Author Topic: [PoC] Power of Cybernetics Discussion and Suggestions  (Read 1355 times)

Garryl

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[PoC] Power of Cybernetics Discussion and Suggestions
« on: June 26, 2017, 05:14:34 PM »
Discussion and suggestions thread for Power of Cybernetics.

This might take a while to repost. There's a LOT of material.
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Nanshork

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Re: [PoC] Power of Cybernetics Discussion and Suggestions
« Reply #1 on: June 29, 2017, 05:44:29 PM »
This Activate Module feat says that I can activate the module chosen by the feat without it counting against my active module limitation, correct?


Garryl

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Re: [PoC] Power of Cybernetics Discussion and Suggestions
« Reply #2 on: June 29, 2017, 06:02:36 PM »
Correct. This lets you activate the module at all if you're not already an activator, and makes it like a "bonus" module if you are one.

Metroid stuff is up. That should be everything you need to make character decisions. I'll get to the rest later.
A Guide to Free D&D
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