Necrocarnum Aura
Descriptors: Necrocarnum.
Classes: Incarnate.
Chakra: Shoulders, Soul.
Saving Throw: None.
Twisted, crackling necrocarnum extends from you, darkening the air around you with chill.
While you have necrocarnum aura shaped, all opponents within 10 feet of you suffer a -2 morale penalty on saving throws. This is a mind-affecting fear effect. Essentia: For every point of essentia invested in the necrocarnum aura, opponents affected by the aura suffer a -1 penalty on attack rolls. This is a mind-affecting fear effect.
Chakra Bind (Shoulders)
Your necrocarnum aura affects all opponents with 30 feet of you.
Chakra Bind (Soul)
The penalties imposed by your necrocarnum aura are no longer morale penalties, becoming untyped -- however, they do not stack with penalties imposed by other necrocarnum auras. In addition, the ability of the necrocarnum aura is no longer a mind-affecting fear affect.
Necrocarnum Boots
Descriptors: Necrocarnum.
Classes: Incarnate.
Chakra: Feet.
Saving Throw: None.
As necrocarnum envelops your feet and ankles, the ground beneath you shrivels and blackens, and your shadow gyrates sickeningly behind you.
When you shape necrocarnum boots, you gain a +4 circumstance bonus to Jump checks as necrocarnum billows out of the boots behind you. Essentia: Every point of essentia invested in the necrocarnum boots increases the bonus to Jump checks by +2.
Chakra Bind (Feet)
You gain the ability to levitate yourself (as the spell), with a speed of 10 feet per essentia invested in this soulmeld, as the necrocarnum beneath your feet gains solidity and supports you.
Necrocarnum Gaze
Descriptors: Necrocarnum.
Classes: Incarnate.
Chakra: Brow.
Saving Throw: Will.
Your eyes cloud with shadowy necrocarnum, radiating a painful blackness.
As long as you have necrocarnum gaze shaped, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct). Essentia: Unconscious living creatures within 30 feet of you suffer 1d6 points of damage per round for every point of essentia invested in the necrocarnum gaze. This is a gaze attack.
Chakra Bind (Brow)
Conscious, living creatures within 30 feet are subject to your gaze attack, and must make a Will save or take 1d6 points of nonlethal damage per round for every point of essentia invested in the necrocarnum gaze.
Necrocarnum Gloves
Descriptors: Necrocarnum.
Classes: Incarnate.
Chakra: Hands.
Saving Throw: None.
Necrocarnum twists into shadowy prongs stretching forward from the ends of your arms. They ripple and writhe with the slightest breeze.
With necrocarnum gloves shaped, you gain a +2 circumstance bonus on Open Lock and Sleight of Hand checks. Essentia: Every point of essentia invested in the necrocarnum gloves increases the bonus to Open Lock and Sleight of Hand checks by +2.
Chakra Bind (Hands)
Your natural reach doubles, but only for touch attacks and natural attacks made with your arms (such as unarmed strikes, claw attacks, or slam attacks).