choose to not use his move action during his turn. If he does so, until the start of his next turn, he may use his move action by spending an immediate action to do so. At 9th level, he may choose to do this with his standard or move actions. At 15th, with his full-round action. He gains his audience bonus on any rolls he makes as part of these delayed actions.
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
  • BonusStuff (Ex):
The Athasian Gladiator draws strength from playing to a crowd, as listed on the table below. He gains a bonus to his rolls based on the number of people in the audience. Members of the audience must be indifferent or better to provide a benefit, and have an intelligence score of at least 8. Allies, animated, created, magically conjured, and summoned creatures do not count as part of the audience. This does not stack with any use of Aid Another from any listeners.

Audience Bonus
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1-5      +1   
6-10     +2   
11-20    +3   
21-40    +4   
41-80    +5   
80+      +6