Phazon Behemoth template
A Phazon behemoth is a creature surging with Phazon energy. Complete corruption by Phazon grants these creatures incredible strength and resilience, but at the cost of their free will. This is usually the end result for creatures corrupted by Phazon.
Creating a Phazon Behemoth"Phazon behemoth" is an acquired template that can be added to any creature with the Phazon subtype (referred to hereafter as the base creature). If the creature ever loses the Phazon subtype, it also loses the Phazon behemoth template.
Size and Type: The creature’s type remains unchanged. It gains the Cybernetic subtype. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: If the base creature does not have a Constitution score, it gains 2 additional hit points per hit die.
Armor Bonus: A Phazon behemoth's natural armor bonus increases by 3.
Attacks: The damage dealt by a Phazon behemoth's natural attacks increases by one step.
Special Attacks: A Phazon behemoth retains all of the base creature’s special attacks. It also gains the following special attacks:
- Magic Strike (Su): A Phazon behemoth's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
- Phazon Blast (Su): This ability is an energy receptacle. As a standard action, the Phazon behemoth can release a blast of Phazon energy at a target within 60 feet. If the behemoth succeeds on a ranged touch attack, it deals 2d6 points of Phazon damage, plus another 1d6 per point of Phazon energy allocated to this ability. Each point of Phazon energy allocated also increases its range by 15 feet. If the behemoth has any Phazon energy allocated to this ability, any living creature that takes Phazon damage in this way must make a Fortitude save (DC 10 + the amount of energy allocated to this ability + the behemoth's Constitution modifier) or be sickened for 1 round per point of Phazon energy allocated. Normal energy provides no benefit except to the save DC.
- Phazon Quake (Su): This ability is an energy receptacle. As a standard action, the Phazon behemoth can release a wave of Phazon energy around it, dealing 2d6 points of Phazon damage, plus another 1d6 per point of Phazon energy allocated to this ability, to all other creatures within 30 feet. Affected creatures can make a Reflex save (DC 10 + the amount of energy allocated to this ability + the behemoth's Constitution modifier) to take half damage. Normal energy provides no benefit except to the save DC.
Special Qualities: A Phazon behemoth retains all of the base creature’s special qualities. It also gains the following special qualities:
- Damage Reduction (Su): A Phazon behemoth has damage reduction 10/magic. The Phazon with which the Phazon behemoths are infused provides a measure of resilience against mundane attacks.
- Phazon Energy Pool: Each Phazon behemoth has a number of Phazon energy points equal to 2 + 1 per 3 HD.
- Phazon Mind (Ex): A Phazon behemoth loses the last vestiges of its original mind. It is completely controlled by the Phazon within its body. It has immunity to mind-affecting effects. In addition, it is immune to the nauseated condition.
- Phazon Recuperation (Su): This ability is an energy receptacle. The Phazon behemoth gains fast healing equal to the amount of Phazon energy allocated. Normal energy provides no benefit.
- Phazon Speed (Su): This ability is an energy receptacle. The Phazon behemoth gains a +10-foot enhancement bonus to all forms of movement per point of Phazon energy allocated to this ability. It also gains a +2 insight bonus to initiative per point of Phazon energy allocated. Normal energy provides no benefit.
- Phazon Tolerance: A Phazon behemoth has Phazon tolerance 2, plus 1 per 3 HD. This stacks with the Phazon tolerance granted by the Phazon subtype.
Abilities: A Phazon behemoth's Strength increases by +4, its Dexterity increases by +4, and its Constitution increases by +4. Its Intelligence, Wisdom, and Charisma stay the same. If the base creature does not have a Constitution score, it gains 2 additional hit points per hit die. See the Hit Dice entry for more details.
Challenge Rating: As base creature +2.
Alignment: Always evil, but can vary along the ethical axis according the base creature.
Advancement: As base creature.
Level Adjustment: -- (cohort +3). Only non-good creatures with the Phazon subtype can attract Phazon behemoths as cohorts.
Corrupted Colossus CR 14Phazon behemoth Phazon creature stone golem
Alignment Large construct (cybernetic, Phazon)
Init +8;
Senses darkvision 60 ft., low-light vision; Listen -1, Spot -1; Phazon speed (includes 3 Phazon energy allocated)
Languages --
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AC 32, touch 11, flat-footed 30
(-1 size, +2 Dex, +21 natural)
hp 135 (14 HD); Phazon recuperation;
DR 10/adamantine and magic
Immune construct traits, heavy Phazon radiation, sickened, nauseated, mind-affecting effects; immunity to magic
Resist acid 15, cold 15, electricity 15, fire 15, sonic 15; Phazon defense (includes 3 Phazon energy allocated)
Fort +4,
Ref +6,
Will +3
Weakness transmute rock to mud,
transmute mud to rock,
stone to flesh_________________________________________
Speed 50 ft. (10 squares); Phazon speed (includes 3 Phazon energy allocated)
Melee 2 slams +21 each (3d8+12 and 1d6 Phazon)
Ranged Phazon blast +11 touch (2d6 Phazon and sicken)
Space 10 ft.;
Reach 10 ft.
Base Atk +10;
Grp +26
Atk Options Phazon assault (includes 1 Phazon energy allocated)
Special Actions Phazon blast (DC 10), Phazon quake (DC 10), slow (DC 17)
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AL 7th;
Energy pool 7 Phazon;
Energy capacity 3; Phazon tolerance 9
Standard energy allocations: Phazon assault (1 Phazon energy)
Phazon blast (0 Phazon energy; DC 10)
Phazon defense (3 Phazon energy)
Phazon quake (0 Phazon energy; DC 10)
Phazon recuperation (0 Phazon energy)
Phazon speed (3 Phazon energy)
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Abilities Str 35, Dex 15, Con --, Int --, Wis 9, Cha 1
Feats --
Skills --
Possessions none
Advancement 15-21 HD (Large); 22-42 (Huge)
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Phazon ore has largely replaced the stone that this golem was originally made from.
Immunity to Magic (Ex) A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A
transmute rock to mud spell slows a stone golem (as the
slow spell) for 2d6 rounds, with no saving throw, while
transmute mud to rock heals all of its lost hit points.
A
stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
Magic Strike (Su) A Phazon creature's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Phazon Assault (Su) This ability is an energy receptacle. The creature's natural weapons deal an additional 1d6 points of Phazon damage on each attack per point of Phazon energy allocated to this ability. Normal energy provides no benefit.
Phazon Blast (Su) This ability is an energy receptacle. As a standard action, the Phazon behemoth can release a blast of Phazon energy at a target within 60 feet. If the behemoth succeeds on a ranged touch attack, it deals 2d6 points of Phazon damage, plus another 1d6 per point of Phazon energy allocated to this ability. Each point of Phazon energy allocated also increases its range by 15 feet. If the behemoth has any Phazon energy allocated to this ability, any living creature that takes Phazon damage in this way must make a Fortitude save (DC 10 + the amount of energy allocated to this ability + the behemoth's Constitution modifier) or be sickened for 1 round per point of Phazon energy allocated. Normal energy provides no benefit except to the save DC.
Phazon Defense (Su) This ability is an energy receptacle. The creature acid, cold, electricity, fire, and sonic resistance 5 per point of Phazon energy allocated to this ability. Normal energy provides no benefit.
Phazon Quake (Su) This ability is an energy receptacle. As a standard action, the Phazon behemoth can release a wave of Phazon energy around it, dealing 2d6 points of Phazon damage, plus another 1d6 per point of Phazon energy allocated to this ability, to all other creatures within 30 feet. Affected creatures can make a Reflex save (DC 10 + the amount of energy allocated to this ability + the behemoth's Constitution modifier) to take half damage. Normal energy provides no benefit except to the save DC.
Phazon Recuperation (Su) This ability is an energy receptacle. The Phazon behemoth gains fast healing equal to the amount of Phazon energy allocated. Normal energy provides no benefit.
Phazon Speed (Su) This ability is an energy receptacle. The Phazon behemoth gains a +10-foot enhancement bonus to all forms of movement per point of Phazon energy allocated to this ability. It also gains a +2 insight bonus to initiative per point of Phazon energy allocated. Normal energy provides no benefit.
Slow (Su) A stone golem can use a
slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save DC is Constitution-based.